# DehInfo Static DeHackEd information. ``` struct DehInfo { readonly int BfgCells; readonly int BlueAC; readonly double ExplosionAlpha; readonly uint8 ExplosionStyle; readonly int MaxHealth; readonly int MaxSoulsphere; readonly int NoAutofreeze; } ``` - `BfgCells` The amount of ammunition `A_FireBfg` will deplete. Default is 40. - `BlueAC` Multiple of 100 for `BlueArmor`'s `Armor.SaveAmount`. Default is 2 for 200 armor. - `ExplosionAlpha` For actors with the `DEHEXPLOSION` flag, the alpha to set the actor to on explosion. - `ExplosionStyle` For actors with the `DEHEXPLOSION` flag, the render style to be applied on explosion. - `MaxHealth` TODO - `MaxSoulsphere` The `Inventory.MaxAmount` for `Soulsphere`. Default is 200. - `NoAutofreeze` Overrides generic freezing deaths if not zero, making all actors act as if they had the `NOICEDEATH` flag.