version 3.7.2

pull/1/head
an 2019-01-24 01:20:13 -05:00
parent ca1a601b77
commit 9ac3796341
2 changed files with 15 additions and 2 deletions

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@ -90,7 +90,7 @@ struct LevelLocals
int GetUDMFInt(int type, int index, name key);
string GetUDMFString(int type, int index, name key);
bool ExecuteSpecial(int special, Actor activator, Line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
int ExecuteSpecial(int special, Actor activator, Line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
void ChangeSky(textureid sky1, textureid sky2);
string FormatMapName(int mapnamecolor);

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@ -1,5 +1,7 @@
# Versions
<!-- vim-markdown-toc GFM -->
* [Version 3.1](#version-31)
* [Version 3.2](#version-32)
* [Version 3.2.1](#version-321)
@ -15,6 +17,9 @@
* [Version 3.5.1](#version-351)
* [Version 3.6](#version-36)
* [Version 3.7](#version-37)
* [Version 3.7.2](#version-372)
<!-- vim-markdown-toc -->
Here is a list of differences between ZScript versions.
@ -220,7 +225,7 @@ Here is a list of differences between ZScript versions.
## Version 3.3.1
- Made `A_SetSize`'s `radius` parameter have a default.
- Made `Actor::A_SetSize`'s `radius` parameter have a default.
- Made `Side::Sector` and `Side::Linedef` be `readonly`.
- Made all `DehInfo` members `readonly`.
- Made all `State` members `readonly`.
@ -497,4 +502,12 @@ Here is a list of differences between ZScript versions.
- Made `Weapon::SlotNumber` be `meta`.
- Made `WeaponSlots::LocateWeapon` be `const`.
## Version 3.7.2
- Changed `Actor::A_Chase`'s argument defaults.
- Fixed multi-dimensional arrays' dimensions being backwards.
- Made `LevelLocals::ExecuteSpecial` return `int`.
- Made `ScriptUtil::PlayerAmmo` be `static`.
- Made `bool` negatable by the `-` prefix operator.
<!-- EOF -->