upgpkg: minecraft-server 1.9.4-4

Let player check handle more formats from different plugins etc. in
which the number of players is communicated.

upgpkg: spigot 1.9.4-2
This commit is contained in:
Gordian Edenhofer 2016-05-28 13:11:17 +02:00
parent f2baa544d9
commit 927f9d50f3
3 changed files with 30 additions and 11 deletions

View File

@ -1,7 +1,7 @@
pkgbase = minecraft-server pkgbase = minecraft-server
pkgdesc = Minecraft server unit files, script, and jar pkgdesc = Minecraft server unit files, script, and jar
pkgver = 1.9.4 pkgver = 1.9.4
pkgrel = 3 pkgrel = 4
url = http://minecraft.net/ url = http://minecraft.net/
install = minecraft-server.install install = minecraft-server.install
arch = any arch = any
@ -10,6 +10,7 @@ pkgbase = minecraft-server
depends = screen depends = screen
depends = sudo depends = sudo
depends = bash depends = bash
depends = awk
optdepends = tar: needed in order to create world backups optdepends = tar: needed in order to create world backups
optdepends = netcat: required in order to suspend an idle server optdepends = netcat: required in order to suspend an idle server
conflicts = minecraft-server-systemd conflicts = minecraft-server-systemd
@ -27,6 +28,6 @@ pkgbase = minecraft-server
md5sums = fef6fadd0739ae03ff71ba61025be207 md5sums = fef6fadd0739ae03ff71ba61025be207
md5sums = afb84ad0316af0aca421b36eaa2bbd90 md5sums = afb84ad0316af0aca421b36eaa2bbd90
md5sums = 00045683c06924d765ac14887218ffcc md5sums = 00045683c06924d765ac14887218ffcc
md5sums = 74e5b9dc250b66bff194bed3ebf1c61e md5sums = 7605d5f67e889f6c3743f63ac840ab54
pkgname = minecraft-server pkgname = minecraft-server

View File

@ -4,12 +4,12 @@
pkgname=minecraft-server pkgname=minecraft-server
pkgver=1.9.4 pkgver=1.9.4
pkgrel=3 pkgrel=4
pkgdesc="Minecraft server unit files, script, and jar" pkgdesc="Minecraft server unit files, script, and jar"
arch=('any') arch=('any')
url="http://minecraft.net/" url="http://minecraft.net/"
license=('custom') license=('custom')
depends=('java-runtime-headless' 'screen' 'sudo' 'bash') depends=('java-runtime-headless' 'screen' 'sudo' 'bash' 'awk')
optdepends=("tar: needed in order to create world backups" optdepends=("tar: needed in order to create world backups"
"netcat: required in order to suspend an idle server") "netcat: required in order to suspend an idle server")
conflicts=('minecraft-server-systemd' 'minecraft-canary') conflicts=('minecraft-server-systemd' 'minecraft-canary')
@ -27,7 +27,7 @@ md5sums=('292feb3085809e714da2ca75514b9d5b'
'fef6fadd0739ae03ff71ba61025be207' 'fef6fadd0739ae03ff71ba61025be207'
'afb84ad0316af0aca421b36eaa2bbd90' 'afb84ad0316af0aca421b36eaa2bbd90'
'00045683c06924d765ac14887218ffcc' '00045683c06924d765ac14887218ffcc'
'74e5b9dc250b66bff194bed3ebf1c61e') '7605d5f67e889f6c3743f63ac840ab54')
_game="minecraft" _game="minecraft"
_server_root="/srv/minecraft" _server_root="/srv/minecraft"

View File

@ -65,6 +65,26 @@ game_command() {
${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "`printf \"$*\r\"`" ${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "`printf \"$*\r\"`"
} }
# Check whether there are player on the server through list
is_player_online() {
game_command list
sleep 0.6
# The list command prints a line containing the usernames after the last occurrence of ": "
# and since playernames may not contain this string the clean player-list can be easily retrieved.
# Otherwiese check the first digit after the last occurrence of "There are". If it is 0 then there
# are no players on the server. Should this test fail as well. Assume that a player is online.
if [[ -z $(tail -n 1 "${LOGPATH}/latest.log" | sed -r -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' -e 's/.*\: //' | tr -d '\n') ]]; then
# No player is online
return 0;
elif [[ $(tail -n 10 "${LOGPATH}/latest.log" | grep "There are" | sed -r -e '$!d' -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' -e 's/.*\: //' -e 's/^([^.]+).*$/\1/; s/^[^0-9]*([0-9]+).*$/\1/' | tr -d '\n') -gt 0 ]]; then
# No player is online
return 0;
else
# A player is online (or it could not be determined)
return 1;
fi
}
# Check whether the server is visited by a player otherwise shut it down # Check whether the server is visited by a player otherwise shut it down
idle_server_daemon() { idle_server_daemon() {
# This function is run within a screen session of the GAME_USER therefore SUDO_CMD can be omitted # This function is run within a screen session of the GAME_USER therefore SUDO_CMD can be omitted
@ -88,9 +108,8 @@ idle_server_daemon() {
if [[ "$(screen -S "${SESSION_NAME}" -ls | sed -n 2p | awk '{ print $2 }')" == "(Attached)" ]]; then if [[ "$(screen -S "${SESSION_NAME}" -ls | sed -n 2p | awk '{ print $2 }')" == "(Attached)" ]]; then
# An administrator is connected to the console, pause player checking # An administrator is connected to the console, pause player checking
echo "An admin is connected to the console. Pause player checking." echo "An admin is connected to the console. Pause player checking."
# The list command prints a line containing the usernames after the last occurrence of ": " # Check for active player
# and since playernames may not contain this string the clean player-list can be easily retrieved. elif SUDO_CMD="" is_player_online; then
elif [[ -z $(SUDO_CMD="" game_command list; sleep 0.6; tail -n 1 "${LOGPATH}/latest.log" | sed -r 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' | sed 's/.*\: //' | tr -d '\n') ]]; then
# No player was seen on the server through list # No player was seen on the server through list
no_player=$(( no_player + CHECK_PLAYER_TIME )) no_player=$(( no_player + CHECK_PLAYER_TIME ))
# Stop the game server if no player was active for at least ${IDLE_IF_TIME} # Stop the game server if no player was active for at least ${IDLE_IF_TIME}
@ -190,9 +209,8 @@ server_stop() {
if [[ $? -eq 0 ]]; then if [[ $? -eq 0 ]]; then
# Game server is up and running, gracefully stop the server when there are still active players # Game server is up and running, gracefully stop the server when there are still active players
# The list command prints a line containing the usernames after the last occurrence of ": " # Check for active player
# and since playernames may not contain this string the clean player-list can be easily retrieved. if is_player_online; then
if [[ -z $(game_command list; sleep 0.6; tail -n 1 "${LOGPATH}/latest.log" | sed -r 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' | sed 's/.*\: //' | tr -d '\n') ]]; then
# No player was seen on the server through list # No player was seen on the server through list
echo -en "Server is going down..." echo -en "Server is going down..."
game_command stop game_command stop