fix minor version errors

pull/1/head
an 2019-04-10 08:41:00 -04:00
parent d4de411d5c
commit 6930fdb2ac
2 changed files with 16 additions and 16 deletions

View File

@ -2,21 +2,21 @@
<!-- vim-markdown-toc GFM -->
* [Version 3.1](#version-31)
* [Version 3.2](#version-32)
* [Version 3.1.0](#version-310)
* [Version 3.2.0](#version-320)
* [Version 3.2.1](#version-321)
* [Version 3.2.2](#version-322)
* [Version 3.2.3](#version-323)
* [Version 3.2.4](#version-324)
* [Version 3.2.5](#version-325)
* [Version 3.3](#version-33)
* [Version 3.3.0](#version-330)
* [Version 3.3.1](#version-331)
* [Version 3.3.2](#version-332)
* [Version 3.4](#version-34)
* [Version 3.5](#version-35)
* [Version 3.4.0](#version-340)
* [Version 3.5.0](#version-350)
* [Version 3.5.1](#version-351)
* [Version 3.6](#version-36)
* [Version 3.7](#version-37)
* [Version 3.6.0](#version-360)
* [Version 3.7.0](#version-370)
* [Version 3.7.2](#version-372)
* [Version 4.0.0](#version-400)
@ -24,7 +24,7 @@
Here is a list of differences between ZScript versions.
## Version 3.1
## Version 3.1.0
- Added `Actor::CheckFakeFloorTriggers`.
- Added `Actor::ORIG_FRICTION_FACTOR`.
@ -82,7 +82,7 @@ Here is a list of differences between ZScript versions.
- Added override for `SBarInfoWrapper::GetProtrusion`.
- Made `PlayerInfo::Cls` not `readonly`.
## Version 3.2
## Version 3.2.0
- Added `+DYNAMICLIGHT.ADDITIVE`.
- Added `+DYNAMICLIGHT.ATTENUATE`.
@ -168,7 +168,7 @@ Here is a list of differences between ZScript versions.
- Added `alpha2` parameter to `Actor::A_SetBlend`.
- Changed `Thinker::Tics2Seconds`' logic.
## Version 3.3
## Version 3.3.0
- Added `Actor::ACS_ScriptCall`.
- Added `Actor::Distance2DSquared`.
@ -237,7 +237,7 @@ Here is a list of differences between ZScript versions.
- Added `Line::RemoteActivate`.
- Added `SPAC`.
## Version 3.4
## Version 3.4.0
- Added "`internal`" keyword.
- Added `Actor::OnGiveSecret`.
@ -257,7 +257,7 @@ Here is a list of differences between ZScript versions.
- Made `LevelLocals::SectorPortals` be `internal`.
- Made `Sector::Portals` be `internal`.
## Version 3.5
## Version 3.5.0
- Added `DTA_LegacyRenderStyle`.
- Added `MeansOfDeath` parameter to `Actor::Die`.
@ -280,7 +280,7 @@ Here is a list of differences between ZScript versions.
- Made `Actor::Normalize180` be `clearscope`.
- Made `Actor::RotateVector` be `clearscope`.
## Version 3.6
## Version 3.6.0
- Added `Actor::A_CheckForResurrection`.
- Added `Actor::A_RaiseSelf`.
@ -296,7 +296,7 @@ Here is a list of differences between ZScript versions.
- Added `TRF_SOLIDACTORS`, `TRF_BLOCKUSE`, and `TRF_BLOCKSELF`.
- Made `StatusScreen::End` be `virtual`.
## Version 3.7
## Version 3.7.0
- Added "`flagdef`" keyword.
- Added `"AddShaded"` RenderStyle.

View File

@ -61,8 +61,8 @@ element spellings:
Full ZScript files are referred to as "translation units." This terminology
comes from the C standard, and refers simply to the entirety of a ZScript
source file. ZScript files are looked for in lumps named `zscript` with any
extension. The standard extension is `.txt`, but `.zsc` and `.zs` are common as
well. The author of this documentation prefers `.zsc`.
extension. The standard extension is `.zs`, but `.zsc` is common as well. The
author of this documentation prefers `.zsc`.
The base translation unit `zscript` may start with a version directive, then
followed by any number of top-level definitions and `#include` directives.