upgpkg: minecraft-server 1.9.4-3
Fix bug on when to reset the no_player time: a false elif was used instead of a simple else. Typo. upgpkg: spigot 1.9.4-2
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parent
9fafea9acf
commit
f2baa544d9
4
.SRCINFO
4
.SRCINFO
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@ -1,7 +1,7 @@
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pkgbase = minecraft-server
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pkgbase = minecraft-server
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pkgdesc = Minecraft server unit files, script, and jar
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pkgdesc = Minecraft server unit files, script, and jar
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pkgver = 1.9.4
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pkgver = 1.9.4
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pkgrel = 2
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pkgrel = 3
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url = http://minecraft.net/
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url = http://minecraft.net/
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install = minecraft-server.install
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install = minecraft-server.install
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arch = any
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arch = any
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@ -27,6 +27,6 @@ pkgbase = minecraft-server
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md5sums = fef6fadd0739ae03ff71ba61025be207
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md5sums = fef6fadd0739ae03ff71ba61025be207
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md5sums = afb84ad0316af0aca421b36eaa2bbd90
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md5sums = afb84ad0316af0aca421b36eaa2bbd90
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md5sums = 00045683c06924d765ac14887218ffcc
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md5sums = 00045683c06924d765ac14887218ffcc
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md5sums = 0d0a8999614edeb1614f425b48d0878c
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md5sums = 74e5b9dc250b66bff194bed3ebf1c61e
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pkgname = minecraft-server
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pkgname = minecraft-server
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4
PKGBUILD
4
PKGBUILD
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@ -4,7 +4,7 @@
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pkgname=minecraft-server
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pkgname=minecraft-server
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pkgver=1.9.4
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pkgver=1.9.4
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pkgrel=2
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pkgrel=3
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pkgdesc="Minecraft server unit files, script, and jar"
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pkgdesc="Minecraft server unit files, script, and jar"
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arch=('any')
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arch=('any')
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url="http://minecraft.net/"
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url="http://minecraft.net/"
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@ -27,7 +27,7 @@ md5sums=('292feb3085809e714da2ca75514b9d5b'
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'fef6fadd0739ae03ff71ba61025be207'
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'fef6fadd0739ae03ff71ba61025be207'
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'afb84ad0316af0aca421b36eaa2bbd90'
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'afb84ad0316af0aca421b36eaa2bbd90'
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'00045683c06924d765ac14887218ffcc'
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'00045683c06924d765ac14887218ffcc'
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'0d0a8999614edeb1614f425b48d0878c')
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'74e5b9dc250b66bff194bed3ebf1c61e')
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_game="minecraft"
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_game="minecraft"
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_server_root="/srv/minecraft"
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_server_root="/srv/minecraft"
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@ -78,7 +78,7 @@ idle_server_daemon() {
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no_player=0
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no_player=0
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while true; do
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while true; do
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echo -e "no_players: ${no_player}s\tcheck_player_time: ${CHECK_PLAYER_TIME}s\tidle_if_time: ${IDLE_IF_TIME}s"
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echo -e "no_player: ${no_player}s\tcheck_player_time: ${CHECK_PLAYER_TIME}s\tidle_if_time: ${IDLE_IF_TIME}s"
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# Retry in ${CHECK_PLAYER_TIME} seconds
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# Retry in ${CHECK_PLAYER_TIME} seconds
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sleep ${CHECK_PLAYER_TIME}
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sleep ${CHECK_PLAYER_TIME}
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@ -111,7 +111,7 @@ idle_server_daemon() {
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[[ $? -eq 0 ]] && echo "Netcat caught an connection. The server is coming up again..."
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[[ $? -eq 0 ]] && echo "Netcat caught an connection. The server is coming up again..."
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IDLE_SERVER="false" ${myname} start
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IDLE_SERVER="false" ${myname} start
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fi
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fi
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elif [[ $? -eq 0 ]]; then
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else
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# Reset timer since there is an active player on the server
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# Reset timer since there is an active player on the server
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no_player=0
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no_player=0
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fi
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fi
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