198 lines
5.6 KiB
Fish
198 lines
5.6 KiB
Fish
#!/usr/bin/env fish
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set reps \
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WriteByte write_byte \
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WriteChar write_char \
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WriteShort write_short \
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WriteLong write_long \
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WriteCoord write_coord \
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WriteAngle write_angle \
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WriteString write_string \
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WriteEntity write_entity \
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makevectors make_vectors \
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setorigin set_origin \
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setmodel set_model \
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setsize set_size \
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objerror error_obj \
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vlen vec_len \
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vectoyaw vec_yaw \
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traceline trace_line \
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checkclient check_client \
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stuffcmd cmd_client \
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localcmd cmd_server \
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findradius find_radius \
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sprint print_cl \
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bprint print_all \
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dprint print_dbg \
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coredump core_dump \
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traceon trace_on \
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traceoff trace_off \
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eprint print_ent \
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walkmove walk_move \
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droptofloor drop_to_floor \
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lightstyle light_style \
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checkbottom check_bottom \
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pointcontents point_contents \
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nextent next_ent \
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ChangeYaw change_yaw \
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vectoangles vec_to_angles \
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movetogoal move_to_goal \
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makestatic make_static \
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centerprint print_center \
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ambientsound ambient_sound \
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setspawnparms set_spawn_parms \
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infoadd info_add \
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infoget info_get \
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SUB_AttackFinished sub_attack_finished \
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SUB_CalcMove sub_calc_move \
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SUB_CalcMoveEnt sub_calc_move_ent \
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SUB_CalcMoveDone sub_calc_move_done \
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SUB_CalcAngleMove sub_calc_angle_move \
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SUB_CalcAngleMoveDone sub_calc_angle_move_done \
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SUB_CheckRefire sub_check_refire \
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SUB_Null sub_null \
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SUB_PainNull sub_pain_null \
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SUB_UseTargets sub_use_targets \
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SUB_Remove sub_remove \
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T_Heal ent_heal \
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CanHeal can_heal \
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CanDamage ent_can_damage \
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T_Damage ent_damage \
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T_RadiusDamage ent_radius_damage \
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T_MissileTouch ent_missile_touch \
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Key1Name key_1_name \
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Key2Name key_2_name \
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Demon_Melee demon_melee \
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Demon_JumpTouch demon_jump_touch \
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DemonCheckAttack demon_check_attack \
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DogCheckAttack dog_check_attack \
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ShalHome shalrath_home \
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ShalMissile shalrath_missile \
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ShalMissileTouch shalrath_missile_touch \
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ClientObituary client_obituary \
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DeathBubbles death_bubbles \
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ChooseTurn choose_turn \
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LaunchLaser launch_laser \
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SpawnBlood spawn_blood \
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BecomeExplosion become_explosion \
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SameTeam is_same_team \
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DecodeLevelParms decode_level_parms \
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CopyToBodyQue copy_to_body_queue \
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InitBodyQue init_body_queue \
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SuperDamageSound super_damage_sound \
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W_ChangeWeapon wep_change_weapon \
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W_CycleWeaponReverse wep_cycle_weapon_reverse \
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W_CycleWeapon wep_cycle_weapon \
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W_FireAxe wep_fire_axe \
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W_FireShotgun wep_fire_shotgun \
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W_FireSuperShotgun wep_fire_super_shotgun \
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W_FireRocket wep_fire_rocket \
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W_FireLightning wep_fire_lightning \
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W_FireGrenade wep_fire_grenade \
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W_FireSpikes wep_fire_nail \
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W_FireSuperSpikes wep_fire_super_nail \
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W_BestWeapon wep_best_weapon \
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W_SetCurrentAmmo wep_set_current_ammo \
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W_WeaponFrame wep_weapon_frame \
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WizardCheckAttack wiz_check_attack \
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PlayerDie player_die \
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ImpulseCommands impulse_commands \
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anglemod angle_mod \
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HuntTarget hunt_target \
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SightSound sight_sound \
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FoundTarget found_target \
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FindTarget find_target \
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FacingIdeal facing_ideal \
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CheckAnyAttack check_any_attack \
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FindIntermission find_intermission \
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GotoNextMap go_to_next_map \
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ExitIntermission intermission_exit \
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IntermissionThink intermission_think \
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CheckSpawnPoint check_spawn_point \
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SelectSpawnPoint select_spawn_point \
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NextLevel next_level \
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CheckRules check_rules \
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PlayerDeathThink player_death_think \
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PlayerJump player_jump \
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WaterMove water_move \
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CheckWaterJump check_water_jump \
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CheckPowerups check_powerups \
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BothPlayers are_both_players \
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Killed killed \
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T_BeamDamage beam_damage \
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Demon_MeleeAttack demon_melee_attack \
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CheckDemonMelee demon_check_melee \
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CheckDemonJump demon_check_jump \
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Dog_JumpTouch dog_jump_touch \
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CheckDogMelee dog_check_melee \
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CheckDogJump dog_check_jump \
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EntitiesTouching entities_touching \
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LinkDoors link_doors \
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Laser_Touch laser_touch \
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CheckAttack check_attack \
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SoldierCheckAttack army_check_attack \
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ShamCheckAttack sham_check_attack \
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OgreCheckAttack ogre_check_attack \
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CheckForCharge check_for_charge \
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CheckContinueCharge check_continue_charge \
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SUB_regen sub_regen \
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PlaceItem place_item \
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StartItem start_item \
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RankForWeapon wep_rank_for_weapon \
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Deathmatch_Weapon wep_deathmatch_weapon \
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BackpackTouch backpack_touch \
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DropBackpack drop_backpack \
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FireAmbient fire_ambient \
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OgreGrenadeExplode ogre_grenade_explode \
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OgreGrenadeTouch ogre_grenade_touch \
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OgreFireGrenade ogre_fire_grenade \
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PainSound player_pain_sound \
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DeathBubblesSpawn player_death_bubbles_spawn \
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DeathSound player_death_sound \
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PlayerDead player_dead \
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VelocityForDamage player_velocity_for_damage \
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ThrowGib throw_gib \
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ThrowHead throw_head \
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GibPlayer player_gib \
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ShamClaw sham_claw \
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CastLightning sham_cast_lightning \
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SetMovedir set_move_dir \
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InitTrigger init_trigger \
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DelayThink delay_think \
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Tar_JumpTouch tbaby_jump_touch \
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W_Precache wep_precache \
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SpawnMeatSpray spawn_meat_spray \
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SpawnChunk spawn_chunk \
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ClearMultiDamage multi_damage_clear \
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ApplyMultiDamage multi_damage_apply \
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AddMultiDamage multi_damage_add \
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TraceAttack trace_attack \
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FireBullets fire_bullets \
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LightningDamage lightning_damage \
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GrenadeExplode grenade_explode \
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GrenadeTouch grenade_touch \
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W_Attack wep_attack \
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LaunchMissile launch_missile \
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WizardAttackFinished wiz_attack_finished \
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Wiz_FastFire wiz_fast_fire \
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Wiz_StartFast wiz_start_fast \
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Wiz_idlesound wiz_idle_sound \
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Wiz_Pain wiz_pain \
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Wiz_Missile wiz_missile \
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ZombieGrenadeTouch zombie_grenade_touch \
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ZombieFireGrenade zombie_fire_grenade \
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set srcs (find source -type f)
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for i in (seq 2 2 (count $reps))
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set i2 (math -s0 $i - 1)
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set from $reps[$i2]
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set to $reps[$i]
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echo $i2.$from = $i.$to
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for f in $srcs
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sed -i -e "s/\b$from\b/$to/g" "$f"
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end
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end
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## EOF
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