Upgpkg: 1.9-5
Fix issues with how the idle_server is handled. (Tested and at least works for me...)
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495689d898
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904e9c8273
4
.SRCINFO
4
.SRCINFO
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@ -1,7 +1,7 @@
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pkgbase = minecraft-server
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pkgdesc = Minecraft server unit files, script, and jar
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pkgver = 1.9
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pkgrel = 4
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pkgrel = 5
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url = http://minecraft.net/
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install = minecraft-server.install
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arch = any
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@ -28,6 +28,6 @@ pkgbase = minecraft-server
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md5sums = fef6fadd0739ae03ff71ba61025be207
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md5sums = afb84ad0316af0aca421b36eaa2bbd90
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md5sums = 54438e0c47cc5083e0a4376688b46092
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md5sums = f0916bc22215b5dfabb5566e4850bcb8
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md5sums = e2fae644262285b633db924b0a384613
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pkgname = minecraft-server
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4
PKGBUILD
4
PKGBUILD
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@ -4,7 +4,7 @@
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pkgname=minecraft-server
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pkgver=1.9
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pkgrel=4
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pkgrel=5
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pkgdesc="Minecraft server unit files, script, and jar"
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arch=('any')
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url="http://minecraft.net/"
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@ -28,7 +28,7 @@ md5sums=('ff68834eee875bcf367422c67673207c'
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'fef6fadd0739ae03ff71ba61025be207'
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'afb84ad0316af0aca421b36eaa2bbd90'
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'54438e0c47cc5083e0a4376688b46092'
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'f0916bc22215b5dfabb5566e4850bcb8')
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'e2fae644262285b633db924b0a384613')
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_game="minecraft"
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_server_root="/srv/minecraft"
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@ -6,7 +6,7 @@ declare -r game="minecraft"
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# General rule for the variable-naming-schema:
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# Variables in capital letters may be passed through the command line others not.
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# Avoid altering any of those later in the code since they may be readonly.
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# Avoid altering any of those later in the code since they may be readonly (IDLE_SERVER is an exception!)
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# You may use this script for any game server of your choice, just alter the config file
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[[ ! -z "${SERVER_ROOT}" ]] && declare -r SERVER_ROOT=${SERVER_ROOT} || SERVER_ROOT="/srv/${game}"
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@ -25,7 +25,7 @@ declare -r game="minecraft"
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[[ ! -z "${JAVA_PARMS}" ]] && declare -r JAVA_PARMS=${JAVA_PARMS} || JAVA_PARMS="-Xmx${MAXHEAP} -Xms${MINHEAP} -XX:ParallelGCThreads=${THREADS}"
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# System parameters for the control script
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[[ ! -z "${IDLE_SERVER}" ]] && declare -r IDLE_SERVER=${IDLE_SERVER} || IDLE_SERVER="false"
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[[ ! -z "${IDLE_SERVER}" ]] && tmp_IDLE_SERVER=${IDLE_SERVER} || IDLE_SERVER="false"
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[[ ! -z "${IDLE_SESSION_NAME}" ]] && declare -r IDLE_SESSION_NAME=${IDLE_SESSION_NAME} || IDLE_SESSION_NAME="idle_server"
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[[ ! -z "${GAME_PORT}" ]] && declare -r GAME_PORT=${GAME_PORT} || GAME_PORT="25565"
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[[ ! -z "${CHECK_PLAYER_TIME}" ]] && declare -r CHECK_PLAYER_TIME=${CHECK_PLAYER_TIME} || CHECK_PLAYER_TIME="30"
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@ -34,6 +34,9 @@ declare -r game="minecraft"
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# Variables passed over the command line will always override the one from a config file
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source /etc/conf.d/${game} || echo "Could not source /etc/conf.d/${game}"
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# Preserve the content of IDLE_SERVER without making it readonly
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[[ ! -z ${tmp_IDLE_SERVER} ]] && IDLE_SERVER=${tmp_IDLE_SERVER}
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# Check whether sudo is needed at all
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if [[ $(whoami) == ${GAME_USER} ]]; then
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SUDO_CMD=""
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@ -74,21 +77,31 @@ idle_server_daemon() {
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no_player=0
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while true; do
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# Retry in ${CHECK_PLAYER_TIME} seconds
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sleep ${CHECK_PLAYER_TIME}
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screen -S "${SESSION_NAME}" -Q select . > /dev/null
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if [[ $? -eq 0 ]]; then
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# Game server is up and running
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screen -S "${SESSION_NAME}" -X stuff "`printf \"list\r\"`"
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# The "player_delimiter" in awk print needs to be 6 for the spigot server
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# since the according information is contained in the 6th not in th 4th column
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if [[ -z $(tail -n 1 "${LOGPATH}/latest.log" | awk '{ print $4 }') ]]; then
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if [[ $? -eq 0 && -z $(tail -n 1 "${LOGPATH}/latest.log" | awk '{ print $4 }') ]]; then
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# No player was seen on the server through list
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no_player=$((no_player + CHECK_PLAYER_TIME))
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# Stop the game server if no player was active for at least ${IDLE_IF_TIME}
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[[ "${no_player}" -ge "${IDLE_IF_TIME}" ]] && IDLE_SERVER="false" ${myname} stop
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if [[ "${no_player}" -ge "${IDLE_IF_TIME}" ]]; then
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IDLE_SERVER="false" ${myname} stop
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# Game server is down, listen on port ${GAME_PORT} for incoming connections
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sleep 1
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echo "Netcat is listening on port ${GAME_PORT} for incoming connections..."
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${NETCAT_CMD} -v -l -p ${GAME_PORT}
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[[ $? -eq 0 ]] && echo "Netcat caught an connection. The server is coming up again...."
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IDLE_SERVER="false" ${myname} start
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fi
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else
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no_player=0
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# Retry in ${CHECK_PLAYER_TIME} seconds
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sleep ${CHECK_PLAYER_TIME}
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fi
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else
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# Game server is down, listen on port ${GAME_PORT} for incoming connections
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@ -96,7 +109,6 @@ idle_server_daemon() {
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${NETCAT_CMD} -v -l -p ${GAME_PORT}
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echo "Netcat caught an connection. The server is coming up again...."
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IDLE_SERVER="false" ${myname} start
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sleep ${CHECK_PLAYER_TIME}
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fi
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done
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}
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@ -123,21 +135,14 @@ server_start() {
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# Start the idle server daemon
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${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null
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if [[ $? -eq 0 ]]; then
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echo "An idles server screen session called ${IDLE_SESSION_NAME} is already running. Please close it first."
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${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -X quit
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sleep 0.5
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${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${myname} idle_server_daemon"
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else
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echo -en "Starting idle server daeomon... "
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${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${myname} idle_server_daemon"
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echo -e "\e[39;1m done\e[0m"
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fi
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else
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# Though IDLE_SERVER is not set to true it could still be running and just have not noticed that the
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# server was started, e.g. by manually triggering server_start again. Reset the idle daemon in this case.
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${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null
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if [[ $? -eq 0 ]]; then
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${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -X quit
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sleep 0.1
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${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${myname} idle_server_daemon"
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fi
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fi
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}
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@ -216,7 +221,7 @@ server_restart() {
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${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null
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if [[ $? -eq 0 ]]; then
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server_stop
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sleep 0.1
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sleep 0.5
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server_start
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else
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server_start
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@ -337,7 +342,7 @@ server_command() {
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${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null
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if [[ $? -eq 0 ]]; then
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sleep 0.1s &
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sleep 0.2s &
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sleep_pid=$!
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game_command "$@" &
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tail -f --pid=${sleep_pid} -n 0 "${LOGPATH}/latest.log"
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