# GameInfoStruct Static information from `MAPINFO`/GameInfo. ``` struct GameInfoStruct { double Armor2Percent; string ArmorIcon1; string ArmorIcon2; name BackpackType; int GameType; double GibFactor; array InfoPages; bool IntermissionCounter; bool NoRandomPlayerClass; string mBackButton; name mSliderColor; GIFont mStatScreenEnteringFont; GIFont mStatScreenFinishedFont; GIFont mStatScreenMapNameFont; } ``` - `Armor2Percent` TODO - `ArmorIcon1` TODO - `ArmorIcon2` TODO - `BackpackType` TODO - `GameType` TODO - `GibFactor` TODO - `InfoPages` TODO - `IntermissionCounter` TODO - `NoRandomPlayerClass` TODO - `mBackButton` TODO - `mSliderColor` TODO - `mStatScreenEnteringFont` TODO - `mStatScreenFinishedFont` TODO - `mStatScreenMapNameFont` TODO