super-coop/source/models.qc

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// models.qc: model information
/*
===============================================================================
WORLD WEAPONS
===============================================================================
*/
$modelname g_shot
$cd id1 / models / g_shot
$origin 0 0 - 24
$flags 8 // client side rotate
$base base
$skin skin
$frame shot1
$modelname g_nail
$cd id1 / models / g_nail
$flags 8 // client side rotate
$origin 0 0 - 24
$base base
$skin skin
$frame shot1
$modelname g_nail2
$cd id1 / models / g_nail2
$flags 8 // client side rotate
$origin 0 0 - 24
$base base
$skin skin
$frame shot2
$modelname g_rock
$cd id1 / models / g_rock
$flags 8 // client side rotate
$origin 0 0 - 24
$base base
$skin skin
$frame shot1
$modelname g_rock2
$cd id1 / models / g_rock2
$flags 8 // client side rotate
$origin 0 0 - 24
$base base
$skin skin
$frame shot1
$modelname g_light
$cd id1 / models / g_light
$flags 8 // client side rotate
$origin 0 0 - 24
$base base
$skin skin
$frame shot1
/*
===============================================================================
VIEW WEAPONS
===============================================================================
*/
$modelname v_axe
$cd id1 / models / v_axe
$origin 0 5 54
$base base
$skin skin
$frame frame1 frame2 frame3 frame4 frame5 frame6 frame7 frame8 frame9
$modelname v_shot
$cd id1 / models / v_shot
$origin 0 0 54
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
$modelname v_shot2
$cd id1 / models / v_shot2
$origin 0 0 56
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
$modelname v_rock2
$cd id1 / models / v_rock2
$origin 0 0 54
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5 shot6 shot6
$modelname v_rock
$cd id1 / models / v_rock
$origin 0 0 54
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
$modelname v_nail2
$cd id1 / models / v_nail2
$origin 0 0 54
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8 shot9
$modelname v_nail
$cd id1 / models / v_nail
$origin 0 0 54
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8 shot9
$modelname v_light
$cd id1 / models / v_light
$origin 0 0 54
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5
/*
===============================================================================
ITEMS
===============================================================================
*/
$modelname w_g_key
$cd id1 / models / w_g_key
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname w_s_key
$cd id1 / models / w_s_key
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname m_g_key
$cd id1 / models / m_g_key
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname m_s_key
$cd id1 / models / m_s_key
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname b_g_key
$cd id1 / models / b_g_key
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname b_s_key
$cd id1 / models / b_s_key
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname quaddama
$cd id1 / models / quaddama
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname invisibl
$cd id1 / models / invisibl
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname invulner
$flags 8 // client side rotate
$cd id1 / models / invulner
$base base
$skin skin
$frame frame1
//modelname jetpack
//cd id1/models/jetpack
//flags 8 // client side rotate
//base base
//skin skin
//frame frame1
$modelname cube
$cd id1 / models / cube
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname suit
$cd id1 / models / suit
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname boots
$cd id1 / models / boots
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname end1
$cd id1 / models / end1
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname end2
$cd id1 / models / end2
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname end3
$cd id1 / models / end3
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname end4
$cd id1 / models / end4
$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
/*
===============================================================================
GIBS
===============================================================================
*/
$modelname gib1
$cd id1 / models / gib1
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
// torso
$modelname gib2
$cd id1 / models / gib2
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname gib3
$cd id1 / models / gib3
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
// heads
$modelname h_player
$cd id1 / models / h_player
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_dog
$cd id1 / models / h_dog
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_mega
$cd id1 / models / h_mega
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_guard
$cd id1 / models / h_guard
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_wizard
$cd id1 / models / h_wizard
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_knight
$cd id1 / models / h_knight
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_hellkn
$cd id1 / models / h_hellkn
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_zombie
$cd id1 / models / h_zombie
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_shams
$cd id1 / models / h_shams
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_shal
$cd id1 / models / h_shal
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_ogre
$cd id1 / models / h_ogre
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_demon
$cd id1 / models / h_demon
$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
/*
===============================================================================
MISC
===============================================================================
*/
$modelname armor
$cd id1 / models / armor
$flags 8 // client side rotate
$origin 0 0 - 8
$base base
$skin skin
$skin skin2
$skin skin3
$frame armor
$modelname s_light // shambler lightning ready
$cd id1 / models / s_light
$origin 0 0 24
$base base
$skin skin
$frame frame1 frame2 frame3
$modelname bolt3 // lightning towar bolts
$cd id1 / models / bolt2
$origin 0 0 0
$base base
$scale 4
$skin skin
$frame light
$modelname bolt2
$cd id1 / models / bolt2
$origin 0 0 0
$base base
$skin skin
$frame light
$modelname bolt
$cd id1 / models / bolt
$origin 0 0 0
$base light
$skin light
$frame light
$modelname laser
$cd id1 / models / laser
$base base
$skin skin
$scale 2
$frame frame1
$modelname flame // with torch
$cd id1 / models / flame
$origin 0 0 12
$base base
$skin skin
$framegroupstart
$frame flame1 0.1
$frame flame2 0.1
$frame flame3 0.1
$frame flame4 0.1
$frame flame5 0.1
$frame flame6 0.1
$framegroupend
$modelname flame2 // standing flame, no torch
$cd id1 / models / flame2
$origin 0 0 12
$base base
$skin skin
$framegroupstart
$frame flame1 0.1
$frame flame2 0.1
$frame flame3 0.1
$frame flame4 0.1
$frame flame5 0.1
$frame flame6 0.1
$framegroupend
$framegroupstart
$frame flameb1
$frame flameb2
$frame flameb3
$frame flameb4
$frame flameb5
$frame flameb6
$frame flameb7
$frame flameb8
$frame flameb9
$frame flameb10
$frame flameb11
$framegroupend
$modelname zom_gib
$cd id1 / models / zom_gib
$flags 32 // EF_ZOMGIB
$base base
$skin skin
$frame frame1
$modelname eyes
$cd id1 / models / eyes
$origin 0 0 - 24
$base base
$skin skin
$frame frame1
$modelname spike
$cd id1 / models / spike
$origin 0 0 0
$base spike
$skin skin
$frame spike
$modelname s_spike
$cd id1 / models / s_spike
$origin 0 0 0
$base spike
$skin skin
$frame spike
$modelname v_spike
$cd id1 / models / v_spike
$flags 128 // EF_TRACER3
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname w_spike
$cd id1 / models / w_spike
$flags 16 // EF_TRACER
$origin 0 0 0
$base base
$skin skin
$framegroupstart
$frame frame1 0.1
$frame frame2 0.1
$frame frame3 0.1
$frame frame4 0.1
$framegroupend
$modelname k_spike
$cd id1 / models / k_spike
$flags 64 // EF_TRACER2
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname backpack
$cd id1 / models / backpack
$flags 8 // EF_ROTATE
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname grenade
$cd id1 / models / grenade2
$flags 2 // EF_GRENADE
$origin 0 0 0
$base base
$skin skin
$frame grenade
$modelname missile
$cd id1 / models / missile
$flags 1 // EF_ROCKET
$origin 0 0 0
$base base
$skin skin
$frame missile
$modelname lavaball
$cd id1 / models / lavaball
$flags 1 // EF_ROCKET
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname teleport
$cd id1 / models / teleport
$origin 0 0 24
$base base
$skin skin
$frame frame1