upgpkg: minecraft-server 1.9.4-1

Reset timer to ( IDLE_IF_TIME - 300 seconds [5 min.] ) on shutdown, so
after pinging the server it will go down earlier instead of waiting the
full IDLE_IF_TIME. This only affects the idle_server_daemon.
This commit is contained in:
Gordian Edenhofer 2016-05-11 00:18:26 +02:00
parent 3fc4b8ae1d
commit 53bb3e0764
3 changed files with 18 additions and 17 deletions

View File

@ -1,7 +1,7 @@
pkgbase = minecraft-server
pkgdesc = Minecraft server unit files, script, and jar
pkgver = 1.9.2
pkgrel = 4
pkgver = 1.9.4
pkgrel = 1
url = http://minecraft.net/
install = minecraft-server.install
arch = any
@ -14,19 +14,19 @@ pkgbase = minecraft-server
optdepends = netcat: required in order to suspend an idle server
conflicts = minecraft-server-systemd
conflicts = minecraft-canary
noextract = minecraft_server.1.9.2.jar
noextract = minecraft_server.1.9.4.jar
backup = etc/conf.d/minecraft
source = https://s3.amazonaws.com/Minecraft.Download/versions/1.9.2/minecraft_server.1.9.2.jar
source = https://s3.amazonaws.com/Minecraft.Download/versions/1.9.4/minecraft_server.1.9.4.jar
source = minecraftd-backup.service
source = minecraftd-backup.timer
source = minecraftd.service
source = minecraftd.conf
source = minecraftd.sh
md5sums = 560d467028f17a70997151ed0053deb6
md5sums = 292feb3085809e714da2ca75514b9d5b
md5sums = b786935d6517d46fe0944377daba32b8
md5sums = fef6fadd0739ae03ff71ba61025be207
md5sums = afb84ad0316af0aca421b36eaa2bbd90
md5sums = 00045683c06924d765ac14887218ffcc
md5sums = 1f31f0e0ee859ed43b512121b61edc69
md5sums = ae1a827fe7fa5ff62b1b5627d6850c82
pkgname = minecraft-server

View File

@ -3,8 +3,8 @@
# Contributer: sowieso <sowieso@dukun.de>
pkgname=minecraft-server
pkgver=1.9.2
pkgrel=4
pkgver=1.9.4
pkgrel=1
pkgdesc="Minecraft server unit files, script, and jar"
arch=('any')
url="http://minecraft.net/"
@ -22,12 +22,12 @@ source=("https://s3.amazonaws.com/Minecraft.Download/versions/${pkgver}/minecraf
"minecraftd.conf"
"minecraftd.sh")
noextract=("minecraft_server.${pkgver}.jar")
md5sums=('560d467028f17a70997151ed0053deb6'
md5sums=('292feb3085809e714da2ca75514b9d5b'
'b786935d6517d46fe0944377daba32b8'
'fef6fadd0739ae03ff71ba61025be207'
'afb84ad0316af0aca421b36eaa2bbd90'
'00045683c06924d765ac14887218ffcc'
'1f31f0e0ee859ed43b512121b61edc69')
'ae1a827fe7fa5ff62b1b5627d6850c82')
_game="minecraft"
_server_root="/srv/minecraft"

View File

@ -100,8 +100,8 @@ idle_server_daemon() {
[[ $i -eq 100 ]] && echo -e "An \e[39;1merror\e[0m occurred while trying to reset the idle_server!"
sleep 0.1
done
# Reset timer
no_player=0
# Reset timer and give the player 300 seconds to connect after pinging
no_player=$(( IDLE_IF_TIME - 300 ))
# Game server is down, listen on port ${GAME_PORT} for incoming connections
echo "Netcat is listening on port ${GAME_PORT} for incoming connections..."
${NETCAT_CMD} -v -l -p ${GAME_PORT}
@ -109,11 +109,12 @@ idle_server_daemon() {
IDLE_SERVER="false" ${myname} start
fi
elif [[ $? -eq 0 ]]; then
# Reset timer since there is an active player on the server
no_player=0
fi
else
# Reset timer
no_player=0
# Reset timer and give the player 300 seconds to connect after pinging
no_player=$(( IDLE_IF_TIME - 300 ))
# Game server is down, listen on port ${GAME_PORT} for incoming connections
echo "Netcat is listening on port ${GAME_PORT} for incoming connections..."
${NETCAT_CMD} -v -l -p ${GAME_PORT}