# Math These are all of the math functions provided to ZScript. These are available in all contexts. Note that all angles are in degrees. ``` Type Abs(Type n); double ACos(double n); double ASin(double n); double ATan(double n); double ATan2(double y, double x); uint BAM(double angle); double Ceil(double n); Type Clamp(Type n, Type minimum, Type maximum); double Cos(double n); double CosH(double n); double Exp(double n); double Floor(double n); double Log(double n); double Log10(double n); Type Max(Type n, Type maximum); Type Min(Type n, Type minimum); double Sin(double n); double SinH(double n); double Sqrt(double n); double Tan(double n); double TanH(double n); double VectorAngle(double x, double y); ``` ### `Abs` Returns `|n|` (absolute of `n`.) ### `ACos` Returns the arc-cosine of `n`. ### `ASin` Returns the arc-sine of `n`. ### `ATan` Returns the arc-tangent of `n`. ### `ATan2` Returns the arc-tangent of `y / x` using the arguments' signs to determine the correct quadrant. ### `BAM` Returns a byte angle of `angle` (`degrees * (0x40000000 / 90.0)`.) ### `Ceil` Returns the integral portion of `n`, rounded up. ### `Clamp` Returns `n` if `n` is more than `minimum` and less than `maximum`, or either of those values if it is not. ### `Cos` Returns the cosine of `n`. ### `CosH` Returns the hyperbolic cosine of `n`. ### `Exp` Returns euler's number raised to the power `n`. Note that you probably want instead the `**` binary operator, as in `a ** b`, since euler's number is generally not a very useful constant when programming games. ### `Floor` Returns the integral portion of `n`, rounded down. ### `Log` Returns the natural (base of euler's number) logarithm of `n`. ### `Log10` Returns the common (base 10) logarithm of `n`. Note that this is useful for instance when calculating the number of decimal digits in a number. ### `Max` Returns `n` if `n` is less than `maximum`, or `maximum`. ### `Min` Returns `n` if `n` is more than `minimum`, or `minimum`. ### `Sin` Returns the sine of `n`. ### `SinH` Returns the hyperbolic sine of `n`. ### `Sqrt` Returns the square root of `n`. ### `Tan` Returns the tangent of `n`. ### `TanH` Returns the hyperbolic tangent of `n`. ### `VectorAngle` Same as `ATan2`, but with arguments reversed.