68 lines
1.4 KiB
Plaintext
68 lines
1.4 KiB
Plaintext
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class VhtMageWandMissile : MageWandMissile replaces MageWandMissile {
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default {
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DamageFunction vhtDamageFunc();
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}
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override void beginPlay() {
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super.beginPlay();
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spriteOffset = (0, 8);
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}
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int vhtDamageFunc() {
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switch(vht_mwand_damagefunc) {
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case 0: return 2 * random(1, 8); /* vanilla (2d8) */
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case 1: return 4 * random(1, 4); /* modified (4d4) */
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case 2: return 16; /* constant */
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}
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return 0;
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}
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}
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class VhtFrostMissile : FrostMissile replaces FrostMissile {
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default {
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DamageFunction vhtDamageFunc();
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}
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int vhtDamageFunc() {
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switch(vht_mfrost_damagefunc) {
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case 0: return 1 * random(1, 8); /* vanilla (1d8) */
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case 1: return 4 * random(1, 3); /* modified (4d3) */
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case 2: return 8; /* constant */
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}
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return 0;
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}
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}
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class VhtBloodscourgeShot : MageStaffFx2 replaces MageStaffFx2 {
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override void beginPlay() {
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super.beginPlay();
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if(vht_mbloodscourge_foilinvul) {
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bFoilInvul = true;
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}
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}
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}
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class VhtAxeMissile : Actor {
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default {
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Speed 25;
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Radius 13;
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Height 8;
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Damage 2;
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DamageType "Melee";
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Projectile;
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DeathSound "MageLightningZap";
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Obituary "$OB_VHTFWEAPAXE";
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Translation "146:163=146:160", "217:223=155:163";
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}
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states {
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Spawn:
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SHRD A 2 bright;
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SHRD ABC 3 bright;
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loop;
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Death:
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MWND E 4 bright;
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MWND F 3 bright;
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MWND G 4 bright;
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MWND H 3 bright;
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MWND I 4 bright;
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stop;
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}
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}
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