2018-12-29 16:05:19 -08:00
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# Static Info
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TODO
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```
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readonly array<class<Actor>> AllActorClasses;
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2018-12-29 20:04:32 -08:00
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readonly array<class> AllClasses;
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2018-12-29 16:05:19 -08:00
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readonly array<PlayerClass> PlayerClasses;
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readonly array<PlayerSkin> PlayerSkins;
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readonly array<Team> Teams;
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play DEHInfo DEH;
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readonly GameInfoStruct GameInfo;
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readonly FOptionMenuSettings OptionMenuSettings;
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readonly textureid SkyFlatNum;
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readonly Weapon WP_NOCHANGE;
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```
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- `AllActorClasses`
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2018-12-29 20:04:32 -08:00
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An array of every actor class type reference.
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- `AllClasses`
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An array of every class type reference.
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2018-12-29 16:05:19 -08:00
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- `PlayerClasses`
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2019-02-02 18:06:35 -08:00
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An array of all player classes as defined in `MAPINFO`/GameInfo and
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`KEYCONF`.
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2018-12-29 16:05:19 -08:00
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- `PlayerSkins`
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An array of all player skins as defined in `SKININFO` and `S_SKIN`.
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- `Teams`
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An array of all teams. Maximum index is `Team.Max`.
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- `DEH`
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Static DeHackEd information.
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- `GameInfo`
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Static information from `MAPINFO`/GameInfo.
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- `OptionMenuSettings`
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2019-02-02 18:06:35 -08:00
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Defaults for `OptionMenu`s as defined in `MENUDEF`'s `OptionMenuSettings`
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block and `MAPINFO`/GameInfo.
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2018-12-29 16:05:19 -08:00
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- `SkyFlatNum`
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The texture ID for sky flats. `F_SKY1` by default in Doom.
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- `WP_NOCHANGE`
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2019-02-02 18:06:35 -08:00
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A constant denoting that the weapon the player is currently holding
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shouldn't be switched from.
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2018-12-29 16:05:19 -08:00
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<!-- EOF -->
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