upgpkg: minecraft-server 1.9.4-4

Let player check handle more formats from different plugins etc. in
which the number of players is communicated.

upgpkg: spigot 1.9.4-2
This commit is contained in:
Gordian Edenhofer 2016-05-28 13:11:17 +02:00
parent f2baa544d9
commit 927f9d50f3
3 changed files with 30 additions and 11 deletions

View File

@ -1,7 +1,7 @@
pkgbase = minecraft-server
pkgdesc = Minecraft server unit files, script, and jar
pkgver = 1.9.4
pkgrel = 3
pkgrel = 4
url = http://minecraft.net/
install = minecraft-server.install
arch = any
@ -10,6 +10,7 @@ pkgbase = minecraft-server
depends = screen
depends = sudo
depends = bash
depends = awk
optdepends = tar: needed in order to create world backups
optdepends = netcat: required in order to suspend an idle server
conflicts = minecraft-server-systemd
@ -27,6 +28,6 @@ pkgbase = minecraft-server
md5sums = fef6fadd0739ae03ff71ba61025be207
md5sums = afb84ad0316af0aca421b36eaa2bbd90
md5sums = 00045683c06924d765ac14887218ffcc
md5sums = 74e5b9dc250b66bff194bed3ebf1c61e
md5sums = 7605d5f67e889f6c3743f63ac840ab54
pkgname = minecraft-server

View File

@ -4,12 +4,12 @@
pkgname=minecraft-server
pkgver=1.9.4
pkgrel=3
pkgrel=4
pkgdesc="Minecraft server unit files, script, and jar"
arch=('any')
url="http://minecraft.net/"
license=('custom')
depends=('java-runtime-headless' 'screen' 'sudo' 'bash')
depends=('java-runtime-headless' 'screen' 'sudo' 'bash' 'awk')
optdepends=("tar: needed in order to create world backups"
"netcat: required in order to suspend an idle server")
conflicts=('minecraft-server-systemd' 'minecraft-canary')
@ -27,7 +27,7 @@ md5sums=('292feb3085809e714da2ca75514b9d5b'
'fef6fadd0739ae03ff71ba61025be207'
'afb84ad0316af0aca421b36eaa2bbd90'
'00045683c06924d765ac14887218ffcc'
'74e5b9dc250b66bff194bed3ebf1c61e')
'7605d5f67e889f6c3743f63ac840ab54')
_game="minecraft"
_server_root="/srv/minecraft"

View File

@ -65,6 +65,26 @@ game_command() {
${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "`printf \"$*\r\"`"
}
# Check whether there are player on the server through list
is_player_online() {
game_command list
sleep 0.6
# The list command prints a line containing the usernames after the last occurrence of ": "
# and since playernames may not contain this string the clean player-list can be easily retrieved.
# Otherwiese check the first digit after the last occurrence of "There are". If it is 0 then there
# are no players on the server. Should this test fail as well. Assume that a player is online.
if [[ -z $(tail -n 1 "${LOGPATH}/latest.log" | sed -r -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' -e 's/.*\: //' | tr -d '\n') ]]; then
# No player is online
return 0;
elif [[ $(tail -n 10 "${LOGPATH}/latest.log" | grep "There are" | sed -r -e '$!d' -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' -e 's/.*\: //' -e 's/^([^.]+).*$/\1/; s/^[^0-9]*([0-9]+).*$/\1/' | tr -d '\n') -gt 0 ]]; then
# No player is online
return 0;
else
# A player is online (or it could not be determined)
return 1;
fi
}
# Check whether the server is visited by a player otherwise shut it down
idle_server_daemon() {
# This function is run within a screen session of the GAME_USER therefore SUDO_CMD can be omitted
@ -88,9 +108,8 @@ idle_server_daemon() {
if [[ "$(screen -S "${SESSION_NAME}" -ls | sed -n 2p | awk '{ print $2 }')" == "(Attached)" ]]; then
# An administrator is connected to the console, pause player checking
echo "An admin is connected to the console. Pause player checking."
# The list command prints a line containing the usernames after the last occurrence of ": "
# and since playernames may not contain this string the clean player-list can be easily retrieved.
elif [[ -z $(SUDO_CMD="" game_command list; sleep 0.6; tail -n 1 "${LOGPATH}/latest.log" | sed -r 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' | sed 's/.*\: //' | tr -d '\n') ]]; then
# Check for active player
elif SUDO_CMD="" is_player_online; then
# No player was seen on the server through list
no_player=$(( no_player + CHECK_PLAYER_TIME ))
# Stop the game server if no player was active for at least ${IDLE_IF_TIME}
@ -190,9 +209,8 @@ server_stop() {
if [[ $? -eq 0 ]]; then
# Game server is up and running, gracefully stop the server when there are still active players
# The list command prints a line containing the usernames after the last occurrence of ": "
# and since playernames may not contain this string the clean player-list can be easily retrieved.
if [[ -z $(game_command list; sleep 0.6; tail -n 1 "${LOGPATH}/latest.log" | sed -r 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g' | sed 's/.*\: //' | tr -d '\n') ]]; then
# Check for active player
if is_player_online; then
# No player was seen on the server through list
echo -en "Server is going down..."
game_command stop