39 lines
904 B
Plaintext
39 lines
904 B
Plaintext
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mixin class VhtPlayer {
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bool m_touchShatter;
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override bool canCollideWith(Actor other, bool passive) {
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if(m_touchShatter && other.bIceCorpse && other.distance3D(other) <= other.radius + 4) {
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other.damageMobj(self, self, 1, 'Melee');
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}
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return true;
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}
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override void tick() {
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m_touchShatter = vht_player_touchshatter;
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super.tick();
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}
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}
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class VhtFighterPlayer : FighterPlayer {
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mixin VhtPlayer;
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default {
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Player.WeaponSlot 1, "FWeapFist";
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Player.WeaponSlot 2, "VhtFWeapAxe";
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Player.WeaponSlot 3, "FWeapHammer";
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Player.WeaponSlot 4, "FWeapQuietus";
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}
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}
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class VhtClericPlayer : ClericPlayer {
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mixin VhtPlayer;
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}
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class VhtMagePlayer : MagePlayer {
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mixin VhtPlayer;
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default {
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Player.StartItem "VhtMWeapWand";
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Player.WeaponSlot 1, "VhtMWeapWand";
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Player.WeaponSlot 2, "MWeapFrost";
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Player.WeaponSlot 3, "MWeapLightning";
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Player.WeaponSlot 4, "MWeapBloodscourge";
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}
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}
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