update for 4.0.0 (mostly changelog)

pull/1/head
an 2019-04-07 06:11:50 -04:00
parent 88948cae6f
commit d4de411d5c
12 changed files with 417 additions and 475 deletions

View File

@ -54,6 +54,8 @@ class Thinker : Object play
{
const TICRATE;
LevelLocals Level;
void ChangeStatNum(int stat);
virtual void PostBeginPlay();
@ -67,6 +69,10 @@ class Thinker : Object play
The number of game ticks in a second. This value is always `int(35)`.
- `Level`
The level this `Thinker` is in, which may differ from another one's.
- `ChangeStatNum`
Changes the statnum of this `Thinker`.

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@ -12,8 +12,10 @@ struct TexMan
static vector2 GetScaledOffset(textureid tex);
static vector2 GetScaledSize(textureid tex);
static int, int GetSize(textureid tex);
static void ReplaceTextures(string from, string to, int flags);
static void SetCameraToTexture(Actor viewpoint, string texture, double fov);
static bool OkForLocalization(textureid patch, string textSubstitute);
deprecated("3.8") static void ReplaceTextures(string from, string to, int flags);
}
```
@ -47,6 +49,7 @@ struct TexMan
| ---- | ----------- |
| `TexMan.AllowSkins` | Allows `SkinGraphic`s to be returned under normal circumstances. |
| `TexMan.DontCreate` | Will never create a new texture when searching. |
| `TexMan.Localize` | TODO . |
| `TexMan.Overridable` | Allows overriding of this texture by for instance `TEXTURES`. |
| `TexMan.ReturnFirst` | Allows returning the `FirstDefined` "null" texture under normal circumstances. |
| `TexMan.ShortNameOnly` | Will force use of a short name when searching. |
@ -76,8 +79,20 @@ struct TexMan
Returns the width and height of a `textureid`.
- `SetCameraToTexture`
Sets the camera texture (as defined in `ANIMDEFS`) `texture` to the
viewpoint of `viewpoint` with a fov of `fov`.
- `OkForLocalization`
TODO
- `ReplaceTextures`
Note: This function is deprecated and `LevelLocals::ReplaceTextures` should
be used instead.
Replaces textures named `from` with `to` within the map. `flags` may be used
to filter out certain textures from being replaced:
@ -91,9 +106,4 @@ struct TexMan
| `TexMan.NOT_TOP` | Filters out linedef upper textures. |
| `TexMan.NOT_WALL` | Filters out any linedef texture. |
- `SetCameraToTexture`
Sets the camera texture (as defined in `ANIMDEFS`) `texture` to the
viewpoint of `viewpoint` with a fov of `fov`.
<!-- EOF -->

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@ -1,455 +0,0 @@
# LevelLocals
Most map-relative data is stored in this structure.
```
struct LevelLocals
{
// Map data
array<Line> Lines;
array<Sector> Sectors;
array<Side> Sides;
internal array<SectorPortal> SectorPortals;
readonly array<Vertex> Vertexes;
// Stats
int Found_Items;
int Found_Secrets;
int Killed_Monsters;
int Total_Items;
int Total_Monsters;
int Total_Secrets;
// Time
readonly int MapTime;
readonly int ParTime;
readonly int StartTime;
readonly int SuckTime;
readonly int Time;
readonly int TotalTime;
// Map sequencing
readonly int Cluster;
readonly int ClusterFlags;
readonly string LevelName;
readonly int LevelNum;
readonly string MapName;
string NextMap;
string NextSecretMap;
readonly int MapType;
// Music
readonly string Music;
readonly int MusicOrder;
// Sky
readonly textureid SkyTexture1;
readonly textureid SkyTexture2;
float SkySpeed1;
float SkySpeed2;
// Physics
play double AirControl
play double AirFriction;
play int AirSupply;
play double Gravity;
// State
bool AllMap;
bool Frozen;
// Static info
name DeathSequence;
string F1Pic;
readonly bool ActOwnSpecial;
readonly bool AllowRespawn;
readonly bool CheckSwitchRange;
readonly int FogDensity;
readonly bool Infinite_Flight;
readonly bool KeepFullInventory;
readonly bool MissilesActivateImpact;
readonly bool MonsterFallingDamage;
readonly bool MonstersTelefrag;
readonly bool NoInventoryBar;
readonly bool NoMonsters;
readonly bool No_Dlg_Freeze;
readonly int OutsideFogDensity;
readonly float PixelStretch;
readonly bool PolyGrind;
readonly bool RemoveItems;
readonly int SkyFog;
readonly bool SndSeqTotalCtrl;
readonly double TeamDamage;
double GetUDMFFloat(int type, int index, name key);
int GetUDMFInt(int type, int index, name key);
string GetUDMFString(int type, int index, name key);
int ExecuteSpecial(int special, Actor activator, Line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
void ChangeSky(textureid sky1, textureid sky2);
string FormatMapName(int mapnamecolor);
string GetChecksum() const;
void SetInterMusic(string nextmap);
void StartIntermission(name type, int state) const;
string TimeFormatted(bool totals = false);
bool IsCrouchingAllowed() const;
bool IsFreelookAllowed() const;
bool IsJumpingAllowed() const;
static void GiveSecret(Actor activator, bool printmsg = true, bool playsound = true);
static void RemoveAllBots(bool fromlist);
static void StartSlideshow(name whichone = 'none');
static void WorldDone();
static vector2 GetAutomapPosition();
static clearscope bool IsPointInMap(vector3 p);
static clearscope vector3 SphericalCoords(vector3 viewpoint, vector3 targetPos, vector2 viewAngles = (0, 0), bool absolute = false);
static clearscope vector2 Vec2Diff(vector2 v1, vector2 v2);
static clearscope vector2 Vec2Offset(vector2 pos, vector2 dir, bool absolute = false);
static clearscope vector3 Vec2OffsetZ(vector2 pos, vector2 dir, double atz, bool absolute = false);
static clearscope vector3 Vec3Diff(vector3 v1, vector3 v2);
static clearscope vector3 Vec3Offset(vector3 pos, vector3 dir, bool absolute = false);
}
```
- `Lines`
TODO
- `Sectors`
TODO
- `Sides`
TODO
- `SectorPortals`
TODO
- `Vertexes`
TODO
- `Found_Items`
TODO
- `Found_Secrets`
TODO
- `Killed_Monsters`
TODO
- `Total_Items`
TODO
- `Total_Monsters`
TODO
- `Total_Secrets`
TODO
- `MapTime`
TODO
- `ParTime`
TODO
- `StartTime`
TODO
- `SuckTime`
TODO
- `Time`
TODO
- `TotalTime`
TODO
- `Cluster`
TODO
- `ClusterFlags`
Flags for this cluster. May contain any of the following bit flags:
| Name | Description |
| ---- | ----------- |
| `Level.CLUSTER_HUB` | This cluster uses hub behaviour. |
- `LevelName`
TODO
- `LevelNum`
TODO
- `MapName`
TODO
- `NextMap`
TODO
- `NextSecretMap`
TODO
- `MapType`
TODO
- `Music`
TODO
- `MusicOrder`
TODO
- `SkyTexture1`
TODO
- `SkyTexture2`
TODO
- `SkySpeed1`
TODO
- `SkySpeed2`
TODO
- `AirControl`
TODO
- `AirSupply`
TODO
- `Gravity`
TODO
- `AllMap`
TODO
- `Frozen`
TODO
- `DeathSequence`
TODO
- `F1Pic`
TODO
- `ActOwnSpecial`
TODO
- `AllowRespawn`
TODO
- `CheckSwitchRange`
TODO
- `FogDensity`
TODO
- `Infinite_Flight`
TODO
- `KeepFullInventory`
TODO
- `MissilesActivateImpact`
TODO
- `MonsterFallingDamage`
TODO
- `MonstersTelefrag`
TODO
- `NoInventoryBar`
TODO
- `NoMonsters`
TODO
- `No_Dlg_Freeze`
TODO
- `OutsideFogDensity`
TODO
- `PixelStretch`
TODO
- `PolyGrind`
TODO
- `RemoveItems`
TODO
- `SkyFog`
TODO
- `SndSeqTotalCtrl`
TODO
- `TeamDamage`
TODO
- `GetUDMFFloat`
TODO
- `GetUDMFInt`
TODO
- `GetUDMFString`
TODO
- `ExecuteSpecial`
TODO
- `ChangeSky`
TODO
- `FormatMapName`
TODO
- `GetChecksum`
TODO
- `SetInterMusic`
TODO
- `StartIntermission`
TODO
- `TimeFormatted`
TODO
- `IsCrouchingAllowed`
TODO
- `IsFreelookAllowed`
TODO
- `IsJumpingAllowed`
TODO
- `GiveSecret`
TODO
- `RemoveAllBots`
TODO
- `StartSlideshow`
TODO
- `WorldDone`
TODO
- `GetAutomapPosition`
TODO
- `IsPointInMap`
TODO
- `SphericalCoords`
TODO
- `Vec2Diff`
TODO
- `Vec2Offset`
TODO
- `Vec2OffsetZ`
TODO
- `Vec3Diff`
TODO
- `Vec3Offset`
TODO
<!-- EOF -->

View File

@ -19,6 +19,8 @@ readonly Font ConFont;
readonly Font IntermissionFont;
readonly Font SmallFont;
readonly Font SmallFont2;
readonly Font NewConsoleFont;
readonly Font NewSmallFont;
ui float BackbuttonAlpha;
ui int BackbuttonTime;
@ -96,6 +98,14 @@ int LocalViewPitch;
The alternate `smallfnt`.
- `NewConsoleFont`
TODO
- `NewSmallFont`
TODO
- `BackbuttonAlpha`
Alpha of the back button in menus.

View File

@ -3,14 +3,15 @@
TODO
```
readonly bool AutomapActive;
readonly bool DemoPlayback;
play uint GameAction;
readonly int GameState;
readonly int GameTic;
readonly uint8 GlobalFreeze;
play LevelLocals Level;
readonly bool AutomapActive;
readonly bool DemoPlayback;
readonly uint GameAction;
readonly int GameState;
readonly int GameTic;
play LevelLocals Level;
readonly MusPlayingInfo MusPlaying;
deprecated("3.8") readonly bool GlobalFreeze;
int ValidCount;
```
@ -66,14 +67,18 @@ int ValidCount;
Number of game tics passed since engine initialization. **Not deterministic.**
- `GlobalFreeze`
TODO: I have no idea what the difference between this and `Level.Frozen` is.
- `Level`
All level info as defined in `LevelLocals`.
- `MusPlaying`
TODO
- `GlobalFreeze`
Deprecated. Don't use.
- `ValidCount`
Don't use this.

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@ -7,8 +7,8 @@ string G_SkillName();
int G_SkillPropertyInt(int p);
double G_SkillPropertyFloat(int p);
vector3, int G_PickDeathmatchStart();
vector3, int G_PickPlayerStart(int pnum, int flags = 0);
deprecated("3.8") vector3, int G_PickDeathmatchStart();
deprecated("3.8") vector3, int G_PickPlayerStart(int pnum, int flags = 0);
```
- `G_SkillName`
@ -53,10 +53,16 @@ vector3, int G_PickPlayerStart(int pnum, int flags = 0);
- `G_PickDeathmatchStart`
Note: This function is deprecated and `LevelLocals::PickDeathmatchStart`
should be used instead.
Returns the position and angle of a random death-match start location.
- `G_PickPlayerStart`
Note: This function is deprecated and `LevelLocals::PickPlayerStart` should
be used instead.
Returns the position and angle of a player start for player `pnum`. `flags`
may be:

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@ -9,6 +9,7 @@ struct DEHInfo
readonly int BlueAC;
readonly double ExplosionAlpha;
readonly uint8 ExplosionStyle;
readonly int MaxHealth;
readonly int MaxSoulsphere;
readonly int NoAutofreeze;
}
@ -33,6 +34,10 @@ struct DEHInfo
For actors with the `DEHEXPLOSION` flag, the render style to be applied on
explosion.
- `MaxHealth`
TODO
- `MaxSoulsphere`
The `Inventory.MaxAmount` for `Soulsphere`. Default is 200.

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@ -19,6 +19,8 @@ struct GameInfoStruct
array<name> InfoPages;
bool IntermissionCounter;
bool NoRandomPlayerClass;
double NormForwardMove[2];
double NormSideMove[2];
double TeleFogHeight;
string mBackButton;
name mSliderColor;

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@ -0,0 +1,160 @@
# LevelLocals
Most map-relative data is stored in this structure.
```
struct LevelLocals
{
// Map data
array<Line> Lines;
array<Sector> Sectors;
array<Side> Sides;
internal array<SectorPortal> SectorPortals;
readonly array<Vertex> Vertexes;
// Stats
int Found_Items;
int Found_Secrets;
int Killed_Monsters;
int Total_Items;
int Total_Monsters;
int Total_Secrets;
// Time
readonly int MapTime;
readonly int ParTime;
readonly int StartTime;
readonly int SuckTime;
readonly int Time;
readonly int TotalTime;
// Map sequencing
readonly int Cluster;
readonly int ClusterFlags;
readonly string LevelName;
readonly int LevelNum;
readonly string MapName;
string NextMap;
string NextSecretMap;
readonly int MapType;
// Music
readonly string Music;
readonly int MusicOrder;
// Sky
readonly textureid SkyTexture1;
readonly textureid SkyTexture2;
float SkySpeed1;
float SkySpeed2;
// Physics
play double AirControl
play double AirFriction;
play int AirSupply;
play double Gravity;
readonly int CompatFlags;
readonly int CompatFlags2;
// State
bool AllMap;
deprecated("3.8") bool Frozen;
// Static info
name DeathSequence;
readonly bool ActOwnSpecial;
readonly bool AllowRespawn;
readonly bool CheckSwitchRange;
readonly string F1Pic;
readonly int FogDensity;
readonly bool Infinite_Flight;
readonly bool KeepFullInventory;
readonly bool MissilesActivateImpact;
readonly bool MonsterFallingDamage;
readonly bool MonstersTelefrag;
readonly bool NoInventoryBar;
readonly bool NoMonsters;
readonly bool No_Dlg_Freeze;
readonly int OutsideFogDensity;
readonly float PixelStretch;
readonly bool PolyGrind;
readonly bool RemoveItems;
readonly int SkyFog;
readonly bool SndSeqTotalCtrl;
readonly double TeamDamage;
double GetUDMFFloat(int type, int index, name key);
int GetUDMFInt(int type, int index, name key);
string GetUDMFString(int type, int index, name key);
play int ExecuteSpecial(int special, Actor activator, Line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
void ChangeSky(textureid sky1, textureid sky2);
string FormatMapName(int mapnamecolor);
string GetChecksum() const;
void SetInterMusic(string nextmap);
void StartIntermission(name type, int state) const;
string TimeFormatted(bool totals = false);
bool IsCrouchingAllowed() const;
bool IsFreelookAllowed() const;
bool IsJumpingAllowed() const;
void GiveSecret(Actor activator, bool printmsg = true, bool playsound = true);
void StartSlideshow(name whichone = 'none');
void WorldDone();
static void MakeScreenShot();
static void MakeAutoSave();
deprecated("3.8") static void RemoveAllBots(bool fromlist);
ui vector2 GetAutomapPosition();
play SpotState GetSpotState(bool create = true);
int FindUniqueTid(int start = 0, int limit = 0);
uint GetSkyboxPortal(Actor actor);
void ReplaceTextures(string from, string to, int flags);
clearscope HealthGroup FindHealthGroup(int id);
vector3, int PickDeathmatchStart();
vector3, int PickPlayerStart(int pnum, int flags = 0);
int IsFrozen() const;
void SetFrozen(bool on);
clearscope bool IsPointInLevel(vector3 p) const;
clearscope Sector PointInSector(vector2 p) const;
deprecated("3.8") static clearscope bool IsPointInMap(vector3 p);
clearscope vector3 SphericalCoords(vector3 viewpoint, vector3 targetPos, vector2 viewAngles = (0, 0), bool absolute = false) const;
clearscope vector2 Vec2Diff(vector2 v1, vector2 v2) const;
clearscope vector2 Vec2Offset(vector2 pos, vector2 dir, bool absolute = false) const;
clearscope vector3 Vec2OffsetZ(vector2 pos, vector2 dir, double atz, bool absolute = false) const;
clearscope vector3 Vec3Diff(vector3 v1, vector3 v2) const;
clearscope vector3 Vec3Offset(vector3 pos, vector3 dir, bool absolute = false) const;
SectorTagIterator CreateSectorTagIterator(int tag, Line defline = null);
LineIDIterator CreateLineIDIterator(int tag);
ActorIterator CreateActorIterator(int tid, class<Actor> type = "Actor");
play bool CreateCeiling(Sector sec, int type, Line ln, double speed, double speed2, double height = 0, int crush = -1, int silent = 0, int change = 0, int crushmode = 0);
play bool CreateFloor(Sector sec, int type, Line ln, double speed, double speed2, double height = 0, int crush = -1, int silent = 0, int change = 0, bool crushmode = false, bool hereticlower = false);
}
```
TODO
- `ClusterFlags`
Flags for this cluster. May contain any of the following bit flags:
| Name | Description |
| ---- | ----------- |
| `Level.CLUSTER_HUB` | This cluster uses hub behaviour. |
<!-- EOF -->

2
api.md
View File

@ -192,7 +192,7 @@ object. Generally these mirror global information within the engine itself.
These functions are accessible in any context and are not bound by any specific
object. Generally these are utility functions.
<!-- inter-toc global -->
<!-- inter-toc global-type -->
* [DEHInfo](api-global-DEHInfo.md)
* [FOptionMenuSettings](api-global-FOptionMenuSettings.md)

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@ -18,6 +18,7 @@
* [Version 3.6](#version-36)
* [Version 3.7](#version-37)
* [Version 3.7.2](#version-372)
* [Version 4.0.0](#version-400)
<!-- vim-markdown-toc -->
@ -510,4 +511,196 @@ Here is a list of differences between ZScript versions.
- Made `ScriptUtil::PlayerAmmo` be `static`.
- Made `bool` negatable by the `-` prefix operator.
## Version 4.0.0
- Added `Actor::CanTouchItem`.
- Added `Actor::GetMaxHealth`.
- Added `Actor::IsFrozen`.
- Added `COMPATF2_*`.
- Added `COMPATF_*`.
- Added `CoOpStatusScreen::DisplayFont`.
- Added `CoOpStatusScreen::FontScale`.
- Added `CoOpStatusScreen::RowHeight`.
- Added `ConversationMenu::LineHeight`.
- Added `DehInfo::MaxHealth`.
- Added `GameInfoStruct::NormForwardMove`.
- Added `GameInfoStruct::NormSideMove`.
- Added `Inventory::bUNCLEARABLE`.
- Added `LevelCompatibility::AddLineID`.
- Added `LevelCompatibility::AddSectorTag`.
- Added `LevelCompatibility::Apply`.
- Added `LevelCompatibility::ClearLineIDs`.
- Added `LevelCompatibility::ClearLineSpecial`.
- Added `LevelCompatibility::ClearSectorTags`.
- Added `LevelCompatibility::GetDefaultActor`.
- Added `LevelCompatibility::Level`.
- Added `LevelCompatibility::OffsetSectorPlane`.
- Added `LevelCompatibility::SetLineActivation`.
- Added `LevelCompatibility::SetLineFlags`.
- Added `LevelCompatibility::SetLineSectorRef`.
- Added `LevelCompatibility::SetLineSpecial`.
- Added `LevelCompatibility::SetSectorLight`.
- Added `LevelCompatibility::SetSectorSpecial`.
- Added `LevelCompatibility::SetSectorTextureID`.
- Added `LevelCompatibility::SetSectorTexture`.
- Added `LevelCompatibility::SetThingFlags`.
- Added `LevelCompatibility::SetThingSkills`.
- Added `LevelCompatibility::SetThingXY`.
- Added `LevelCompatibility::SetTingZ`.
- Added `LevelCompatibility::SetVertex`.
- Added `LevelCompatibility::SetWallTextureID`.
- Added `LevelCompatibility::SetWallTexture`.
- Added `LevelCompatibility::SetWallYScale`.
- Added `LevelLocals::CompatFlags2`.
- Added `LevelLocals::CompatFlags`.
- Added `LevelLocals::CreateActorIterator`.
- Added `LevelLocals::CreateCeiling`.
- Added `LevelLocals::CreateFloor`.
- Added `LevelLocals::CreateLineIDIterator`.
- Added `LevelLocals::CreateSectorTagIterator`.
- Added `LevelLocals::FindHealthGroup`.
- Added `LevelLocals::FindUniqueTid`.
- Added `LevelLocals::GetSkyboxPortal`.
- Added `LevelLocals::GetSpotState`.
- Added `LevelLocals::IsFrozen`.
- Added `LevelLocals::IsPointInLevel`.
- Added `LevelLocals::MakeAutoSave`.
- Added `LevelLocals::MakeScreenShot`.
- Added `LevelLocals::PickDeathmatchStart`.
- Added `LevelLocals::PickPlayerStart`.
- Added `LevelLocals::PointInSector`.
- Added `LevelLocals::ReplaceTextures`.
- Added `LevelLocals::SetFrozen`.
- Added `ListMenuItemStaticPatch::mColor`.
- Added `ListMenuItemStaticPatch::mFont`.
- Added `ListMenuItemStaticPatch::mSubstitute`.
- Added `LoadSaveMenu::BrokenSaveComment`.
- Added `LoadSaveMenu::CommentRows`.
- Added `LoadSaveMenu::FontScale`.
- Added `LoadSaveMenu::UpdateSaveComment`.
- Added `MAXPLAYERNAME`.
- Added `Menu::DrawOptionText`.
- Added `Menu::OptionColor`.
- Added `Menu::OptionFont`.
- Added `Menu::OptionHeight`.
- Added `Menu::OptionWidth`.
- Added `MusPlayingInfo`.
- Added `MusPlaying`.
- Added `NewConsoleFont`.
- Added `NewSmallFont`.
- Added `OptionMenuDescriptor::mFont`.
- Added `OptionMenuItem::DrawText`.
- Added `OptionMenuItem::DrawValue`.
- Added `PlayerInfo::GetMoveBob`.
- Added `PlayerInfo::GetStillBob`.
- Added `PlayerInfo::SendPitchLimits`.
- Added `PlayerPawn::Face`.
- Added `PlayerPawn::GetFlechetteItem`.
- Added `PlayerPawn::GetPainFlash`.
- Added `PlayerPawn::GiveDeathmatchInventory`.
- Added `PlayerPawn::MAXBOB`.
- Added `ReplacedEvent`.
- Added `SaveGameManager::SaveCommentString`.
- Added `SectorPortal::GetSkyboxPortal`.
- Added `StaticEventHandler::CheckReplacee`.
- Added `StatusScreen::DrawNumScaled`.
- Added `StatusScreen::DrawPatchOrText`.
- Added `StatusScreen::DrawPercentScaled`.
- Added `StatusScreen::DrawTextScaled`.
- Added `StatusScreen::DrawTimeFont`.
- Added `StatusScreen::EnteringPatch`.
- Added `StatusScreen::FinishedPatch`.
- Added `String::AppendCharacter`.
- Added `String::DeleteLastCharacter`.
- Added `TexMan::Localize`.
- Added `TexMan::OkForLocalization`.
- Added `TextEnterMenu::CursorSize`.
- Added `TextEnterMenu::DisplayFont`.
- Added `TextEnterMenu::OpenTextEnter`.
- Added `Thinker::Level`.
- Added `WBStartStruct::ThisName`.
- Added `Weapon::LookScale`.
- Added `desc` parameter to `ListMenuItemStaticPatch::Init`.
- Added `desc` parameter to `ListMenuItemStaticPatchCentered::Init`.
- Added `dpf` parameter to `TextEnterMenu::Init`.
- Added `flags` parameter to `Actor::GetModifiedDamage`.
- Added `flags` parameter to `Inventory::ModifyDamage`.
- Added `inflictor` parameter to `Actor::GetModifiedDamage`.
- Added `inflictor` parameter to `Inventory::ModifyDamage`.
- Added `level` parameter to `ScriptUtils::SetMarineSprite`.
- Added `level` parameter to `ScriptUtils::SetMarineWeapon`.
- Added `nomove` parameter to `StatusScreen::DrawNum`.
- Added `nomove` parameter to `StatusScreen::DrawPercent`.
- Added `os_AnyOrAllOption`.
- Added `os_Menu`.
- Added `os_Query`.
- Added `os_SearchField`.
- Added `source` parameter to `Actor::GetModifiedDamage`.
- Added `source` parameter to `Inventory::ModifyDamage`.
- Deprecated `Actor::FindUniqueTid`.
- Deprecated `ActorIterator::Create`.
- Deprecated `Ceiling::CreateCeiling`.
- Deprecated `Floor::CreateFloor`.
- Deprecated `G_PickDeathmatchStart`.
- Deprecated `G_PickPlayerStart`.
- Deprecated `GlobalFreeze`.
- Deprecated `HealthGroup::Find`.
- Deprecated `LevelLocals::Frozen`.
- Deprecated `LevelLocals::IsPointInMap`.
- Deprecated `LevelLocals::RemoveAllBots`.
- Deprecated `LineIDIterator::Create`.
- Deprecated `Menu::DrawConText`.
- Deprecated `PatchInfo::mPatch`.
- Deprecated `SaveGameManager::DrawSaveComment`.
- Deprecated `Sector::PointInSector`.
- Deprecated `SectorTagIterator::Create`.
- Deprecated `SpotState::GetSpotState`.
- Deprecated `StatusScreen::DrawPatchText`.
- Deprecated `TexMan::ReplaceTextures`.
- Deprecated `TextEnterMenu::Open`.
- Implemented compound initializers for single-dimension arrays.
- Made `GameAction` be `readonly`.
- Made `LevelLocals::ExecuteSpecial` be `play`.
- Made `LevelLocals::F1Pic` be `readonly`.
- Made `LevelLocals::GetAutomapPosition` be `ui`.
- Made `LevelLocals::GetAutomapPosition` not be `static`.
- Made `LevelLocals::GiveSecret` not be `static`.
- Made `LevelLocals::SphericalCoords` be `const`.
- Made `LevelLocals::SphericalCoords` not be `static`.
- Made `LevelLocals::StartSlideshow` not be `static`.
- Made `LevelLocals::Vec2Diff` be `const`.
- Made `LevelLocals::Vec2Diff` not be `static`.
- Made `LevelLocals::Vec2OffsetZ` be `const`.
- Made `LevelLocals::Vec2OffsetZ` not be `static`.
- Made `LevelLocals::Vec2Offset` be `const`.
- Made `LevelLocals::Vec2Offset` not be `static`.
- Made `LevelLocals::Vec3Diff` be `const`.
- Made `LevelLocals::Vec3Diff` not be `static`.
- Made `LevelLocals::Vec3Offset` be `const`.
- Made `LevelLocals::Vec3Offset` not be `static`.
- Made `LevelLocals::WorldDone` not be `static`.
- Made `PlayerMenu::AlwaysRunChanged` be `static`.
- Made `PlayerMenu::AutoaimChanged` be `static`.
- Made `PlayerMenu::ClassChanged` be `static`.
- Made `PlayerMenu::ColorChanged` be `static`.
- Made `PlayerMenu::ColorSetChanged` be `static`.
- Made `PlayerMenu::GenderChanged` be `static`.
- Made `PlayerMenu::PlayerNameChanged` be `static`.
- Made `PlayerMenu::SkinChanged` be `static`.
- Made `PlayerMenu::SwitchOnPickupChanged` be `static`.
- Made `PlayerMenu::TeamChanged` be `static`.
- Made `PlayerPawn::CalcHeight` be `virtual`.
- Made `PlayerPawn::ColorRangeEnd` be `meta`.
- Made `PlayerPawn::ColorRangeStart` be `meta`.
- Made `PlayerPawn::FlechetteType` be `class<Inventory>`.
- Made `PlayerPawn::ResetAirSupply` be `virtual`.
- Made `PlayerPawn::TweakSpeeds` be `virtual`.
- Made `SaveGameManager` be `ui`.
- Made `SaveGameNode::FileName` be `readonly`.
- Made `StatusScreen::DrawEL` be `virtual`.
- Made `StatusScreen::DrawLF` be `virtual`.
- Removed `PlayerPawn::GetMaxHealth` (as it is now an `Actor` override.)
- Removed `PlayerPawn::PlayerFlags`.
- Removed `TextEnterMenu::mSizeMode`.
<!-- EOF -->