+ add option to add text to switches that have no markings

* change VHT_OPT_ANGLED text to fit on 4:3
* remove labels for option sections
* fix pronouns being wrong
* detect the first puzzle finish
This commit is contained in:
alison wright 2022-07-10 11:30:33 -06:00
parent 2716c32826
commit 502aaf455b
5 changed files with 59 additions and 19 deletions

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@ -6,4 +6,5 @@ server bool vht_mbloodscourge_foilinvul = false;
server bool vht_player_touchshatter = true; server bool vht_player_touchshatter = true;
server bool vht_player_questlog = true; server bool vht_player_questlog = true;
user int vht_player_questlogplural = 0; user int vht_player_questlogplural = 0;
server bool vht_player_scruteswitch = true;
server int vht_monster_centaur = 2; server int vht_monster_centaur = 2;

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@ -11,17 +11,21 @@ VHT_MBLOODSCOURGE_FOILINVUL = "Bloodscourge Foils Invulnerability";
VHT_PLAYER_TOUCHSHATTER = "Shatter Frozen Enemies On Touch"; VHT_PLAYER_TOUCHSHATTER = "Shatter Frozen Enemies On Touch";
VHT_PLAYER_QUESTLOG = "Enable Quest Log"; VHT_PLAYER_QUESTLOG = "Enable Quest Log";
VHT_PLAYER_QUESTLOGPLURAL = "Quest Log First-Person Pronouns (English)"; VHT_PLAYER_QUESTLOGPLURAL = "Quest Log First-Person Pronouns (English)";
VHT_PLAYER_SCRUTESWITCH = "Add Messages For Unmarked Switches";
VHT_MONSTER_CENTAUR = "Centaur Behaviour"; VHT_MONSTER_CENTAUR = "Centaur Behaviour";
VHT_OPT_CONSTANT = "Constant"; VHT_OPT_CONSTANT = "Constant";
VHT_OPT_MODIFIED = "Modified"; VHT_OPT_MODIFIED = "Modified";
VHT_OPT_VANILLA = "Vanilla"; VHT_OPT_VANILLA = "Vanilla";
VHT_OPT_NOREFLECT = "No Projectile Reflection"; VHT_OPT_NOREFLECT = "No Projectile Reflection";
VHT_OPT_ANGLED = "No Reflection, Back is Vulnerable"; VHT_OPT_ANGLED = "No Reflection, Vulnerable Back";
VHT_OPT_SINGULAR = "I/me/my"; VHT_OPT_SINGULAR = "I/me/my";
VHT_OPT_PLURAL = "we/our/us"; VHT_OPT_PLURAL = "we/our/us";
VHT_OPT_PLURAL2 = "we&/our&/us&"; VHT_OPT_PLURAL2 = "we&/our&/us&";
VHT_SWI_5_1275 = "the path to the left lever opens";
VHT_SWI_5_1283 = "the path to the right lever opens";
VHT_QST_1_0 = VHT_QST_1_0 =
"@ must find the emerald key\n" "@ must find the emerald key\n"
"and get through the stronghold.\n" "and get through the stronghold.\n"
@ -71,3 +75,8 @@ VHT_QST_4_0 =
"there should be a lever somewhere within."; "there should be a lever somewhere within.";
VHT_QST_4_1 = VHT_QST_4_1 =
"the lever is pulled."; "the lever is pulled.";
VHT_QST_5_0 =
"there should be two levers here.";
VHT_QST_5_1 =
"the levers have been pulled.";

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@ -27,16 +27,20 @@ AddOptionMenu "OptionsMenu" {
OptionMenu "VhtMenu" { OptionMenu "VhtMenu" {
Title "$OPTMNU_VHT" Title "$OPTMNU_VHT"
StaticText "Weapons"
Option "$VHT_FAXE_PROJECTILE", "vht_faxe_projectile", "OnOff" Option "$VHT_FAXE_PROJECTILE", "vht_faxe_projectile", "OnOff"
StaticText ""
Option "$VHT_MWAND_DAMAGEFUNC", "vht_mwand_damagefunc", "VhtDamageFunc" Option "$VHT_MWAND_DAMAGEFUNC", "vht_mwand_damagefunc", "VhtDamageFunc"
ScaleSlider "$VHT_MWAND_SPEED", "vht_mwand_speed", 0, 6, 1, "$VHT_OPT_VANILLA" ScaleSlider "$VHT_MWAND_SPEED", "vht_mwand_speed", 0, 6, 1, "$VHT_OPT_VANILLA"
Option "$VHT_MFROST_DAMAGEFUNC", "vht_mfrost_damagefunc", "VhtDamageFunc" Option "$VHT_MFROST_DAMAGEFUNC", "vht_mfrost_damagefunc", "VhtDamageFunc"
Option "$VHT_MBLOODSCOURGE_FOILINVUL", "vht_mbloodscourge_foilinvul", "OnOff" Option "$VHT_MBLOODSCOURGE_FOILINVUL", "vht_mbloodscourge_foilinvul", "OnOff"
StaticText "Players"
StaticText ""
Option "$VHT_PLAYER_TOUCHSHATTER", "vht_player_touchshatter", "OnOff" Option "$VHT_PLAYER_TOUCHSHATTER", "vht_player_touchshatter", "OnOff"
Option "$VHT_PLAYER_QUESTLOG", "vht_player_questlog", "OnOff" Option "$VHT_PLAYER_QUESTLOG", "vht_player_questlog", "OnOff"
Option "$VHT_PLAYER_QUESTLOGPLURAL", "vht_player_questlogplural", "VhtPlural" Option "$VHT_PLAYER_QUESTLOGPLURAL", "vht_player_questlogplural", "VhtPlural"
StaticText "Monsters" Option "$VHT_PLAYER_SCRUTESWITCH", "vht_player_scruteswitch", "OnOff"
StaticText ""
Option "$VHT_MONSTER_CENTAUR", "vht_monster_centaur", "VhtCentaurBehaviour" Option "$VHT_MONSTER_CENTAUR", "vht_monster_centaur", "VhtCentaurBehaviour"
} }

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@ -45,6 +45,15 @@ class VhtEvents : StaticEventHandler {
qh.vhtTick(); qh.vhtTick();
} }
} }
override void worldLineActivated(WorldEvent e) {
if(vht_player_scruteswitch) {
let which = "VHT_SWI_" .. level.levelNum .. "_" .. e.activatedLine.index();
let loc = StringTable.localize(which, false);
if(loc != which) {
Console.midPrint(null, loc, true);
}
}
}
override void renderUnderlay(RenderEvent e) { override void renderUnderlay(RenderEvent e) {
if(automapActive && m_useQuestLog) { if(automapActive && m_useQuestLog) {
double x = Screen.getWidth() / 320.0; double x = Screen.getWidth() / 320.0;

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@ -16,8 +16,8 @@ class VhtQuest abstract play {
virtual void vhtPreTravelled() {} virtual void vhtPreTravelled() {}
virtual ui string vhtDescribe(int pronouns) { virtual ui string vhtDescribe(int pronouns) {
let s = StringTable.localize("$VHT_QST_" .. m_mapNum .. "_" .. m_step); let s = StringTable.localize("$VHT_QST_" .. m_mapNum .. "_" .. m_step);
s.replace("@=", m_pronouns[2 + 3 * pronouns]); s.replace("@=", m_pronouns[1 + 3 * pronouns]);
s.replace("@'", m_pronouns[1 + 3 * pronouns]); s.replace("@'", m_pronouns[2 + 3 * pronouns]);
s.replace("@", m_pronouns[0 + 3 * pronouns]); s.replace("@", m_pronouns[0 + 3 * pronouns]);
return s; return s;
} }
@ -62,16 +62,11 @@ class VhtQuest1 : VhtHubQuest {
} }
override void vhtTick() { override void vhtTick() {
switch(m_step) { switch(m_step) {
case 0: case 0: if(m_fStep0.vhtRun()) {m_step = 1;} break;
if(m_fStep0.vhtRun()) {m_step = 1;} case 1: if(m_fStep1.vhtRun()) {m_step = 2;} // fall through
break;
case 1:
if(m_fStep1.vhtRun()) {m_step = 2;}
// fall through
case 2: case 2:
// quest 1 step 2: ring the bell // quest 1 step 2: ring the bell
let ln = vhtGetLine(2); if(!(vhtGetLine(2).flags & Line.ML_BLOCKING)) {m_step = 3;}
if(ln && !(ln.flags & Line.ML_BLOCKING)) {m_step = 3;}
break; break;
} }
} }
@ -88,6 +83,15 @@ class VhtQuest2 : VhtHubQuest {
} }
override void vhtTick() { override void vhtTick() {
m_fFlameMask.vhtRun(); m_fFlameMask.vhtRun();
switch(m_step) {
case 1:
if(m_guardianOfFire == 1 && m_guardianOfSteel == 2) {
m_step = 2;
m_guardianOfFire = 0;
m_guardianOfSteel = 0;
}
break;
}
} }
override void vhtTravelled() { override void vhtTravelled() {
// quest 2 step 0: return from guardian of ice // quest 2 step 0: return from guardian of ice
@ -116,10 +120,6 @@ class VhtQuest3 : VhtQuest {
// quest 4: guardian of fire // quest 4: guardian of fire
class VhtQuest4 : VhtQuest { class VhtQuest4 : VhtQuest {
override VhtQuest vhtInit(VhtHubQuest hubQuest) {
super.vhtInit(hubQuest);
return self;
}
override void vhtTick() { override void vhtTick() {
if(level.levelNum == m_mapNum) { if(level.levelNum == m_mapNum) {
switch(m_step) { switch(m_step) {
@ -143,7 +143,24 @@ class VhtQuest4 : VhtQuest {
} }
// quest 5: guardian of steel // quest 5: guardian of steel
class VhtQuest5 : VhtQuest {} class VhtQuest5 : VhtQuest {
override void vhtTick() {
if(level.levelNum == m_mapNum) {
switch(m_step) {
case 0:
// quest 5 step 0: press the switches
int levers = 0;
levers += vhtCheckLever(1);
levers += vhtCheckLever(2);
if(levers == 2) {
m_step = 1;
}
VhtQuest2(m_hubQuest).m_guardianOfSteel = levers;
break;
}
}
}
}
// quest 6: bright crucible // quest 6: bright crucible
class VhtQuest6 : VhtQuest {} class VhtQuest6 : VhtQuest {}