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a22ae10d3b
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@ -5,7 +5,4 @@ server int vht_mfrost_damagefunc = 1;
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server bool vht_mbloodscourge_foilinvul = false;
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server bool vht_player_touchshatter = true;
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server bool vht_player_questlog = true;
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user int vht_player_questlogplural = 0;
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server bool vht_player_scruteswitch = true;
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server bool vht_player_scrutepuzzle = true;
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server int vht_monster_centaur = 2;
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Before Width: | Height: | Size: 926 B |
Before Width: | Height: | Size: 924 B |
Before Width: | Height: | Size: 907 B |
Before Width: | Height: | Size: 904 B |
Before Width: | Height: | Size: 901 B |
38
language.txt
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@ -10,40 +10,13 @@ VHT_MFROST_DAMAGEFUNC = "Frost Shards Damage Function";
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VHT_MBLOODSCOURGE_FOILINVUL = "Bloodscourge Foils Invulnerability";
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VHT_PLAYER_TOUCHSHATTER = "Shatter Frozen Enemies On Touch";
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VHT_PLAYER_QUESTLOG = "Enable Quest Log";
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VHT_PLAYER_QUESTLOGPLURAL = "Quest Log First-Person Pronouns (English)";
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VHT_PLAYER_SCRUTESWITCH = "Add Messages For Unmarked Switches";
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VHT_PLAYER_SCRUTEPUZZLE = "Add Messages For Missing Puzzle Items";
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VHT_MONSTER_CENTAUR = "Centaur Behaviour";
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VHT_OPT_CONSTANT = "Constant";
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VHT_OPT_MODIFIED = "Modified";
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VHT_OPT_VANILLA = "Vanilla";
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VHT_OPT_NOREFLECT = "No Projectile Reflection";
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VHT_OPT_ANGLED = "No Reflection, Vulnerable Back";
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VHT_OPT_SINGULAR = "I/me/my";
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VHT_OPT_PLURAL = "we/our/us";
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VHT_OPT_PLURAL2 = "we&/our&/us&";
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VHT_SWI_PUZZLE0 = "it beckons for the skull of a warrior...";
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VHT_SWI_PUZZLE1 = "it beckons for the heart of a serpent rider...";
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VHT_SWI_PUZZLE2 = "another red gem should fit here...";
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VHT_SWI_PUZZLE3 = "a green gem should fit here...";
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VHT_SWI_PUZZLE4 = "another green gem should fit here...";
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VHT_SWI_PUZZLE5 = "a blue gem should fit here...";
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VHT_SWI_PUZZLE6 = "another blue gem should fit here...";
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VHT_SWI_PUZZLE7 = "this could fit a book...";
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VHT_SWI_PUZZLE8 = "this could also fit a book...";
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VHT_SWI_PUZZLE9 = "this could fit a mask of some kind...";
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VHT_SWI_PUZZLE10 = "the shape of the grand weapon of a fighter...";
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VHT_SWI_PUZZLE11 = "the shape of the grand weapon of a cleric...";
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VHT_SWI_PUZZLE12 = "the shape of the grand weapon of a mage...";
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VHT_SWI_PUZZLE13 = "this could be repaired with a steel gear...";
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VHT_SWI_PUZZLE14 = "this could be repaired with a bronze gear...";
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VHT_SWI_PUZZLE15 = "this could be repaired with a steel and bronze gear...";
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VHT_SWI_PUZZLE16 = "this could be repaired with a bronze and steel gear...";
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VHT_SWI_5_1275 = "the path to the left lever opens";
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VHT_SWI_5_1283 = "the path to the right lever opens";
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VHT_OPT_ANGLED = "No Reflection, Back is Vulnerable";
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VHT_QST_1_0 =
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"@ must find the emerald key\n"
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@ -78,10 +51,6 @@ VHT_QST_2_1 =
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"two more paths become available to @=:\n"
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"- guardian of fire: %i/1\n"
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"- guardian of steel: %i/2";
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VHT_QST_2_2 =
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"the eastward guardians opened,\n"
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"a parallel portal to the guardian of ice\n"
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"opens on the west side.";
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VHT_QST_3_0 =
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"all that seems to be left here is\n"
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@ -98,8 +67,3 @@ VHT_QST_4_0 =
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"there should be a lever somewhere within.";
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VHT_QST_4_1 =
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"the lever is pulled.";
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VHT_QST_5_0 =
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"there should be two levers here.";
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VHT_QST_5_1 =
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"the levers have been pulled.";
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18
menudef.txt
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@ -1,9 +1,3 @@
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OptionValue "VhtPlural" {
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0, "$VHT_OPT_SINGULAR"
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1, "$VHT_OPT_PLURAL"
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2, "$VHT_OPT_PLURAL2"
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}
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OptionValue "VhtDamageFunc" {
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0, "$VHT_OPT_VANILLA"
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1, "$VHT_OPT_MODIFIED"
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@ -27,21 +21,15 @@ AddOptionMenu "OptionsMenu" {
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OptionMenu "VhtMenu" {
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Title "$OPTMNU_VHT"
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StaticText "Weapons"
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Option "$VHT_FAXE_PROJECTILE", "vht_faxe_projectile", "OnOff"
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StaticText ""
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Option "$VHT_MWAND_DAMAGEFUNC", "vht_mwand_damagefunc", "VhtDamageFunc"
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ScaleSlider "$VHT_MWAND_SPEED", "vht_mwand_speed", 0, 6, 1, "$VHT_OPT_VANILLA"
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Option "$VHT_MFROST_DAMAGEFUNC", "vht_mfrost_damagefunc", "VhtDamageFunc"
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Option "$VHT_MBLOODSCOURGE_FOILINVUL", "vht_mbloodscourge_foilinvul", "OnOff"
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StaticText ""
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StaticText "Players"
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Option "$VHT_PLAYER_TOUCHSHATTER", "vht_player_touchshatter", "OnOff"
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Option "$VHT_PLAYER_QUESTLOG", "vht_player_questlog", "OnOff"
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Option "$VHT_PLAYER_QUESTLOGPLURAL", "vht_player_questlogplural", "VhtPlural"
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Option "$VHT_PLAYER_SCRUTESWITCH", "vht_player_scruteswitch", "OnOff"
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Option "$VHT_PLAYER_SCRUTEPUZZLE", "vht_player_scrutepuzzle", "OnOff"
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StaticText ""
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StaticText "Monsters"
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Option "$VHT_MONSTER_CENTAUR", "vht_monster_centaur", "VhtCentaurBehaviour"
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}
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Before Width: | Height: | Size: 926 B |
Before Width: | Height: | Size: 924 B |
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@ -1,6 +1,6 @@
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class VhtEvents : StaticEventHandler {
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ui bool m_useQuestLog;
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ui string m_questLog;
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bool m_useQuestLog;
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string m_questLog;
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VhtFnPlayerInv m_fGetQuests;
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VhtQuestHolder vhtGetQuests() const {
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return m_fGetQuests.vhtRun() ? VhtQuestHolder(m_fGetQuests.m_result) : null;
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@ -30,45 +30,13 @@ class VhtEvents : StaticEventHandler {
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}
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}
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}
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override void uiTick() {
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m_useQuestLog = vht_player_questlog;
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if(m_useQuestLog) {
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let qh = vhtGetQuests();
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if(qh) {
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m_questLog = qh.vhtDescribe();
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}
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}
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}
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override void worldTick() {
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m_useQuestLog = vht_player_questlog;
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let qh = vhtGetQuests();
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if(qh) {
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qh.vhtTick();
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}
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}
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override void worldLinePreActivated(WorldEvent e) {
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if(vht_player_scrutepuzzle) {
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if(e.activatedLine.special == UsePuzzleItem) {
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int itemNum = e.activatedLine.args[0];
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bool any = false;
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for(let item = e.thing.inv; item; item = item.inv) {
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let pi = PuzzleItem(item);
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if(pi && pi.puzzleItemNumber == itemNum) {
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any = true;
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break;
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}
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}
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if(!any) {
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Console.midPrint(null, "$VHT_SWI_PUZZLE" .. itemNum, true);
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}
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}
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}
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}
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override void worldLineActivated(WorldEvent e) {
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if(vht_player_scruteswitch) {
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let which = "VHT_SWI_" .. level.levelNum .. "_" .. e.activatedLine.index();
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let loc = StringTable.localize(which, false);
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if(loc != which) {
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Console.midPrint(null, loc, true);
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if(m_useQuestLog) {
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m_questLog = qh.vhtDescribe();
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}
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}
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}
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@ -1,11 +1,6 @@
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class VhtQuest abstract play {
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int m_mapNum, m_step;
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VhtHubQuest m_hubQuest;
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static const string m_pronouns[] = {
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"I", "my", "me",
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"we", "our", "us",
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"we&", "our&", "us&"
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};
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virtual VhtQuest vhtInit(VhtHubQuest hubQuest) {
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m_mapNum = level.levelNum;
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m_hubQuest = hubQuest;
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@ -14,11 +9,11 @@ class VhtQuest abstract play {
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virtual void vhtTick() {}
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virtual void vhtTravelled() {}
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virtual void vhtPreTravelled() {}
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virtual ui string vhtDescribe(int pronouns) {
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virtual string vhtDescribe() {
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let s = StringTable.localize("$VHT_QST_" .. m_mapNum .. "_" .. m_step);
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s.replace("@=", m_pronouns[2 + 3 * pronouns]);
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s.replace("@'", m_pronouns[1 + 3 * pronouns]);
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s.replace("@", m_pronouns[0 + 3 * pronouns]);
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s.replace("@=", multiplayer ? "us" : "me");
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s.replace("@'", multiplayer ? "our" : "my");
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s.replace("@", multiplayer ? "we" : "i");
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return s;
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}
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LevelInfo vhtLevelInfo() const {
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@ -62,11 +57,16 @@ class VhtQuest1 : VhtHubQuest {
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}
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override void vhtTick() {
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switch(m_step) {
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case 0: if(m_fStep0.vhtRun()) {m_step = 1;} break;
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case 1: if(m_fStep1.vhtRun()) {m_step = 2;} // fall through
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case 0:
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if(m_fStep0.vhtRun()) {m_step = 1;}
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break;
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case 1:
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if(m_fStep1.vhtRun()) {m_step = 2;}
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// fall through
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case 2:
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// quest 1 step 2: ring the bell
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if(!(vhtGetLine(2).flags & Line.ML_BLOCKING)) {m_step = 3;}
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let ln = vhtGetLine(2);
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if(ln && !(ln.flags & Line.ML_BLOCKING)) {m_step = 3;}
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break;
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}
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}
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@ -83,15 +83,6 @@ class VhtQuest2 : VhtHubQuest {
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}
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override void vhtTick() {
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m_fFlameMask.vhtRun();
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switch(m_step) {
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case 1:
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if(m_guardianOfFire == 1 && m_guardianOfSteel == 2) {
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m_step = 2;
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m_guardianOfFire = 0;
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m_guardianOfSteel = 0;
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}
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break;
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}
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}
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override void vhtTravelled() {
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// quest 2 step 0: return from guardian of ice
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@ -99,8 +90,8 @@ class VhtQuest2 : VhtHubQuest {
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m_step = 1;
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}
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}
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override string vhtDescribe(int pronouns) {
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let s = super.vhtDescribe(pronouns);
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override string vhtDescribe() {
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let s = super.vhtDescribe();
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if(m_step == 1) {
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s = string.format(s, m_guardianOfFire, m_guardianOfSteel);
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}
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@ -120,6 +111,10 @@ class VhtQuest3 : VhtQuest {
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// quest 4: guardian of fire
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class VhtQuest4 : VhtQuest {
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override VhtQuest vhtInit(VhtHubQuest hubQuest) {
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super.vhtInit(hubQuest);
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return self;
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}
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override void vhtTick() {
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if(level.levelNum == m_mapNum) {
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switch(m_step) {
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@ -133,8 +128,8 @@ class VhtQuest4 : VhtQuest {
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}
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}
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}
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override string vhtDescribe(int pronouns) {
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let s = super.vhtDescribe(pronouns);
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override string vhtDescribe() {
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let s = super.vhtDescribe();
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if(!VhtQuest2(m_hubQuest).m_fFlameMask.m_result) {
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s = s .. StringTable.localize("$VHT_QST_4_FireMask");
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}
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@ -143,24 +138,7 @@ class VhtQuest4 : VhtQuest {
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}
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// quest 5: guardian of steel
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class VhtQuest5 : VhtQuest {
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override void vhtTick() {
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if(level.levelNum == m_mapNum) {
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switch(m_step) {
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case 0:
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// quest 5 step 0: press the switches
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int levers = 0;
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levers += vhtCheckLever(1);
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levers += vhtCheckLever(2);
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if(levers == 2) {
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m_step = 1;
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}
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VhtQuest2(m_hubQuest).m_guardianOfSteel = levers;
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break;
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}
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}
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}
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}
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class VhtQuest5 : VhtQuest {}
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// quest 6: bright crucible
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class VhtQuest6 : VhtQuest {}
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@ -237,9 +215,8 @@ class VhtQuestHolder : Inventory {
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}
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}
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}
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ui string vhtDescribe() {
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string vhtDescribe() {
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string s = "";
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int pronouns = multiplayer ? 1 : clamp(CVar.getCVar('vht_player_questlogplural', players[consolePlayer]).getInt(), 0, 2);
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for(int i = 0, j = m_quests.size(); i < j; ++i) {
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if(m_quests[i]) {
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s.appendFormat(
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@ -248,7 +225,7 @@ class VhtQuestHolder : Inventory {
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m_quests[i].vhtLevelInfo().levelName,
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false
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),
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m_quests[i].vhtDescribe(pronouns)
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m_quests[i].vhtDescribe()
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);
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}
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}
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