mirror of https://github.com/marrub--/zscript-doc
88 lines
1.4 KiB
Markdown
88 lines
1.4 KiB
Markdown
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# Structures
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Here is a full list of all structures in ZScript as of GZDoom 4.2.0. There are
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76 structures total. Note that some of these are merely
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implementation details and should not be used in code.
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```
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Struct
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├ AutoUseHealthInfo
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├ Console
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├ ConsoleEvent
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├ CVar
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├ DamageTypeDefinition
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├ DehInfo
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├ Destructible
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├ DropItem
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├ DynArray_F32
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├ DynArray_F64
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├ DynArray_I16
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├ DynArray_I32
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├ DynArray_I8
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├ DynArray_Obj
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├ DynArray_Ptr
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├ DynArray_String
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├ F3DFloor
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├ FCheckPosition
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├ FColormap
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├ FLineTraceData
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├ Font
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├ FOptionMenuSettings
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├ FRailParams
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├ FStateParamInfo
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├ FTranslatedLineTarget
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├ GameInfoStruct
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├ GIFont
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├ HealthGroup
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├ InputEvent
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├ JoystickConfig
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├ KeyBindings
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├ LevelLocals
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├ Line
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├ LinkContext
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├ LookExParams
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├ MugShot
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├ MusPlayingInfo
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├ OptionValues
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├ PatchInfo
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├ PlayerClass
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├ PlayerEvent
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├ PlayerInfo
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├ PlayerSkin
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├ RenderEvent
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├ ReplacedEvent
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├ ReplaceEvent
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├ SavegameManager
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├ SaveGameNode
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├ SBarInfo
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├ Screen
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├ SecPlane
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├ SecSpecial
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├ Sector
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├ SectorPortal
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├ Shader
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├ Side
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├ State
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├ StrifeDialogueNode
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├ StrifeDialogueReply
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├ StringStruct
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├ StringTable
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├ Team
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├ TerrainDef
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├ TexMan
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├ TraceResults
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├ Translation
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├ UiEvent
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├ UserCmd
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├ Vertex
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├ VisStyle
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├ Wads
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├ WBPlayerStruct
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├ WBStartStruct
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├ WeaponSlots
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├ WorldEvent
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└ _
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```
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<!-- EOF -->
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