upgpkg: (minecraft-server|spigot) 1.9.4-2

Pause player checking when in idle_server mode as long as someone is
connected to the server console. Not only does it make sense for any
admin which wants to monitor the console, it also removes annoying list
invocations from the console while e.g. typing in it.

upgpkg: minecraft-server 1.9.4-2
upgpkg: spigot 1.9.4-2
This commit is contained in:
Gordian Edenhofer 2016-05-20 11:53:30 +02:00
parent 53bb3e0764
commit 9fafea9acf
3 changed files with 13 additions and 10 deletions

View File

@ -1,7 +1,7 @@
pkgbase = minecraft-server pkgbase = minecraft-server
pkgdesc = Minecraft server unit files, script, and jar pkgdesc = Minecraft server unit files, script, and jar
pkgver = 1.9.4 pkgver = 1.9.4
pkgrel = 1 pkgrel = 2
url = http://minecraft.net/ url = http://minecraft.net/
install = minecraft-server.install install = minecraft-server.install
arch = any arch = any
@ -27,6 +27,6 @@ pkgbase = minecraft-server
md5sums = fef6fadd0739ae03ff71ba61025be207 md5sums = fef6fadd0739ae03ff71ba61025be207
md5sums = afb84ad0316af0aca421b36eaa2bbd90 md5sums = afb84ad0316af0aca421b36eaa2bbd90
md5sums = 00045683c06924d765ac14887218ffcc md5sums = 00045683c06924d765ac14887218ffcc
md5sums = ae1a827fe7fa5ff62b1b5627d6850c82 md5sums = 0d0a8999614edeb1614f425b48d0878c
pkgname = minecraft-server pkgname = minecraft-server

View File

@ -4,7 +4,7 @@
pkgname=minecraft-server pkgname=minecraft-server
pkgver=1.9.4 pkgver=1.9.4
pkgrel=1 pkgrel=2
pkgdesc="Minecraft server unit files, script, and jar" pkgdesc="Minecraft server unit files, script, and jar"
arch=('any') arch=('any')
url="http://minecraft.net/" url="http://minecraft.net/"
@ -27,7 +27,7 @@ md5sums=('292feb3085809e714da2ca75514b9d5b'
'fef6fadd0739ae03ff71ba61025be207' 'fef6fadd0739ae03ff71ba61025be207'
'afb84ad0316af0aca421b36eaa2bbd90' 'afb84ad0316af0aca421b36eaa2bbd90'
'00045683c06924d765ac14887218ffcc' '00045683c06924d765ac14887218ffcc'
'ae1a827fe7fa5ff62b1b5627d6850c82') '0d0a8999614edeb1614f425b48d0878c')
_game="minecraft" _game="minecraft"
_server_root="/srv/minecraft" _server_root="/srv/minecraft"

View File

@ -78,16 +78,19 @@ idle_server_daemon() {
no_player=0 no_player=0
while true; do while true; do
echo -e "no_players: ${no_player}s\tcheck_player_time: ${CHECK_PLAYER_TIME}s\tidle_if_time: ${IDLE_IF_TIME}s"
# Retry in ${CHECK_PLAYER_TIME} seconds # Retry in ${CHECK_PLAYER_TIME} seconds
sleep ${CHECK_PLAYER_TIME} sleep ${CHECK_PLAYER_TIME}
screen -S "${SESSION_NAME}" -Q select . > /dev/null screen -S "${SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then if [[ $? -eq 0 ]]; then
# Game server is up and running # Game server is up and running
screen -S "${SESSION_NAME}" -X stuff "`printf \"list\r\"`" if [[ "$(screen -S "${SESSION_NAME}" -ls | sed -n 2p | awk '{ print $2 }')" == "(Attached)" ]]; then
# An administrator is connected to the console, pause player checking
echo "An admin is connected to the console. Pause player checking."
# The list command prints a line containing the usernames after the last occurrence of ": " # The list command prints a line containing the usernames after the last occurrence of ": "
# and since playernames may not contain this string the clean player-list can be easily retrieved. # and since playernames may not contain this string the clean player-list can be easily retrieved.
if [[ $? -eq 0 && -z $(sleep 0.6; tail -n 1 "${LOGPATH}/latest.log" | sed -r 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' | sed 's/.*\: //' | tr -d '\n') ]]; then elif [[ -z $(SUDO_CMD="" game_command list; sleep 0.6; tail -n 1 "${LOGPATH}/latest.log" | sed -r 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' | sed 's/.*\: //' | tr -d '\n') ]]; then
# No player was seen on the server through list # No player was seen on the server through list
no_player=$(( no_player + CHECK_PLAYER_TIME )) no_player=$(( no_player + CHECK_PLAYER_TIME ))
# Stop the game server if no player was active for at least ${IDLE_IF_TIME} # Stop the game server if no player was active for at least ${IDLE_IF_TIME}
@ -103,7 +106,7 @@ idle_server_daemon() {
# Reset timer and give the player 300 seconds to connect after pinging # Reset timer and give the player 300 seconds to connect after pinging
no_player=$(( IDLE_IF_TIME - 300 )) no_player=$(( IDLE_IF_TIME - 300 ))
# Game server is down, listen on port ${GAME_PORT} for incoming connections # Game server is down, listen on port ${GAME_PORT} for incoming connections
echo "Netcat is listening on port ${GAME_PORT} for incoming connections..." echo -n "Netcat: "
${NETCAT_CMD} -v -l -p ${GAME_PORT} ${NETCAT_CMD} -v -l -p ${GAME_PORT}
[[ $? -eq 0 ]] && echo "Netcat caught an connection. The server is coming up again..." [[ $? -eq 0 ]] && echo "Netcat caught an connection. The server is coming up again..."
IDLE_SERVER="false" ${myname} start IDLE_SERVER="false" ${myname} start
@ -116,7 +119,7 @@ idle_server_daemon() {
# Reset timer and give the player 300 seconds to connect after pinging # Reset timer and give the player 300 seconds to connect after pinging
no_player=$(( IDLE_IF_TIME - 300 )) no_player=$(( IDLE_IF_TIME - 300 ))
# Game server is down, listen on port ${GAME_PORT} for incoming connections # Game server is down, listen on port ${GAME_PORT} for incoming connections
echo "Netcat is listening on port ${GAME_PORT} for incoming connections..." echo -n "Netcat: "
${NETCAT_CMD} -v -l -p ${GAME_PORT} ${NETCAT_CMD} -v -l -p ${GAME_PORT}
[[ $? -eq 0 ]] && echo "Netcat caught an connection. The server is coming up again..." [[ $? -eq 0 ]] && echo "Netcat caught an connection. The server is coming up again..."
IDLE_SERVER="false" ${myname} start IDLE_SERVER="false" ${myname} start
@ -186,10 +189,10 @@ server_stop() {
${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null
if [[ $? -eq 0 ]]; then if [[ $? -eq 0 ]]; then
# Game server is up and running, gracefully stop the server when there are still active players # Game server is up and running, gracefully stop the server when there are still active players
${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "`printf \"list\r\"`"
# The list command prints a line containing the usernames after the last occurrence of ": " # The list command prints a line containing the usernames after the last occurrence of ": "
# and since playernames may not contain this string the clean player-list can be easily retrieved. # and since playernames may not contain this string the clean player-list can be easily retrieved.
if [[ $? -eq 0 && -z $(sleep 0.6; tail -n 1 "${LOGPATH}/latest.log" | sed -r 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' | sed 's/.*\: //' | tr -d '\n') ]]; then if [[ -z $(game_command list; sleep 0.6; tail -n 1 "${LOGPATH}/latest.log" | sed -r 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' | sed 's/.*\: //' | tr -d '\n') ]]; then
# No player was seen on the server through list # No player was seen on the server through list
echo -en "Server is going down..." echo -en "Server is going down..."
game_command stop game_command stop