2018-12-29 16:05:19 -08:00
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# Versions
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* [Version 3.1](#version-31)
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* [Version 3.2](#version-32)
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* [Version 3.2.1](#version-321)
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* [Version 3.2.2](#version-322)
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* [Version 3.2.3](#version-323)
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* [Version 3.2.4](#version-324)
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* [Version 3.2.5](#version-325)
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* [Version 3.3](#version-33)
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* [Version 3.3.1](#version-331)
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* [Version 3.3.2](#version-332)
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* [Version 3.4](#version-34)
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* [Version 3.5](#version-35)
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* [Version 3.5.1](#version-351)
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* [Version 3.6](#version-36)
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* [Version 3.7](#version-37)
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Here is a list of differences between ZScript versions.
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## Version 3.1
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- Added `Actor::CheckFakeFloorTriggers`.
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- Added `Actor::ORIG_FRICTION_FACTOR`.
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- Added `Actor::ORIG_FRICTION`.
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- Added `HarmonyStatusBar`.
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- Added `LAF_OVERRIDEZ`.
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- Added `LevelLocals::AllowRespawn`.
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- Added `LevelLocals::IsCrouchingAllowed`.
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- Added `LevelLocals::IsFreelookAllowed`.
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- Added `LevelLocals::IsJumpingAllowed`.
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- Added `ListMenuItemSlider::mDrawX`.
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- Added `LocalViewPitch`.
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- Added `PlayerInfo::Cmd`.
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- Added `PlayerInfo::IsTotallyFrozen`.
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- Added `PlayerInfo::Original_Cmd`.
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- Added `PlayerInfo::Uncrouch`.
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- Added `PlayerPawn::BestWeapon`.
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- Added `PlayerPawn::Bob`.
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- Added `PlayerPawn::CROUCHSPEED`.
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- Added `PlayerPawn::CalcHeight`.
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- Added `PlayerPawn::CheckAirSupply`.
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- Added `PlayerPawn::CheckCheats`.
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- Added `PlayerPawn::CheckCrouch`.
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- Added `PlayerPawn::CheckDegeneration`.
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- Added `PlayerPawn::CheckEnvironment`.
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- Added `PlayerPawn::CheckFOV`.
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- Added `PlayerPawn::CheckFrozen`.
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- Added `PlayerPawn::CheckJump`.
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- Added `PlayerPawn::CheckMoveUpDown`.
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- Added `PlayerPawn::CheckMusicChange`.
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- Added `PlayerPawn::CheckPitch`.
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- Added `PlayerPawn::CheckPoison`.
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- Added `PlayerPawn::CheckUndoMorph`.
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- Added `PlayerPawn::CheckUse`.
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- Added `PlayerPawn::CheckWeaponButtons`.
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- Added `PlayerPawn::CheckWeaponChange`.
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- Added `PlayerPawn::CheckWeaponFire`.
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- Added `PlayerPawn::CrouchMove`.
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- Added `PlayerPawn::DeathThink`.
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- Added `PlayerPawn::FireWeaponAlt`.
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- Added `PlayerPawn::FireWeapon`.
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- Added `PlayerPawn::ForwardThrust`.
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- Added `PlayerPawn::HandleMovement`.
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- Added `PlayerPawn::MovePlayer`.
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- Added `PlayerPawn::PlayerThink`.
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- Added `PlayerPawn::TURN180_TICKS`.
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- Added `PlayerPawn::TickPSprites`.
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- Added `PlayerPawn::TweakSpeeds`.
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- Added `SBarInfo::GetProtrusion`.
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- Added `SVEFlagSpot*`.
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- Added `SVELight`.
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- Added `UserCmd`.
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- Added `offsetz` parameter to `Actor::LineAttack`.
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- Added override for `DoomStatusBar::DrawAutomapHUD`.
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- Added override for `SBarInfoWrapper::GetProtrusion`.
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- Made `PlayerInfo::Cls` not `readonly`.
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## Version 3.2
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- Added `+DYNAMICLIGHT.ADDITIVE`.
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- Added `+DYNAMICLIGHT.ATTENUATE`.
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- Added `+DYNAMICLIGHT.SUBTRACTIVE`.
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- Added `+ZDOOMTRANS`.
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- Added `Actor::A_SoundVolume`.
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- Added `Actor::CameraFOV`.
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- Added `Actor::CheckPortalTransition`.
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- Added `Actor::FloatBobStrength`.
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- Added `Actor::RenderHidden`.
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- Added `Actor::RenderRequired`.
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- Added `ActorRenderFeatureFlag`.
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- Added `DropItem::Amount`.
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- Added `FCheckPosition::PortalGroup`.
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- Added `Font::CR_FIRE`.
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- Added `Font::CR_ICE`.
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- Added `Font::CR_SAPPHIRE`.
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- Added `Font::CR_TEAL`.
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- Added `Font::TEXTCOLOR_FIRE`.
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- Added `Font::TEXTCOLOR_ICE`.
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- Added `Font::TEXTCOLOR_SAPPHIRE`.
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- Added `Font::TEXTCOLOR_TEAL`.
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- Added `LevelLocals::GiveSecret`.
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- Added `Shader`.
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- Added `String::IndexOf`.
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- Added `String::LastIndexOf`.
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- Added `String::ToDouble`.
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- Added `String::ToInt`.
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- Added `String::ToLower`.
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- Added `String::ToUpper`.
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- Added `TEXTCOLOR_FIRE`.
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- Added `TEXTCOLOR_ICE`.
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- Added `TEXTCOLOR_SAPPHIRE`.
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- Added `TEXTCOLOR_TEAL`.
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- Added `Thinker::STAT_USER_MAX`.
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- Added `Thinker::STAT_USER`.
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- Changed `Screen::SetCameraToTexture`'s `fov` parameter to `double`.
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- Fixed `BlockLinesIterator::Create*` returning the wrong type.
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## Version 3.2.1
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- Added `GameInfoStruct::mSliderColor`.
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## Version 3.2.2
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- Added `Actor::Warp`.
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- Added `CVar::GetBool`.
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- Added `CVar::SetBool`.
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- Added `EmptyTokenType`.
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- Added `LAF_ABSOFFSET`.
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- Added `LAF_ABSPOSITION`.
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- Added `LAF_TARGETISSOURCE`.
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- Added `PlayerPawn::GetClassicFlight`.
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- Added `String::Remove`.
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- Added `String::Split`.
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- Added `TexMan::GetName`.
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- Added `Wads::CheckNumForFullName`.
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- Added `Wads::FindLumpNamespace`.
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- Added `Wads::FindLump`.
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- Added `Wads::ReadLump`.
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- Added `endIndex` parameter for `String::LastIndexOf`.
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- Added `offsetforward` and `offsetside` parameters for `Actor::LineAttack`.
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- Made `Array::Find` be `const`.
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- Made `Array::Max` be `const`.
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## Version 3.2.3
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- Made `Ceiling::CreateCeiling` be `static`.
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## Version 3.2.4
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- Added `DMG_NO_PAIN`.
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## Version 3.2.5
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- Added `Actor::CheckMove`.
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- Added `ECheckMoveFlags`.
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- Added `LevelLocals::PixelStretch`.
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- Added `LevelLocals::Vec2Diff`.
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- Added `LevelLocals::Vec3Diff`.
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- Added `SKILLP_PlayerRespawn`.
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- Added `Screen::DrawLine`.
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- Added `alpha2` parameter to `Actor::A_SetBlend`.
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- Changed `Thinker::Tics2Seconds`' logic.
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## Version 3.3
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- Added `Actor::ACS_ScriptCall`.
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- Added `Actor::Distance2DSquared`.
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- Added `Actor::Distance3DSquared`.
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- Added `Actor::FriendlySeeBlocks`.
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- Added `Actor::GetRadiusDamage`.
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- Added `Actor::LineTrace`.
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- Added `Array` specialization for `Object`.
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- Added `BaseStatusBar::AttachMessage`.
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- Added `BaseStatusBar::DI_MIRROR`.
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- Added `BaseStatusBar::DetachAllMessages`.
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- Added `BaseStatusBar::DetachMessageID`.
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- Added `BaseStatusBar::DetachMessage`.
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- Added `BaseStatusBar::EHUDMSGLayer`.
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- Added `CHAN_LOOP`.
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- Added `DynamicLight::SpotInnerAngle`.
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- Added `DynamicLight::SpotOuterAngle`.
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- Added `ETrace*`, `ELineTier`, `ELineTraceFlags`.
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- Added `FLineTargetData`.
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- Added `HudMessageBase`.
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- Added `Inventory::AltHUDIcon`.
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- Added `LevelLocals::ChangeSky`.
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- Added `LevelLocals::GetChecksum`.
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- Added `LevelLocals::SkySpeed1`.
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- Added `LevelLocals::SkySpeed2`.
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- Added `LevelLocals::SkyTexture1`.
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- Added `LevelLocals::SkyTexture2`.
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- Added `LineTracer`.
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- Added `Object::S_GetLength`.
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- Added `OptionMenuItemCommand::mCloseOnSelect`.
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- Added `OptionMenuItemLabeledSubmenu`.
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- Added `OptionMenuItemOptionBase::IsGrayed`.
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- Added `ReverbEdit`.
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- Added `Screen::GetViewWindow`.
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- Added `Sector::CeilingData`.
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- Added `Sector::FloorData`.
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- Added `Sector::LightingData`.
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- Added `SectorEffect::GetSector`.
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- Added `SpotLight* classes`.
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- Added `StaticEventHandler::PostUiTick`.
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- Added `StaticEventHandler::WorldLineActivated`.
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- Added `StaticEventHandler::WorldLinePreActivated`.
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- Added `StrifeDialogueNode::MenuClassName`.
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- Added `StrifeDialogueNode::UserData`.
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- Added `TraceResults`.
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- Added `WorldEvent::ActivatedLine`.
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- Added `WorldEvent::ShouldActivate`.
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- Default parameters in overridden virtual functions are now an error.
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- Made `SecPlane::HeightDiff` be `const`.
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- Made `SecPlane::ZatPoint` be `clearscope`.
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- Made `Side::V1` be `clearscope`.
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- Made `Side::V2` be `clearscope`.
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- Made `Weapon::CheckAmmo` and `Weapon::DepleteAmmo` be `virtual`.
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- Renamed `DynamicLight::ELightType::SpotLight` to `DummyLight`.
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## Version 3.3.1
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- Made `A_SetSize`'s `radius` parameter have a default.
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- Made `Side::Sector` and `Side::Linedef` be `readonly`.
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- Made all `DehInfo` members `readonly`.
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- Made all `State` members `readonly`.
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## Version 3.3.2
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- Added `Line::Activate`.
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- Added `Line::RemoteActivate`.
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- Added `SPAC`.
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## Version 3.4
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- Added "`internal`" keyword.
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- Added `Actor::OnGiveSecret`.
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- Added `DTA_Color`.
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- Added `DTA_Desaturate`.
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- Added `DTA_FlipY`.
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- Added `DTA_SrcHeight`.
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- Added `DTA_SrcWidth`.
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- Added `DTA_SrcX`.
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- Added `DTA_SrcY`.
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- Added `LevelLocals::Vec2OffsetZ`.
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- Added `LevelLocals::Vec2Offset`.
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- Added `LevelLocals::Vec3Offset`.
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- Added `Line::ESide`.
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- Added `WorldEvent::ActivationType`.
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- Changed `PlayerPawn::ResetAirSupply`'s `playgasp` default to `true`.
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- Made `LevelLocals::SectorPortals` be `internal`.
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- Made `Sector::Portals` be `internal`.
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## Version 3.5
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- Added `DTA_LegacyRenderStyle`.
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- Added `MeansOfDeath` parameter to `Actor::Die`.
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- Added `Menu::SetVideoMode`.
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- Added `Screen::DrawShape`.
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- Added `Shape2D`.
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- Replaced `ListMenuItemPlayerDisplay::mTranslation` with `mBaseColor` and `mAddColor`.
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## Version 3.5.1
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- Added `String::RightIndexOf`.
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- Deprecated `String::LastIndexOf`.
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- Made `Actor::AbsAngle` be `clearscope`.
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- Made `Actor::AngleToVector` be `clearscope`.
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- Made `Actor::BobSin` be `clearscope`.
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- Made `Actor::DeltaAngle` be `clearscope`.
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- Made `Actor::FindState` be `clearscope`.
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- Made `Actor::GetDefaultSpeed` be `clearscope`.
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- Made `Actor::GetDropItems` be `clearscope`.
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- Made `Actor::Normalize180` be `clearscope`.
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- Made `Actor::RotateVector` be `clearscope`.
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## Version 3.6
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- Added `Actor::A_CheckForResurrection`.
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- Added `Actor::A_RaiseSelf`.
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- Added `Actor::CanRaise`.
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- Added `Actor::Revive`.
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- Added `DMG_EXPLOSION`.
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- Added `GLTextureGLOptions`.
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- Added `Inventory::OnDrop`.
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- Added `LevelLocals::SphericalCoords`.
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- Added `Screen::DrawThickLine`.
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- Added `StaticEventHandler::CheckReplacement`.
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- Added `StaticEventHandler::NewGame`.
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- Added `TRF_SOLIDACTORS`, `TRF_BLOCKUSE`, and `TRF_BLOCKSELF`.
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- Made `StatusScreen::End` be `virtual`.
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## Version 3.7
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- Added "`flagdef`" keyword.
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- Added `"AddShaded"` RenderStyle.
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- Added `"ColorAdd"` RenderStyle.
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- Added `"ColorBlend"` RenderStyle.
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- Added `"Multiply"` RenderStyle.
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- Added `ALF_NOWEAPONCHECK`.
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- Added `Actor::AimBulletMissile`.
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- Added `Actor::ApplyKickBack`.
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- Added `Actor::Blocking3DFloor`.
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- Added `Actor::BlockingCeiling`.
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- Added `Actor::BlockingFloor`.
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- Added `Actor::CanResurrect`.
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- Added `Actor::CheckFor3DCeilingHit`.
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- Added `Actor::CheckFor3DFloorHit`.
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- Added `Actor::CheckMonsterUseSpecials`.
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- Added `Actor::CheckSplash`.
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- Added `Actor::DaggerAlert`.
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- Added `Actor::DefMorphTicks`.
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- Added `Actor::DestroyAllInventory`.
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- Added `Actor::DisplayNameTag`.
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- Added `Actor::DoGiveInventory`.
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- Added `Actor::DoTakeInventory`.
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- Added `Actor::GetAge`.
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- Added `Actor::GetLevelSpawnTime`.
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- Added `Actor::Grind`.
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- Added `Actor::InitSpawnedItem`.
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- Added `Actor::Morph`.
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- Added `Actor::MorphedDeath`.
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- Added `Actor::RadiusAttack`.
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- Added `Actor::RailAttack`.
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- Added `Actor::RaiseActor`.
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- Added `Actor::RestoreRenderStyle`.
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- Added `Actor::ShouldSpawn`.
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- Added `Actor::SpawnLineAttackBlood`.
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- Added `Actor::SpawnTime`.
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- Added `Actor::Substitute`.
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- Added `Actor::TriggerPainChance`.
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- Added `Actor::UnMorph`.
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- Added `Actor::VelIntercept`.
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- Added `Actor::bBounceOnUnrippables`.
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- Added `Actor::bDontBounceOnSky`.
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- Added `Actor::bNOFRICTIONBOUNCE`.
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- Added `Actor::bNOFRICTION`.
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- Added `AllClasses`.
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- Added `AltHud`.
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- Added `AmbientSound::MarkAmbientSounds`.
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- Added `AutoUseHealthInfo`.
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- Added `BaseStatusBar::UpdateScreenGeometry`.
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- Added `Bobbing`.
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- Added `DMG_NO_ENHANCE`.
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- Added `Decal::SpawnDecal`.
|
|
|
|
- Added `Destructible`.
|
|
|
|
- Added `DynamicLight::SetOffset`.
|
|
|
|
- Added `EChangeLevelFlags`.
|
|
|
|
- Added `EFinishLevelType`.
|
|
|
|
- Added `EPlayerGender`.
|
|
|
|
- Added `FLineTraceData::TRACE_HasHitSky`.
|
|
|
|
- Added `FRailParams`.
|
|
|
|
- Added `Font::GetBottomAlignOffset`.
|
|
|
|
- Added `GameInfoStruct::BerserkPic`.
|
|
|
|
- Added `GameInfoStruct::DefKickBack`.
|
|
|
|
- Added `GameInfoStruct::DefaultBloodColor`.
|
|
|
|
- Added `GameInfoStruct::DefaultDropStyle`.
|
|
|
|
- Added `GameInfoStruct::HealthPic`.
|
|
|
|
- Added `GameInfoStruct::TeleFogHeight`.
|
|
|
|
- Added `HealthGroup`.
|
|
|
|
- Added `IntermissionSequenceType`.
|
|
|
|
- Added `Inventory::PrevInv`.
|
|
|
|
- Added `Inventory::SetGiveAmount`.
|
|
|
|
- Added `Inventory::UseAll`.
|
|
|
|
- Added `Key::GetKeyTypeCount`.
|
|
|
|
- Added `Key::GetKeyType`.
|
|
|
|
- Added `LevelLocals::CLUSTER_HUB`.
|
|
|
|
- Added `LevelLocals::DeathSequence`.
|
|
|
|
- Added `LevelLocals::GetAutomapPosition`.
|
|
|
|
- Added `LevelLocals::IsPointInMap`.
|
|
|
|
- Added `LevelLocals::KeepFullInventory`.
|
|
|
|
- Added `LevelLocals::RemoveItems`.
|
|
|
|
- Added `LevelLocals::StartIntermission`.
|
|
|
|
- Added `Line::GetHealth`.
|
|
|
|
- Added `Line::HealthGroup`.
|
|
|
|
- Added `Line::Health`.
|
|
|
|
- Added `Line::SetHealth`.
|
|
|
|
- Added `MorphedMonster::FlagsSave`.
|
|
|
|
- Added `MorphedMonster::UndoMonsterMorph`.
|
|
|
|
- Added `NetGame`.
|
|
|
|
- Added `Object::MarkSound`.
|
|
|
|
- Added `PF_HITSKY`.
|
|
|
|
- Added `PSprite::ResetInterpolation`.
|
|
|
|
- Added `PlayerInfo::GetDeltaViewHeight`.
|
|
|
|
- Added `PlayerInfo::GetWBobSpeed`.
|
|
|
|
- Added `PlayerPawn::ActivateMorphWeapon`.
|
|
|
|
- Added `PlayerPawn::AutoUseHealth`.
|
|
|
|
- Added `PlayerPawn::AutoUseStrifeHealth`.
|
|
|
|
- Added `PlayerPawn::BobWeapon`.
|
|
|
|
- Added `PlayerPawn::BringUpWeapon`.
|
|
|
|
- Added `PlayerPawn::CheatMorph`.
|
|
|
|
- Added `PlayerPawn::CheatSetInv`.
|
|
|
|
- Added `PlayerPawn::CheatTakeWeaps`.
|
|
|
|
- Added `PlayerPawn::CurBob`.
|
|
|
|
- Added `PlayerPawn::DropWeapon`.
|
|
|
|
- Added `PlayerPawn::EndAllPowerupEffects`.
|
|
|
|
- Added `PlayerPawn::FilterCoopRespawnInventory`.
|
|
|
|
- Added `PlayerPawn::FindMostRecentWeapon`.
|
|
|
|
- Added `PlayerPawn::GetTeleportFreezeTime`.
|
|
|
|
- Added `PlayerPawn::GiveDefaultInventory`.
|
|
|
|
- Added `PlayerPawn::InitAllPowerupEffects`.
|
|
|
|
- Added `PlayerPawn::InvNext`.
|
|
|
|
- Added `PlayerPawn::InvPrev`.
|
|
|
|
- Added `PlayerPawn::MarkPlayerSounds`.
|
|
|
|
- Added `PlayerPawn::MorphPlayer`.
|
|
|
|
- Added `PlayerPawn::NUM_WEAPON_SLOTS`.
|
|
|
|
- Added `PlayerPawn::PickNewWeapon`.
|
|
|
|
- Added `PlayerPawn::PickNextWeapon`.
|
|
|
|
- Added `PlayerPawn::PickPrevWeapon`.
|
|
|
|
- Added `PlayerPawn::PickWeapon`.
|
|
|
|
- Added `PlayerPawn::PlayerFinishLevel`.
|
|
|
|
- Added `PlayerPawn::TeleportFreezeTime`.
|
|
|
|
- Added `PlayerPawn::UndoPlayerMorph`.
|
|
|
|
- Added `RadiusDamageFlags`.
|
|
|
|
- Added `SKILLP_KickBackFactor`.
|
|
|
|
- Added `ScriptUtil`.
|
|
|
|
- Added `SecActDamage3D`.
|
|
|
|
- Added `SecActDamageCeiling`.
|
|
|
|
- Added `SecActDamageFloor`.
|
|
|
|
- Added `SecActDeath3D`.
|
|
|
|
- Added `SecActDeathCeiling`.
|
|
|
|
- Added `SecActDeathFloor`.
|
|
|
|
- Added `Sector::AdditiveColors`.
|
|
|
|
- Added `Sector::GetHealth`.
|
|
|
|
- Added `Sector::HealthCeilingGroup`.
|
|
|
|
- Added `Sector::HealthCeiling`.
|
|
|
|
- Added `Sector::HealthFloorGroup`.
|
|
|
|
- Added `Sector::HealthFloor`.
|
|
|
|
- Added `Sector::SECF_NOATTACK`.
|
|
|
|
- Added `Sector::SetAdditiveColor`.
|
|
|
|
- Added `Sector::SetHealth`.
|
|
|
|
- Added `SectorAction::SECSPAC_Damage3D`.
|
|
|
|
- Added `SectorAction::SECSPAC_DamageCeiling`.
|
|
|
|
- Added `SectorAction::SECSPAC_DamageFloor`.
|
|
|
|
- Added `SectorAction::SECSPAC_Death3D`.
|
|
|
|
- Added `SectorAction::SECSPAC_DeathCeiling`.
|
|
|
|
- Added `SectorAction::SECSPAC_DeathFloor`.
|
|
|
|
- Added `SectorPart`.
|
|
|
|
- Added `Side::EnableAdditiveColor`.
|
|
|
|
- Added `Side::GetAdditiveColor`.
|
|
|
|
- Added `Side::SetAdditiveColor`.
|
|
|
|
- Added `Side::SetSpecialColor`.
|
|
|
|
- Added `Side::WallBottom`.
|
|
|
|
- Added `Side::WallTop`.
|
|
|
|
- Added `State::InStateSequence`.
|
|
|
|
- Added `StaticEventHandler::WorldLineDamaged`.
|
|
|
|
- Added `StaticEventHandler::WorldSectorDamaged`.
|
|
|
|
- Added `TRACE_HasHitSky`.
|
|
|
|
- Added `Vertex::Index`.
|
|
|
|
- Added `Weapon::CheckAddToSlots`.
|
|
|
|
- Added `Weapon::DoReadyWeaponDisableSwitch`.
|
|
|
|
- Added `Weapon::DoReadyWeaponToBob`.
|
|
|
|
- Added `Weapon::DoReadyWeaponToFire`.
|
|
|
|
- Added `Weapon::DoReadyWeaponToSwitch`.
|
|
|
|
- Added `Weapon::GetButtonStateFlags`.
|
|
|
|
- Added `Weapon::PlayUpSound`.
|
|
|
|
- Added `Weapon::PostMorphWeapon`.
|
|
|
|
- Added `Weapon::SlotPriority`.
|
|
|
|
- Added `WeaponSlots::GetWeapon`.
|
|
|
|
- Added `WeaponSlots::SetupWeaponSlots`.
|
|
|
|
- Added `WeaponSlots::SlotSize`.
|
|
|
|
- Added `WorldEvent::DamageIsRadius`.
|
|
|
|
- Added `WorldEvent::DamageLineSide`.
|
|
|
|
- Added `WorldEvent::DamageLine`.
|
|
|
|
- Added `WorldEvent::DamagePosition`.
|
|
|
|
- Added `WorldEvent::DamageSectorPart`.
|
|
|
|
- Added `WorldEvent::DamageSector`.
|
|
|
|
- Added `WorldEvent::NewDamage`.
|
2018-12-29 20:04:32 -08:00
|
|
|
- Added `alpha` parameter to `Screen::DrawLine`.
|
|
|
|
- Added `alpha` parameter to `Screen::DrawThickLine`.
|
2018-12-29 16:05:19 -08:00
|
|
|
- Changed `PlayerInfo::PremorphWeapon`'s type to `Weapon`.
|
|
|
|
- Deprecated `Actor::CheckClass`.
|
|
|
|
- Deprecated `Actor::GetAngle`.
|
|
|
|
- Deprecated `Actor::GetDistance`.
|
|
|
|
- Deprecated `Actor::GetSpriteAngle`.
|
|
|
|
- Deprecated `Actor::GetSpriteRotation`.
|
|
|
|
- Deprecated `PlayerInfo::BringUpWeapon`.
|
|
|
|
- Deprecated `PlayerInfo::DropWeapon`.
|
|
|
|
- Deprecated `PlayerInfo::MorphPlayer`.
|
|
|
|
- Deprecated `PlayerInfo::UndoPlayerMorph`.
|
|
|
|
- Deprecated `Weapon::MinAmmo1`.
|
|
|
|
- Deprecated `Weapon::MinAmmo2`.
|
|
|
|
- Deprecated `Weapon::WeaponFlags`.
|
|
|
|
- Made `Actor::A_PlaySound` be `clearscope`.
|
|
|
|
- Made `Actor::ClearInventory` be `virtual`.
|
|
|
|
- Made `Actor::GetPointer` be `clearscope`.
|
|
|
|
- Made `Actor::InStateSequence` be `static`.
|
|
|
|
- Made `Actor::MorphMonster` be `virtual`.
|
|
|
|
- Made `Actor::UseInventory` be `virtual`.
|
|
|
|
- Made `Ammo::GetParentAmmo` be `virtual`.
|
|
|
|
- Made `BaseStatusBar::ArtiFlashTick` be `clearscope`.
|
|
|
|
- Made `BaseStatusBar::FlashItem` be `clearscope`.
|
|
|
|
- Made `BaseStatusBar::ItemFlashFade` be `clearscope`.
|
|
|
|
- Made `Inventory::ModifyDropAmount` be `virtual`.
|
|
|
|
- Made `Sector::PointInSector` be `clearscope`.
|
2018-12-29 20:04:32 -08:00
|
|
|
- Made `Thinker::ChangeStatNum` not be `virtual`.
|
2018-12-29 16:05:19 -08:00
|
|
|
- Made `Weapon::SlotNumber` be `meta`.
|
|
|
|
- Made `WeaponSlots::LocateWeapon` be `const`.
|
|
|
|
|
|
|
|
<!-- EOF -->
|