diff --git a/lang-Classes.md b/lang-Classes.md index 9729921..a6fba64 100644 --- a/lang-Classes.md +++ b/lang-Classes.md @@ -11,9 +11,9 @@ Class Definitions * [Example: Property definitions](#example-property-definitions) * [Flag Definitions](#flag-definitions) * [Example: Flag definitions](#example-flag-definitions) -* [Default Dlocks](#default-dlocks) - * [Default flag](#default-flag) - * [Default property](#default-property) +* [Default Blocks](#default-blocks) + * [Default Flag](#default-flag) + * [Default Property](#default-property) * [State Definitions](#state-definitions) @@ -243,7 +243,7 @@ class MyCoolActorWithFlags : Actor } ``` -Default Dlocks +Default Blocks ============== Default blocks are used on classes derived from Actor to create an overridable @@ -263,7 +263,7 @@ default Default statements include either flags or properties: -## Default flag +## Default Flag Default flags are formed either: @@ -274,17 +274,29 @@ Default flags are formed either: The former will enable the flag on this actor, the latter will disable it. -## Default property +## Default Property Default properties are formed as: ``` -Identifier $[ . Identifier]$... Expression ; +Identifier $[ . Identifier]$ $[Expression]$ ; ``` Note that all properties *except for* `DamageFunction` require `Expression` to be a constant expression. +There are several special properties which add pre-defined flag sets onto the +actor. Here is a list of them: + +| Name | Description | +| ---- | ----------- | +| `ClearFlags` | Clears all flags except `ARGSDEFINED`. | +| `Monster` | Adds the flags `SHOOTABLE COUNTKILL SOLID PUSHWALL MCROSS PASSMOBJ ISMONSTER CANUSEWALLS`. | +| `Projectile` | Adds the flags `NOBLOCKMAP NOGRAVITY DROPOFF MISSILE IMPACT PCROSS NOTELEPORT`, and if the game is Heretic or Hexen, `BLOODSPLATTER`. | + +Note that like any other property, they require a semicolon after them, +although they do not use an expression. + State Definitions ================= diff --git a/lang-Statements.md b/lang-Statements.md index e6be094..7ed7724 100644 --- a/lang-Statements.md +++ b/lang-Statements.md @@ -112,11 +112,11 @@ A switch demonstrating fall-through and default cases. ``` switch(a) { -case 500: Console.Printf("a is 500"); break; -case 501: Console.Printf("a is 501"); // falls through to next case -case 502: Console.Printf("a is 501 or 502"); break; +case 500: Console.PrintF("a is 500"); break; +case 501: Console.PrintF("a is 501"); // falls through to next case +case 502: Console.PrintF("a is 501 or 502"); break; default: - Console.Printf("not sure what a is!"); + Console.PrintF("not sure what a is!"); // break is implied here } ```