262 lines
8.1 KiB
Plaintext
262 lines
8.1 KiB
Plaintext
// oldone.qc: Shub-Niggurath
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$cd id1 / models / old_one
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$origin 0 0 24
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$base base
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$skin skin
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$scale 1
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$frame old1 old2 old3 old4 old5 old6 old7 old8 old9
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$frame old10 old11 old12 old13 old14 old15 old16 old17 old18 old19
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$frame old20 old21 old22 old23 old24 old25 old26 old27 old28 old29
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$frame old30 old31 old32 old33 old34 old35 old36 old37 old38 old39
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$frame old40 old41 old42 old43 old44 old45 old46
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$frame shake1 shake2 shake3 shake4 shake5 shake6 shake7 shake8
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$frame shake9 shake10 shake11 shake12 shake13 shake14
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$frame shake15 shake16 shake17 shake18 shake19 shake20
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//void() old_stand =[ $old1, old_stand ] {};
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void() old_idle1 = [ $old1, old_idle2 ] {};
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void() old_idle2 = [ $old2, old_idle3 ] {};
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void() old_idle3 = [ $old3, old_idle4 ] {};
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void() old_idle4 = [ $old4, old_idle5 ] {};
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void() old_idle5 = [ $old5, old_idle6 ] {};
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void() old_idle6 = [ $old6, old_idle7 ] {};
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void() old_idle7 = [ $old7, old_idle8 ] {};
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void() old_idle8 = [ $old8, old_idle9 ] {};
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void() old_idle9 = [ $old9, old_idle10 ] {};
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void() old_idle10 = [ $old10, old_idle11 ] {};
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void() old_idle11 = [ $old11, old_idle12 ] {};
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void() old_idle12 = [ $old12, old_idle13 ] {};
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void() old_idle13 = [ $old13, old_idle14 ] {};
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void() old_idle14 = [ $old14, old_idle15 ] {};
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void() old_idle15 = [ $old15, old_idle16 ] {};
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void() old_idle16 = [ $old16, old_idle17 ] {};
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void() old_idle17 = [ $old17, old_idle18 ] {};
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void() old_idle18 = [ $old18, old_idle19 ] {};
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void() old_idle19 = [ $old19, old_idle20 ] {};
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void() old_idle20 = [ $old20, old_idle21 ] {};
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void() old_idle21 = [ $old21, old_idle22 ] {};
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void() old_idle22 = [ $old22, old_idle23 ] {};
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void() old_idle23 = [ $old23, old_idle24 ] {};
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void() old_idle24 = [ $old24, old_idle25 ] {};
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void() old_idle25 = [ $old25, old_idle26 ] {};
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void() old_idle26 = [ $old26, old_idle27 ] {};
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void() old_idle27 = [ $old27, old_idle28 ] {};
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void() old_idle28 = [ $old28, old_idle29 ] {};
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void() old_idle29 = [ $old29, old_idle30 ] {};
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void() old_idle30 = [ $old30, old_idle31 ] {};
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void() old_idle31 = [ $old31, old_idle32 ] {};
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void() old_idle32 = [ $old32, old_idle33 ] {};
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void() old_idle33 = [ $old33, old_idle34 ] {};
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void() old_idle34 = [ $old34, old_idle35 ] {};
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void() old_idle35 = [ $old35, old_idle36 ] {};
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void() old_idle36 = [ $old36, old_idle37 ] {};
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void() old_idle37 = [ $old37, old_idle38 ] {};
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void() old_idle38 = [ $old38, old_idle39 ] {};
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void() old_idle39 = [ $old39, old_idle40 ] {};
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void() old_idle40 = [ $old40, old_idle41 ] {};
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void() old_idle41 = [ $old41, old_idle42 ] {};
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void() old_idle42 = [ $old42, old_idle43 ] {};
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void() old_idle43 = [ $old43, old_idle44 ] {};
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void() old_idle44 = [ $old44, old_idle45 ] {};
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void() old_idle45 = [ $old45, old_idle46 ] {};
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void() old_idle46 = [ $old46, old_idle1 ] {};
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void() old_thrash1 = [ $shake1, old_thrash2 ] {lightstyle(0, "m");};
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void() old_thrash2 = [ $shake2, old_thrash3 ] {lightstyle(0, "k");};
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void() old_thrash3 = [ $shake3, old_thrash4 ] {lightstyle(0, "k");};
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void() old_thrash4 = [ $shake4, old_thrash5 ] {lightstyle(0, "i");};
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void() old_thrash5 = [ $shake5, old_thrash6 ] {lightstyle(0, "g");};
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void() old_thrash6 = [ $shake6, old_thrash7 ] {lightstyle(0, "e");};
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void() old_thrash7 = [ $shake7, old_thrash8 ] {lightstyle(0, "c");};
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void() old_thrash8 = [ $shake8, old_thrash9 ] {lightstyle(0, "a");};
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void() old_thrash9 = [ $shake9, old_thrash10 ] {lightstyle(0, "c");};
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void() old_thrash10 = [ $shake10, old_thrash11 ] {lightstyle(0, "e");};
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void() old_thrash11 = [ $shake11, old_thrash12 ] {lightstyle(0, "g");};
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void() old_thrash12 = [ $shake12, old_thrash13 ] {lightstyle(0, "i");};
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void() old_thrash13 = [ $shake13, old_thrash14 ] {lightstyle(0, "k");};
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void() old_thrash14 = [ $shake14, old_thrash15 ] {lightstyle(0, "m");};
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void() old_thrash15 = [ $shake15, old_thrash16 ] {lightstyle(0, "m");
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self.cnt = self.cnt + 1;
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if(self.cnt != 3) {
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self.think = old_thrash1;
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}
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};
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void() old_thrash16 = [ $shake16, old_thrash17 ] {lightstyle(0, "g");};
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void() old_thrash17 = [ $shake17, old_thrash18 ] {lightstyle(0, "c");};
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void() old_thrash18 = [ $shake18, old_thrash19 ] {lightstyle(0, "b");};
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void() old_thrash19 = [ $shake19, old_thrash20 ] {lightstyle(0, "a");};
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void() old_thrash20 = [ $shake20, old_thrash20 ] {finale_4();};
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//============================================================================
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void() finale_1 = {
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entity pos, pl;
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entity timer;
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intermission_exittime = time + 10000000; // never allow exit
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intermission_running = 1;
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// find the intermission spot
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pos = find(world, classname, "info_intermission");
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if(!pos) {
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error("no info_intermission");
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}
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pl = find(world, classname, "misc_teleporttrain");
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if(!pl) {
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error("no teleporttrain");
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}
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remove(pl);
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WriteByte(MSG_ALL, SVC_FINALE);
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WriteString(MSG_ALL, string_null);
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pl = find(world, classname, "player");
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while(pl != world) {
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pl.view_ofs = VEC_ORIGIN;
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pl.angles = other.v_angle = pos.mangle;
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pl.fixangle = TRUE; // turn this way immediately
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pl.map = self.map;
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pl.nextthink = time + 0.5;
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pl.takedamage = DAMAGE_NO;
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pl.solid = SOLID_NOT;
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pl.movetype = MOVETYPE_NONE;
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pl.modelindex = 0;
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pl.spectating = SPECTATING_FINALE;
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setorigin(pl, pos.origin);
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pl = find(pl, classname, "player");
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}
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// make fake versions of all players as standins, and move the real
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// players to the intermission spot
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// wait for 1 second
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timer = spawn();
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timer.nextthink = time + 1;
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timer.think = finale_2;
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};
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void() finale_2 = {
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vector o;
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// start a teleport splash inside shub
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o = shub.origin - '0 100 0';
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WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte(MSG_BROADCAST, TE_TELEPORT);
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WriteCoord(MSG_BROADCAST, o_x);
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WriteCoord(MSG_BROADCAST, o_y);
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WriteCoord(MSG_BROADCAST, o_z);
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sound(shub, CHAN_VOICE, "misc/r_tele1.wav", 1, ATTN_NORM);
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self.nextthink = time + 2;
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self.think = finale_3;
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};
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void() finale_3 = {
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// start shub thrashing wildly
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shub.think = old_thrash1;
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sound(shub, CHAN_VOICE, "boss2/death.wav", 1, ATTN_NORM);
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lightstyle(0, "abcdefghijklmlkjihgfedcb");
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};
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void() finale_4 = {
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// throw tons of meat chunks
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vector oldo;
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float x, y, z;
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float r;
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entity n;
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sound(self, CHAN_VOICE, "boss2/pop2.wav", 1, ATTN_NORM);
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oldo = self.origin;
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z = 16;
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while(z <= 144) {
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x = -64;
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while(x <= 64) {
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y = -64;
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while(y <= 64) {
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self.origin_x = oldo_x + x;
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self.origin_y = oldo_y + y;
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self.origin_z = oldo_z + z;
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r = random();
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if(r < 0.3) {
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ThrowGib("progs/gib1.mdl", -999);
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} else if(r < 0.6) {
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ThrowGib("progs/gib2.mdl", -999);
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} else {
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ThrowGib("progs/gib3.mdl", -999);
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}
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y = y + 32;
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}
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x = x + 32;
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}
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z = z + 96;
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}
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// start the end text
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WriteByte(MSG_ALL, SVC_FINALE);
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WriteString(MSG_ALL, "Congratulations and well done! You have\nbeaten the hideous Shub-Niggurath, and\nher hundreds of ugly changelings and\nmonsters. You have proven that your\nskill and your cunning are greater than\nall the powers of Quake. You are the\nmaster now. Id Software salutes you.");
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// put a player model down
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n = spawn();
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setmodel(n, "progs/player.mdl");
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oldo = oldo - '32 264 0';
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setorigin(n, oldo);
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n.angles = '0 290 0';
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n.frame = 1;
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remove(self);
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// change cd track
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WriteByte(MSG_ALL, SVC_CDTRACK);
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WriteByte(MSG_ALL, 3);
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WriteByte(MSG_ALL, 3);
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lightstyle(0, "m");
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};
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//============================================================================
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void(entity attacker, float damage) old_pain = {
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self.health = 40000;
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};
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//============================================================================
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/*QUAKED monster_oldone(1 0 0) (-16 -16 -24) (16 16 32)
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*/
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void() monster_oldone = {
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if(deathmatch) {
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remove(self);
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return;
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}
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precache_model2("progs/oldone.mdl");
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precache_sound2("boss2/death.wav");
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precache_sound2("boss2/idle.wav");
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precache_sound2("boss2/sight.wav");
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precache_sound2("boss2/pop2.wav");
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self.solid = SOLID_SLIDEBOX;
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self.movetype = MOVETYPE_STEP;
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setmodel(self, "progs/oldone.mdl");
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setsize(self, '-160 -128 -24', '160 128 256');
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self.health = 40000; // kill by telefrag
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self.think = old_idle1;
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self.nextthink = time + 0.1;
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self.takedamage = DAMAGE_YES;
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self.th_pain = old_pain;
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self.th_die = finale_1;
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shub = self;
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total_monsters = total_monsters + 1;
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};
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