Member Declarations =================== * [Example: Member declarations](#example-member-declarations) * [Member Declaration Flags](#member-declaration-flags) Member declarations define data within a structure or class that can be accessed directly within methods of the object (or its derived classes,) or indirectly from instances of it with the member access operator. A member declaration is formed as so: ``` $[Member-declaration-flags...]$ Type Variable-name $[ , Variable-name]$... ; ``` ## Example: Member declarations Some basic member variables. ``` int m_MyCoolInt; int m_CoolInt1, m_CoolInt2, m_CoolInt3; int[10] m_CoolIntArray; private int m_CoolPrivateInt; protected meta int m_CoolMetaInt; ``` Member Declaration Flags ======================== | Flag | Description | | ---- | ----------- | | `deprecated ( "ver" )` | If accessed, a script warning will occur on load if the archive version is greater than `ver`. | | `internal` | Member is only writable from the base resource archive (`gzdoom.pk3`.) *Version 3.4.0 and newer.* | | `latent` | Does nothing. Purpose unknown. | | `meta` | Member is read-only static class data. Only really useful on actors, since these can be set via properties on them. | | `native` | Member is from the engine. Only usable internally. | | `play` | Member has Play scope. | | `private` | Member is not visible to any class but this one. | | `protected` | Member is not visible to any class but this one and any descendants of it. | | `readonly` | Member is not writable. | | `transient` | Member is not saved into save games. Required for unserializable objects and recommended for UI context objects. | | `ui` | Member has UI scope. | | `version ( "ver" )` | Restricted to ZScript version `ver` or higher. |