zscript-doc/glossary/Structures.md

88 lines
1.4 KiB
Markdown
Raw Normal View History

2018-12-29 16:05:19 -08:00
# Structures
2019-08-12 19:19:01 -07:00
Here is a full list of all structures in ZScript as of GZDoom 4.2.0. There are
2019-04-07 01:12:25 -07:00
76 structures total. Note that some of these are merely
2019-04-02 03:35:05 -07:00
implementation details and should not be used in code.
2018-12-29 16:05:19 -08:00
```
Struct
├ AutoUseHealthInfo
├ Console
├ ConsoleEvent
├ CVar
├ DamageTypeDefinition
├ DehInfo
├ Destructible
├ DropItem
├ DynArray_F32
├ DynArray_F64
├ DynArray_I16
├ DynArray_I32
├ DynArray_I8
├ DynArray_Obj
├ DynArray_Ptr
├ DynArray_String
├ F3DFloor
├ FCheckPosition
├ FColormap
├ FLineTraceData
├ Font
├ FOptionMenuSettings
├ FRailParams
├ FStateParamInfo
├ FTranslatedLineTarget
├ GameInfoStruct
├ GIFont
├ HealthGroup
├ InputEvent
├ JoystickConfig
├ KeyBindings
├ LevelLocals
├ Line
├ LinkContext
├ LookExParams
├ MugShot
2019-04-07 01:12:25 -07:00
├ MusPlayingInfo
2018-12-29 16:05:19 -08:00
├ OptionValues
├ PatchInfo
├ PlayerClass
├ PlayerEvent
├ PlayerInfo
├ PlayerSkin
├ RenderEvent
2019-04-07 01:12:25 -07:00
├ ReplacedEvent
2018-12-29 16:05:19 -08:00
├ ReplaceEvent
├ SavegameManager
├ SaveGameNode
├ SBarInfo
├ Screen
├ SecPlane
├ SecSpecial
├ Sector
├ SectorPortal
├ Shader
├ Side
├ State
├ StrifeDialogueNode
├ StrifeDialogueReply
├ StringStruct
├ StringTable
├ Team
├ TerrainDef
├ TexMan
├ TraceResults
├ Translation
├ UiEvent
├ UserCmd
├ Vertex
├ VisStyle
├ Wads
├ WBPlayerStruct
├ WBStartStruct
├ WeaponSlots
├ WorldEvent
└ _
```
<!-- EOF -->