upgpkg: minecraft-server 1.13.2-3
Adapt the `is_player_online` function to be a little more generic. This fixes detecting players on cuberite even with the most recent version. upgpkg: cuberite 1.12b1014-1 upgpkg: spigot 1.13.2+b93-1
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commit
53426af2a7
4
.SRCINFO
4
.SRCINFO
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@ -1,7 +1,7 @@
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pkgbase = minecraft-server
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pkgdesc = Minecraft server unit files, script, and jar
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pkgver = 1.13.2
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pkgrel = 2
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pkgrel = 3
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url = https://minecraft.net/
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install = minecraft-server.install
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arch = any
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@ -29,6 +29,6 @@ pkgbase = minecraft-server
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sha512sums = 19ee3646bfbace353b65c0373594edb654de11c9671f29cebad3b31109f29f94ade1d529d9f409b0989c376bef9b451585b22a1e0ac4295fcc92d9565f808418
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sha512sums = 5203f6331f740ecfcea2a2cc653603ae97419baa89e08512f9d8feb63e4a52978442a69b313eccd9037b676a62ab528e2b533c0fb95a9c7177318279fe0cde79
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sha512sums = 73132ec613e05c8ed7ebe4eda2395f1ea0733ffe94ba7e203e06246d5852139bbfb7a9073b2b01891282339a2f85676699cd889cde79d6317066e27fd65b1d67
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sha512sums = 0c7a3f96cff73d164a77d8eaca5848e39063c3e82f146e927cf950f2d934b17672fe7e4eb7612af48d10372658a81ccc41deab176fd373950561bd711ec85dfe
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sha512sums = ae63eeab451637b924762a6887c47d7bdffecacae61ea6e1fe1a280da2eb10ea3cc6dd1fbf2a1c395be97ec56ee67da795445c167d1cdb85664e3e0e3871d607
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pkgname = minecraft-server
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4
PKGBUILD
4
PKGBUILD
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@ -5,7 +5,7 @@
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pkgname=minecraft-server
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pkgver=1.13.2
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_nonce=3737db93722a9e39eeada7c27e7aca28b144ffa7
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pkgrel=2
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pkgrel=3
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pkgdesc="Minecraft server unit files, script, and jar"
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arch=('any')
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url="https://minecraft.net/"
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@ -28,7 +28,7 @@ sha512sums=('c9a98f1d224519369d6c4882cfe93a94983661c0c0b8a7f0b2f271af752fde56930
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'19ee3646bfbace353b65c0373594edb654de11c9671f29cebad3b31109f29f94ade1d529d9f409b0989c376bef9b451585b22a1e0ac4295fcc92d9565f808418'
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'5203f6331f740ecfcea2a2cc653603ae97419baa89e08512f9d8feb63e4a52978442a69b313eccd9037b676a62ab528e2b533c0fb95a9c7177318279fe0cde79'
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'73132ec613e05c8ed7ebe4eda2395f1ea0733ffe94ba7e203e06246d5852139bbfb7a9073b2b01891282339a2f85676699cd889cde79d6317066e27fd65b1d67'
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'0c7a3f96cff73d164a77d8eaca5848e39063c3e82f146e927cf950f2d934b17672fe7e4eb7612af48d10372658a81ccc41deab176fd373950561bd711ec85dfe')
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'ae63eeab451637b924762a6887c47d7bdffecacae61ea6e1fe1a280da2eb10ea3cc6dd1fbf2a1c395be97ec56ee67da795445c167d1cdb85664e3e0e3871d607')
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_game="minecraft"
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_server_root="/srv/minecraft"
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@ -82,14 +82,16 @@ game_command() {
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# Check whether there are player on the server through list
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is_player_online() {
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response="$(sleep_time=0.6 return_stdout=true game_command list)"
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# Delete leading line and free response string from fancy characters
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response="$(echo "${response}" | sed -r -e '$!d' -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})*)?[JKmsuG]//g')"
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# The list command prints a line containing the usernames after the last occurrence of ": "
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# and since playernames may not contain this string the clean player-list can easily be retrieved.
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# Otherwiese check the first digit after the last occurrence of "There are". If it is 0 then there
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# are no players on the server. Should this test fail as well. Assume that a player is online.
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if [[ $(echo "${response}" | grep ":" | sed -r -e '$!d' -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})*)?[JKmsuG]//g' -e 's/.*\: //' | tr -d '\n' | wc -c) -le 1 ]]; then
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if [[ $(echo "${response}" | grep ":" | sed -e 's/.*\: //' | tr -d '\n' | wc -c) -le 1 ]]; then
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# No player is online
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return 0
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elif [[ $(echo "${response}" | grep "There are" | sed -r -e '$!d' -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})*)?[JKmsuG]//g' -e 's/.*\: //' -e 's/^([^.]+).*$/\1/; s/^[^0-9]*([0-9]+).*$/\1/' | tr -d '\n') -eq 0 ]]; then
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elif [[ "x$(echo "${response}" | grep "There are" | sed -r -e 's/.*\: //' -e 's/^([^.]+).*$/\1/; s/^[^0-9]*([0-9]+).*$/\1/' | tr -d '\n')" == "x0" ]]; then
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# No player is online
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return 0
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else
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