upgpkg: minecraft-server 1.10.2-2
* Handle server command output completely through screen instead of relying on a possible outdated log file. (Implemented in the game_command function.) The default screen command dump resides in /tmp. * LOGPATH is not needed anymore. * Unite various java options into one lengthier SERVER_START_CMD. * Update configuration file accordingly. * Create log dir in PKGBUILD. * Fix some style inconsistencies.
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3a2205fcec
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6
.SRCINFO
6
.SRCINFO
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@ -1,7 +1,7 @@
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pkgbase = minecraft-server
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pkgdesc = Minecraft server unit files, script, and jar
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pkgver = 1.10.2
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pkgrel = 1
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pkgrel = 2
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url = http://minecraft.net/
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install = minecraft-server.install
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arch = any
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@ -28,7 +28,7 @@ pkgbase = minecraft-server
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md5sums = b786935d6517d46fe0944377daba32b8
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md5sums = fef6fadd0739ae03ff71ba61025be207
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md5sums = afb84ad0316af0aca421b36eaa2bbd90
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md5sums = 00045683c06924d765ac14887218ffcc
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md5sums = c6d0d66c643aecf25fa5a694c1462cf2
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md5sums = 2cf2e3fe515be7c76da02256ab14abd4
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md5sums = af6cd97b9b8d42f4fee75ed0bd0aa04a
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pkgname = minecraft-server
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7
PKGBUILD
7
PKGBUILD
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@ -4,7 +4,7 @@
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pkgname=minecraft-server
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pkgver=1.10.2
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pkgrel=1
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pkgrel=2
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pkgdesc="Minecraft server unit files, script, and jar"
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arch=('any')
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url="http://minecraft.net/"
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@ -26,8 +26,8 @@ md5sums=('41c4e081defd80b09cb0391c894c2f3c'
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'b786935d6517d46fe0944377daba32b8'
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'fef6fadd0739ae03ff71ba61025be207'
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'afb84ad0316af0aca421b36eaa2bbd90'
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'00045683c06924d765ac14887218ffcc'
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'c6d0d66c643aecf25fa5a694c1462cf2')
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'2cf2e3fe515be7c76da02256ab14abd4'
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'af6cd97b9b8d42f4fee75ed0bd0aa04a')
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_game="minecraft"
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_server_root="/srv/minecraft"
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@ -43,6 +43,7 @@ package() {
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# Link the log files
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mkdir -p "${pkgdir}/var/log/"
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install -dm775 "${pkgdir}/${_server_root}/logs"
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ln -s "${_server_root}/logs" "${pkgdir}/var/log/${_game}"
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# Give the group write permissions and set user or group ID on execution
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@ -4,7 +4,6 @@
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# General parameters
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SERVER_ROOT="/srv/minecraft"
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BACKUP_DEST="/srv/minecraft/backup"
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LOGPATH="/srv/minecraft/logs"
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BACKUP_PATHS="world" # World paths separated by spaces relative to SERVER_ROOT
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KEEP_BACKUPS="10"
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GAME_USER="minecraft"
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@ -12,10 +11,10 @@ MAIN_EXECUTABLE="minecraft_server.jar"
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SESSION_NAME="minecraft"
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# System parameters for java
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MINHEAP="512M"
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MAXHEAP="1024M"
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THREADS="1"
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JAVA_PARMS="-Xmx${MAXHEAP} -Xms${MINHEAP} -XX:ParallelGCThreads=${THREADS}"
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# -Xms sets the intial heap size (must be a multiple of 1024 and greater than 2MB, no spaces!)
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# -Xmx sets the maximum heap size (must be a multiple of 1024 and greater than 2MB, no spaces!)
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# -XX:ParallelGCThreads defines the number of threads the server may use
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SERVER_START_CMD="java -Xms512M -Xmx1024M -XX:ParallelGCThreads=1 -jar './${MAIN_EXECUTABLE}' nogui"
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# System parameters for the actual game server
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# Describes whether a daemon process which stops the server if it is not used by a player
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@ -11,18 +11,14 @@ declare -r game="minecraft"
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# You may use this script for any game server of your choice, just alter the config file
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[[ ! -z "${SERVER_ROOT}" ]] && declare -r SERVER_ROOT=${SERVER_ROOT} || SERVER_ROOT="/srv/${game}"
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[[ ! -z "${BACKUP_DEST}" ]] && declare -r BACKUP_DEST=${BACKUP_DEST} || BACKUP_DEST="/srv/${game}/backup"
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[[ ! -z "${LOGPATH}" ]] && declare -r LOGPATH=${LOGPATH} || LOGPATH="/srv/${game}/logs"
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[[ ! -z "${BACKUP_PATHS}" ]] && declare -r BACKUP_PATHS=${BACKUP_PATHS} || BACKUP_PATHS="world"
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[[ ! -z "${KEEP_BACKUPS}" ]] && declare -r KEEP_BACKUPS=${KEEP_BACKUPS} || KEEP_BACKUPS="10"
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[[ ! -z "${GAME_USER}" ]] && declare -r GAME_USER=${GAME_USER} || GAME_USER="minecraft"
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[[ ! -z "${MAIN_EXECUTABLE}" ]] && declare -r MAIN_EXECUTABLE=${MAIN_EXECUTABLE} || MAIN_EXECUTABLE="minecraft_server.jar"
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[[ ! -z "${SESSION_NAME}" ]] && declare -r SESSION_NAME=${SESSION_NAME} || SESSION_NAME="${game}"
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# System parameters for java
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[[ ! -z "${MINHEAP}" ]] && declare -r MINHEAP=${MINHEAP} || MINHEAP="512M"
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[[ ! -z "${MAXHEAP}" ]] && declare -r MAXHEAP=${MAXHEAP} || MAXHEAP="1024M"
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[[ ! -z "${THREADS}" ]] && declare -r THREADS=${THREADS} || THREADS="1"
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[[ ! -z "${JAVA_PARMS}" ]] && declare -r JAVA_PARMS=${JAVA_PARMS} || JAVA_PARMS="-Xmx${MAXHEAP} -Xms${MINHEAP} -XX:ParallelGCThreads=${THREADS}"
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# Command and parameter declaration with which to start the server
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[[ ! -z "${SERVER_START_CMD}" ]] && declare -r SERVER_START_CMD=${SERVER_START_CMD} || SERVER_START_CMD="java -Xms512M -Xmx1024M -XX:ParallelGCThreads=1 -jar './${MAIN_EXECUTABLE}' nogui"
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# System parameters for the control script
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[[ ! -z "${IDLE_SERVER}" ]] && tmp_IDLE_SERVER=${IDLE_SERVER} || IDLE_SERVER="false"
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@ -60,28 +56,37 @@ if [[ $(${SUDO_CMD} whoami) != ${GAME_USER} ]]; then
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exit 21
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fi
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# Pipe any given argument to the game server console
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# Pipe any given argument to the game server console,
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# sleep for $sleep_time and return its output if $return_stdout is set
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game_command() {
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if [[ -z "${return_stdout}" ]]; then
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${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "`printf \"$*\r\"`"
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else
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${SUDO_CMD} screen -S "${SESSION_NAME}" -X log on
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${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "`printf \"$*\r\"`"
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sleep ${sleep_time:-0.3}
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${SUDO_CMD} screen -S "${SESSION_NAME}" -X log off
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${SUDO_CMD} cat "/tmp/${myname}_screen_command_dump.txt"
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${SUDO_CMD} rm "/tmp/${myname}_screen_command_dump.txt"
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fi
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}
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# Check whether there are player on the server through list
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is_player_online() {
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game_command list
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sleep 0.6
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response="$(sleep_time=0.6 return_stdout=true game_command list)"
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# The list command prints a line containing the usernames after the last occurrence of ": "
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# and since playernames may not contain this string the clean player-list can be easily retrieved.
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# and since playernames may not contain this string the clean player-list can easily be retrieved.
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# Otherwiese check the first digit after the last occurrence of "There are". If it is 0 then there
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# are no players on the server. Should this test fail as well. Assume that a player is online.
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if [[ -z $(tail -n 1 "${LOGPATH}/latest.log" | sed -r -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' -e 's/.*\: //' | tr -d '\n') ]]; then
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if [[ $(echo "${response}" | grep ":" | sed -r -e '$!d' -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' -e 's/.*\: //' | tr -d '\n' | wc -c) -le 1 ]]; then
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# No player is online
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return 0;
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elif [[ $(tail -n 10 "${LOGPATH}/latest.log" | grep "There are" | sed -r -e '$!d' -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' -e 's/.*\: //' -e 's/^([^.]+).*$/\1/; s/^[^0-9]*([0-9]+).*$/\1/' | tr -d '\n') -eq 0 ]]; then
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return 0
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elif [[ $(echo "${response}" | grep "There are" | sed -r -e '$!d' -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' -e 's/.*\: //' -e 's/^([^.]+).*$/\1/; s/^[^0-9]*([0-9]+).*$/\1/' | tr -d '\n') -eq 0 ]]; then
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# No player is online
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return 0;
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return 0
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else
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# A player is online (or it could not be determined)
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return 1;
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return 1
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fi
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}
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@ -154,7 +159,8 @@ server_start() {
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echo "A screen ${SESSION_NAME} session is already running. Please close it first."
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else
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echo -en "Starting server..."
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${SUDO_CMD} screen -dmS "${SESSION_NAME}" /bin/bash -c "cd '${SERVER_ROOT}'; java ${JAVA_PARMS} -jar '${SERVER_ROOT}/${MAIN_EXECUTABLE}' nogui"
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${SUDO_CMD} screen -dmS "${SESSION_NAME}" /bin/bash -c "cd '${SERVER_ROOT}'; ${SERVER_START_CMD}"
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${SUDO_CMD} screen -S "${SESSION_NAME}" -X logfile "/tmp/${myname}_screen_command_dump.txt"
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echo -e "\e[39;1m done\e[0m"
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fi
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@ -266,7 +272,7 @@ server_status() {
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# Calculating memory usage
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for p in $(${SUDO_CMD} pgrep -f "${MAIN_EXECUTABLE}"); do
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ps -p${p} -O rss | tail -n 1;
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done | gawk '{ count ++; sum += $2 }; END {count --; print "Number of processes =", count, "(screen, bash,", count-2, "x java)"; print "Total memory usage =", sum/1024, "MB" ;};'
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done | gawk '{ count ++; sum += $2 }; END {count --; print "Number of processes =", count, "(screen, bash,", count-2, "x server)"; print "Total memory usage =", sum/1024, "MB" ;};'
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else
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echo -e "Status:\e[39;1m stopped\e[0m"
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fi
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@ -397,9 +403,7 @@ server_command() {
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${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null
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if [[ $? -eq 0 ]]; then
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${SUDO_CMD} sleep 0.3 & tail -f --pid=$! -s 0.1 -n 0 "${LOGPATH}/latest.log" &
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game_command "$@"
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wait
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return_stdout=true game_command "$@"
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else
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echo "There is no ${SESSION_NAME} session to connect to."
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fi
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