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2 Commits
a2b4ae8a15
...
fa8592e377
Author | SHA1 | Date | |
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fa8592e377 | |||
d7ef811865 |
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@ -1,6 +1,7 @@
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progs.dat
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source/defs.qc
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source/common.qc
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source/fight.qc
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source/subs.qc
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77
source/ai.qc
77
source/ai.qc
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@ -90,83 +90,6 @@ void() t_movetarget = {
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};
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//============================================================================
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/*
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=============
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range
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returns the range catagorization of an entity reletive to self
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0 melee range, will become hostile even if back is turned
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1 visibility and infront, or visibility and show hostile
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2 infront and show hostile
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3 only triggered by damage
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=============
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*/
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float(entity targ) range = {
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vector spot1, spot2;
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float r;
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spot1 = self.origin + self.view_ofs;
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spot2 = targ.origin + targ.view_ofs;
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r = vlen(spot1 - spot2);
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if(r < 120) {
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return RANGE_MELEE;
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}
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if(r < 500) {
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return RANGE_NEAR;
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}
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if(r < 1000) {
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return RANGE_MID;
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}
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return RANGE_FAR;
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};
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/*
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=============
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visible
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returns 1 if the entity is visible to self, even if not infront()
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=============
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*/
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float(entity targ) visible = {
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vector spot1, spot2;
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spot1 = self.origin + self.view_ofs;
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spot2 = targ.origin + targ.view_ofs;
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traceline(spot1, spot2, TRUE, self); // see through other monsters
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if(trace_inopen && trace_inwater) {
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return FALSE; // sight line crossed contents
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}
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if(trace_fraction == 1) {
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return TRUE;
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}
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return FALSE;
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};
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/*
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=============
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infront
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returns 1 if the entity is in front(in sight) of self
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=============
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*/
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float(entity targ) infront = {
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vector vec;
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float dot;
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makevectors(self.angles);
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vec = normalize(targ.origin - self.origin);
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dot = vec * v_forward;
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if(dot > 0.3) {
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return TRUE;
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}
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return FALSE;
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};
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//============================================================================
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void() HuntTarget = {
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82
source/common.qc
Normal file
82
source/common.qc
Normal file
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@ -0,0 +1,82 @@
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// common.qc: common functions
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float() crandom = {
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return 2 * (random() - 0.5);
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};
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/*
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=============
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range
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returns the range catagorization of an entity reletive to self
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0 melee range, will become hostile even if back is turned
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1 visibility and infront, or visibility and show hostile
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2 infront and show hostile
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3 only triggered by damage
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=============
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*/
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float(entity targ) range = {
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vector spot1, spot2;
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float r;
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spot1 = self.origin + self.view_ofs;
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spot2 = targ.origin + targ.view_ofs;
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r = vlen(spot1 - spot2);
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if(r < 120) {
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return RANGE_MELEE;
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}
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if(r < 500) {
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return RANGE_NEAR;
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}
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if(r < 1000) {
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return RANGE_MID;
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}
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return RANGE_FAR;
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};
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/*
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=============
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visible
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returns 1 if the entity is visible to self, even if not infront()
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=============
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*/
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float(entity targ) visible = {
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vector spot1, spot2;
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spot1 = self.origin + self.view_ofs;
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spot2 = targ.origin + targ.view_ofs;
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traceline(spot1, spot2, TRUE, self); // see through other monsters
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if(trace_inopen && trace_inwater) {
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return FALSE; // sight line crossed contents
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}
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if(trace_fraction == 1) {
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return TRUE;
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}
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return FALSE;
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};
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/*
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=============
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infront
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returns 1 if the entity is in front(in sight) of self
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=============
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*/
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float(entity targ) infront = {
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vector vec;
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float dot;
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makevectors(self.angles);
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vec = normalize(targ.origin - self.origin);
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dot = vec * v_forward;
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if(dot > 0.3) {
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return TRUE;
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}
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return FALSE;
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};
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// EOF
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@ -127,7 +127,7 @@ void end_sys_globals; // flag for structure dumping
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.float button1; // use
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.float button2; // jump
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.float impulse; // weapon changes
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.float impulse; // user commands
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.float fixangle;
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.vector v_angle; // view / targeting angle for players
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@ -216,8 +216,8 @@ string(string s) precache_sound = #19;
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string(string s) precache_model = #20;
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void(entity client, string s) stuffcmd = #21;
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entity(vector org, float rad) findradius = #22;
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void(string s) bprint = #23;
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void(entity client, string s) sprint = #24;
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void(string... s) bprint = #23;
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void(entity client, string... s) sprint = #24;
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void(string s) dprint = #25;
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string(float f) ftos = #26;
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string(vector v) vtos = #27;
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@ -259,7 +259,7 @@ string(string s) precache_file = #68; // no effect except for -copy
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void(entity e) makestatic = #69;
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void(string s) changelevel = #70;
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void(string var, string val) cvar_set = #72; // sets cvar.value
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void(entity client, string s) centerprint = #73; // sprint, but in middle
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void(entity client, string... s) centerprint = #73; // sprint, but in middle
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void(vector pos, string samp, float vol, float atten) ambientsound = #74;
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string(string s) precache_model2 = #75; // registered version only
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@ -467,6 +467,12 @@ enum {
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AS_MELEE,
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AS_MISSILE,
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};
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enum {
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WORLD_MEDIEVAL,
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WORLD_METAL,
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WORLD_BASE,
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};
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#pragma noref 0
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// globals -------------------------------------------------------------------|
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@ -517,7 +523,7 @@ float sight_entity_time;
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// world fields
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.string wad;
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.string map;
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.float worldtype; // 0=medieval 1=metal 2=base
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.float worldtype;
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.string killtarget;
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@ -676,12 +682,7 @@ void() ShalHome;
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void() ShalMissile;
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void() ShalMissileTouch;
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float() crandom;
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float(entity targ) infront;
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float(entity targ) range;
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float(entity targ) visible;
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float(entity targ, entity attacker) SameTeam;
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float(float v) anglemod;
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void() DecodeLevelParms;
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void(entity ent) CopyToBodyQue;
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void() InitBodyQue;
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@ -201,29 +201,11 @@ void() door_touch = {
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// FIXME: blink key on player's status bar
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if((self.items & other.items) != self.items) {
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if(self.owner.items == IT_KEY1) {
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if(world.worldtype == 2) {
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centerprint(other, "You need the silver keycard");
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sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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} else if(world.worldtype == 1) {
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centerprint(other, "You need the silver runekey");
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sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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} else if(world.worldtype == 0) {
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centerprint(other, "You need the silver key");
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sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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}
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} else {
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if(world.worldtype == 2) {
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centerprint(other, "You need the gold keycard");
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sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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} else if(world.worldtype == 1) {
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centerprint(other, "You need the gold runekey");
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sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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} else if(world.worldtype == 0) {
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centerprint(other, "You need the gold key");
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sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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}
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switch(self.owner.items) {
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case IT_KEY1: centerprint(other, "You need the ", Key1Name()); break;
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case IT_KEY2: centerprint(other, "You need the ", Key2Name()); break;
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}
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sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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return;
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}
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@ -388,27 +370,26 @@ Key doors are allways wait -1.
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4) screechy metal
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*/
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void() func_door =
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{
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if(world.worldtype == 0) {
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precache_sound("doors/medtry.wav");
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precache_sound("doors/meduse.wav");
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self.noise3 = "doors/medtry.wav";
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self.noise4 = "doors/meduse.wav";
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} else if(world.worldtype == 1) {
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precache_sound("doors/runetry.wav");
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precache_sound("doors/runeuse.wav");
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self.noise3 = "doors/runetry.wav";
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self.noise4 = "doors/runeuse.wav";
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} else if(world.worldtype == 2) {
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precache_sound("doors/basetry.wav");
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precache_sound("doors/baseuse.wav");
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self.noise3 = "doors/basetry.wav";
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self.noise4 = "doors/baseuse.wav";
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} else {
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dprint("no worldtype set!\n");
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void() func_door = {
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switch(world.worldtype) {
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case WORLD_MEDIEVAL:
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precache_sound("doors/medtry.wav");
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precache_sound("doors/meduse.wav");
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self.noise3 = "doors/medtry.wav";
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self.noise4 = "doors/meduse.wav";
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break;
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case WORLD_METAL:
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precache_sound("doors/runetry.wav");
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precache_sound("doors/runeuse.wav");
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self.noise3 = "doors/runetry.wav";
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self.noise4 = "doors/runeuse.wav";
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break;
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case WORLD_BASE:
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precache_sound("doors/basetry.wav");
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precache_sound("doors/baseuse.wav");
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self.noise3 = "doors/basetry.wav";
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self.noise4 = "doors/baseuse.wav";
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break;
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}
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if(self.sounds == 0) {
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precache_sound("misc/null.wav");
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158
source/items.qc
158
source/items.qc
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@ -11,27 +11,27 @@ const string WEPNAME_LIGHTNING = "Thunderbolt";
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string() Key1Name = {
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switch(world.worldtype) {
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case 0:
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return "silver key";
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case 1:
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return "silver runekey";
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case 2:
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return "silver keycard";
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default:
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return string_null;
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case WORLD_MEDIEVAL:
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return "silver key";
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case WORLD_METAL:
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return "silver runekey";
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case WORLD_BASE:
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return "silver keycard";
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default:
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return string_null;
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}
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};
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string() Key2Name = {
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switch(world.worldtype) {
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case 0:
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return "gold key";
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case 1:
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return "gold runekey";
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case 2:
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return "gold keycard";
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default:
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return string_null;
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case WORLD_MEDIEVAL:
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return "gold key";
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case WORLD_METAL:
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return "gold runekey";
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case WORLD_BASE:
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return "gold keycard";
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default:
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return string_null;
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}
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};
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@ -886,17 +886,19 @@ void() key_touch = {
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void() key_setsounds = {
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if(world.worldtype == 0) {
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precache_sound("misc/medkey.wav");
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self.noise = "misc/medkey.wav";
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}
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if(world.worldtype == 1) {
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precache_sound("misc/runekey.wav");
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self.noise = "misc/runekey.wav";
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}
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if(world.worldtype == 2) {
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precache_sound2("misc/basekey.wav");
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self.noise = "misc/basekey.wav";
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switch(world.worldtype) {
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case WORLD_MEDIEVAL:
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precache_sound("misc/medkey.wav");
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self.noise = "misc/medkey.wav";
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break;
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case WORLD_METAL:
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precache_sound("misc/runekey.wav");
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self.noise = "misc/runekey.wav";
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break;
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case WORLD_BASE:
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precache_sound2("misc/basekey.wav");
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self.noise = "misc/basekey.wav";
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break;
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}
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};
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|
@ -914,18 +916,18 @@ following:
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void() item_key1 = {
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self.netname = Key1Name();
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switch(world.worldtype) {
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case 0:
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precache_model("progs/w_s_key.mdl");
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setmodel(self, "progs/w_s_key.mdl");
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break;
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case 1:
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precache_model("progs/m_s_key.mdl");
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setmodel(self, "progs/m_s_key.mdl");
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break;
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case 2:
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precache_model2("progs/b_s_key.mdl");
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setmodel(self, "progs/b_s_key.mdl");
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break;
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case WORLD_MEDIEVAL:
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precache_model("progs/w_s_key.mdl");
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setmodel(self, "progs/w_s_key.mdl");
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break;
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case WORLD_METAL:
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precache_model("progs/m_s_key.mdl");
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setmodel(self, "progs/m_s_key.mdl");
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break;
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case WORLD_BASE:
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precache_model2("progs/b_s_key.mdl");
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setmodel(self, "progs/b_s_key.mdl");
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break;
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}
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key_setsounds();
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self.touch = key_touch;
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|
@ -948,18 +950,18 @@ following:
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void() item_key2 = {
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self.netname = Key2Name();
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switch(world.worldtype) {
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case 0:
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precache_model("progs/w_g_key.mdl");
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setmodel(self, "progs/w_g_key.mdl");
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break;
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case 1:
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precache_model("progs/m_g_key.mdl");
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setmodel(self, "progs/m_g_key.mdl");
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break;
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case 2:
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precache_model2("progs/b_g_key.mdl");
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setmodel(self, "progs/b_g_key.mdl");
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break;
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case WORLD_MEDIEVAL:
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precache_model("progs/w_g_key.mdl");
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setmodel(self, "progs/w_g_key.mdl");
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break;
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case WORLD_METAL:
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precache_model("progs/m_g_key.mdl");
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setmodel(self, "progs/m_g_key.mdl");
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break;
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case WORLD_BASE:
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precache_model2("progs/b_g_key.mdl");
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setmodel(self, "progs/b_g_key.mdl");
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break;
|
||||
}
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key_setsounds();
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self.touch = key_touch;
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|
@ -1311,33 +1313,33 @@ entity() DropBackpack = {
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|||
item.weapon = self.weapon;
|
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|
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switch(item.weapon) {
|
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case IT_AXE:
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item.netname = WEPNAME_AXE;
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||||
break;
|
||||
case IT_SHOTGUN:
|
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item.netname = WEPNAME_SHOTGUN;
|
||||
break;
|
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case IT_SUPER_SHOTGUN:
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item.netname = WEPNAME_SUPER_SHOTGUN;
|
||||
break;
|
||||
case IT_NAILGUN:
|
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item.netname = WEPNAME_NAILGUN;
|
||||
break;
|
||||
case IT_SUPER_NAILGUN:
|
||||
item.netname = WEPNAME_SUPER_NAILGUN;
|
||||
break;
|
||||
case IT_GRENADE_LAUNCHER:
|
||||
item.netname = WEPNAME_GRENADE_LAUNCHER;
|
||||
break;
|
||||
case IT_ROCKET_LAUNCHER:
|
||||
item.netname = WEPNAME_ROCKET_LAUNCHER;
|
||||
break;
|
||||
case IT_LIGHTNING:
|
||||
item.netname = WEPNAME_LIGHTNING;
|
||||
break;
|
||||
default:
|
||||
item.netname = "";
|
||||
break;
|
||||
case IT_AXE:
|
||||
item.netname = WEPNAME_AXE;
|
||||
break;
|
||||
case IT_SHOTGUN:
|
||||
item.netname = WEPNAME_SHOTGUN;
|
||||
break;
|
||||
case IT_SUPER_SHOTGUN:
|
||||
item.netname = WEPNAME_SUPER_SHOTGUN;
|
||||
break;
|
||||
case IT_NAILGUN:
|
||||
item.netname = WEPNAME_NAILGUN;
|
||||
break;
|
||||
case IT_SUPER_NAILGUN:
|
||||
item.netname = WEPNAME_SUPER_NAILGUN;
|
||||
break;
|
||||
case IT_GRENADE_LAUNCHER:
|
||||
item.netname = WEPNAME_GRENADE_LAUNCHER;
|
||||
break;
|
||||
case IT_ROCKET_LAUNCHER:
|
||||
item.netname = WEPNAME_ROCKET_LAUNCHER;
|
||||
break;
|
||||
case IT_LIGHTNING:
|
||||
item.netname = WEPNAME_LIGHTNING;
|
||||
break;
|
||||
default:
|
||||
item.netname = "";
|
||||
break;
|
||||
}
|
||||
|
||||
item.ammo_shells = self.ammo_shells;
|
||||
|
|
|
@ -211,7 +211,7 @@ void() finale_4 = {
|
|||
|
||||
remove(self);
|
||||
|
||||
// switch cd track
|
||||
// change cd track
|
||||
WriteByte(MSG_ALL, SVC_CDTRACK);
|
||||
WriteByte(MSG_ALL, 3);
|
||||
WriteByte(MSG_ALL, 3);
|
||||
|
|
|
@ -16,10 +16,6 @@ void() W_Precache = {
|
|||
precache_sound("weapons/shotgn2.wav"); // super shotgun
|
||||
};
|
||||
|
||||
float() crandom = {
|
||||
return 2 * (random() - 0.5);
|
||||
};
|
||||
|
||||
/*
|
||||
================
|
||||
W_FireAxe
|
||||
|
|
150
source/world.qc
150
source/world.qc
|
@ -1,157 +1,8 @@
|
|||
// world.qc: basic entry point functions
|
||||
|
||||
void() main = {
|
||||
dprint("main function\n");
|
||||
|
||||
// these are just commands the the prog compiler to copy these files
|
||||
|
||||
precache_file("progs.dat");
|
||||
precache_file("gfx.wad");
|
||||
precache_file("quake.rc");
|
||||
precache_file("default.cfg");
|
||||
|
||||
precache_file("end1.bin");
|
||||
precache_file2("end2.bin");
|
||||
|
||||
precache_file("demo1.dem");
|
||||
precache_file("demo2.dem");
|
||||
precache_file("demo3.dem");
|
||||
|
||||
//
|
||||
// these are all of the lumps from the cached.ls files
|
||||
//
|
||||
precache_file("gfx/palette.lmp");
|
||||
precache_file("gfx/colormap.lmp");
|
||||
|
||||
precache_file2("gfx/pop.lmp");
|
||||
|
||||
precache_file("gfx/complete.lmp");
|
||||
precache_file("gfx/inter.lmp");
|
||||
|
||||
precache_file("gfx/ranking.lmp");
|
||||
precache_file("gfx/vidmodes.lmp");
|
||||
precache_file("gfx/finale.lmp");
|
||||
precache_file("gfx/conback.lmp");
|
||||
precache_file("gfx/qplaque.lmp");
|
||||
|
||||
precache_file("gfx/menudot1.lmp");
|
||||
precache_file("gfx/menudot2.lmp");
|
||||
precache_file("gfx/menudot3.lmp");
|
||||
precache_file("gfx/menudot4.lmp");
|
||||
precache_file("gfx/menudot5.lmp");
|
||||
precache_file("gfx/menudot6.lmp");
|
||||
|
||||
precache_file("gfx/menuplyr.lmp");
|
||||
precache_file("gfx/bigbox.lmp");
|
||||
precache_file("gfx/dim_modm.lmp");
|
||||
precache_file("gfx/dim_drct.lmp");
|
||||
precache_file("gfx/dim_ipx.lmp");
|
||||
precache_file("gfx/dim_tcp.lmp");
|
||||
precache_file("gfx/dim_mult.lmp");
|
||||
precache_file("gfx/mainmenu.lmp");
|
||||
|
||||
precache_file("gfx/box_tl.lmp");
|
||||
precache_file("gfx/box_tm.lmp");
|
||||
precache_file("gfx/box_tr.lmp");
|
||||
|
||||
precache_file("gfx/box_ml.lmp");
|
||||
precache_file("gfx/box_mm.lmp");
|
||||
precache_file("gfx/box_mm2.lmp");
|
||||
precache_file("gfx/box_mr.lmp");
|
||||
|
||||
precache_file("gfx/box_bl.lmp");
|
||||
precache_file("gfx/box_bm.lmp");
|
||||
precache_file("gfx/box_br.lmp");
|
||||
|
||||
precache_file("gfx/sp_menu.lmp");
|
||||
precache_file("gfx/ttl_sgl.lmp");
|
||||
precache_file("gfx/ttl_main.lmp");
|
||||
precache_file("gfx/ttl_cstm.lmp");
|
||||
|
||||
precache_file("gfx/mp_menu.lmp");
|
||||
|
||||
precache_file("gfx/netmen1.lmp");
|
||||
precache_file("gfx/netmen2.lmp");
|
||||
precache_file("gfx/netmen3.lmp");
|
||||
precache_file("gfx/netmen4.lmp");
|
||||
precache_file("gfx/netmen5.lmp");
|
||||
|
||||
precache_file("gfx/sell.lmp");
|
||||
|
||||
precache_file("gfx/help0.lmp");
|
||||
precache_file("gfx/help1.lmp");
|
||||
precache_file("gfx/help2.lmp");
|
||||
precache_file("gfx/help3.lmp");
|
||||
precache_file("gfx/help4.lmp");
|
||||
precache_file("gfx/help5.lmp");
|
||||
|
||||
precache_file("gfx/pause.lmp");
|
||||
precache_file("gfx/loading.lmp");
|
||||
|
||||
precache_file("gfx/p_option.lmp");
|
||||
precache_file("gfx/p_load.lmp");
|
||||
precache_file("gfx/p_save.lmp");
|
||||
precache_file("gfx/p_multi.lmp");
|
||||
|
||||
// sounds loaded by C code
|
||||
precache_sound("misc/menu1.wav");
|
||||
precache_sound("misc/menu2.wav");
|
||||
precache_sound("misc/menu3.wav");
|
||||
|
||||
precache_sound("ambience/water1.wav");
|
||||
precache_sound("ambience/wind2.wav");
|
||||
|
||||
// shareware
|
||||
precache_file("maps/start.bsp");
|
||||
|
||||
precache_file("maps/e1m1.bsp");
|
||||
precache_file("maps/e1m2.bsp");
|
||||
precache_file("maps/e1m3.bsp");
|
||||
precache_file("maps/e1m4.bsp");
|
||||
precache_file("maps/e1m5.bsp");
|
||||
precache_file("maps/e1m6.bsp");
|
||||
precache_file("maps/e1m7.bsp");
|
||||
precache_file("maps/e1m8.bsp");
|
||||
|
||||
// registered
|
||||
precache_file2("gfx/pop.lmp");
|
||||
|
||||
precache_file2("maps/e2m1.bsp");
|
||||
precache_file2("maps/e2m2.bsp");
|
||||
precache_file2("maps/e2m3.bsp");
|
||||
precache_file2("maps/e2m4.bsp");
|
||||
precache_file2("maps/e2m5.bsp");
|
||||
precache_file2("maps/e2m6.bsp");
|
||||
precache_file2("maps/e2m7.bsp");
|
||||
|
||||
precache_file2("maps/e3m1.bsp");
|
||||
precache_file2("maps/e3m2.bsp");
|
||||
precache_file2("maps/e3m3.bsp");
|
||||
precache_file2("maps/e3m4.bsp");
|
||||
precache_file2("maps/e3m5.bsp");
|
||||
precache_file2("maps/e3m6.bsp");
|
||||
precache_file2("maps/e3m7.bsp");
|
||||
|
||||
precache_file2("maps/e4m1.bsp");
|
||||
precache_file2("maps/e4m2.bsp");
|
||||
precache_file2("maps/e4m3.bsp");
|
||||
precache_file2("maps/e4m4.bsp");
|
||||
precache_file2("maps/e4m5.bsp");
|
||||
precache_file2("maps/e4m6.bsp");
|
||||
precache_file2("maps/e4m7.bsp");
|
||||
precache_file2("maps/e4m8.bsp");
|
||||
|
||||
precache_file2("maps/end.bsp");
|
||||
|
||||
precache_file2("maps/dm1.bsp");
|
||||
precache_file2("maps/dm2.bsp");
|
||||
precache_file2("maps/dm3.bsp");
|
||||
precache_file2("maps/dm4.bsp");
|
||||
precache_file2("maps/dm5.bsp");
|
||||
precache_file2("maps/dm6.bsp");
|
||||
};
|
||||
|
||||
//=======================
|
||||
/*QUAKED worldspawn(0 0 0) ?
|
||||
Only used for the world entity.
|
||||
Set message to the level name.
|
||||
|
@ -162,7 +13,6 @@ World Types:
|
|||
1: metal
|
||||
2: base
|
||||
*/
|
||||
//=======================
|
||||
void() worldspawn = {
|
||||
lastspawn = world;
|
||||
InitBodyQue();
|
||||
|
|
Loading…
Reference in New Issue
Block a user