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No commits in common. "8a8b6c6cc1ca2c0cb5ac3497a5154d1d917e1cbe" and "fa8592e377014dcc435b299d8d59f2564882d95b" have entirely different histories.
8a8b6c6cc1
...
fa8592e377
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@ -1,14 +0,0 @@
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alias pronoun_none "impulse 20"
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alias pronoun_fae "impulse 21"
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alias pronoun_he "impulse 22"
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alias pronoun_it "impulse 23"
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alias pronoun_she "impulse 24"
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alias pronoun_they "impulse 25"
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alias pronoun_xey "impulse 26"
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alias pronoun_ze_hir "impulse 27"
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alias pronoun_ze_zir "impulse 28"
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echo "To change your pronouns in-game use one of the pronoun_ commands."
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echo "You can get a list by typing 'pronoun_' and pressing tab."
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// EOF
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6
quake.rc
6
quake.rc
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@ -1,6 +0,0 @@
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exec default.cfg
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exec default_sc.cfg
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exec config.cfg
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exec autoexec.cfg
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stuffcmds
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startdemos demo1 demo2 demo3
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57
source/ai.qc
57
source/ai.qc
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@ -101,31 +101,44 @@ void() HuntTarget = {
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};
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void() SightSound = {
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string snd;
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float rsnd;
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switch(self.classname) {
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case "monster_enforcer":
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switch(rint(random() * 3)) {
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case 0: snd = "enforcer/sight3.wav"; break;
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case 1: snd = "enforcer/sight1.wav"; break;
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case 2: snd = "enforcer/sight2.wav"; break;
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case 3: snd = "enforcer/sight4.wav"; break;
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if(self.classname == "monster_ogre") {
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sound(self, CHAN_VOICE, "ogre/ogwake.wav", 1, ATTN_NORM);
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} else if(self.classname == "monster_knight") {
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sound(self, CHAN_VOICE, "knight/ksight.wav", 1, ATTN_NORM);
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} else if(self.classname == "monster_shambler") {
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sound(self, CHAN_VOICE, "shambler/ssight.wav", 1, ATTN_NORM);
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} else if(self.classname == "monster_demon1") {
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sound(self, CHAN_VOICE, "demon/sight2.wav", 1, ATTN_NORM);
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} else if(self.classname == "monster_wizard") {
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sound(self, CHAN_VOICE, "wizard/wsight.wav", 1, ATTN_NORM);
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} else if(self.classname == "monster_zombie") {
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sound(self, CHAN_VOICE, "zombie/z_idle.wav", 1, ATTN_NORM);
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} else if(self.classname == "monster_dog") {
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sound(self, CHAN_VOICE, "dog/dsight.wav", 1, ATTN_NORM);
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} else if(self.classname == "monster_hell_knight") {
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sound(self, CHAN_VOICE, "hknight/sight1.wav", 1, ATTN_NORM);
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} else if(self.classname == "monster_tarbaby") {
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sound(self, CHAN_VOICE, "blob/sight1.wav", 1, ATTN_NORM);
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} else if(self.classname == "monster_vomit") {
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sound(self, CHAN_VOICE, "vomitus/v_sight1.wav", 1, ATTN_NORM);
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} else if(self.classname == "monster_enforcer") {
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rsnd = rint(random() * 3);
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if(rsnd == 1) {
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sound(self, CHAN_VOICE, "enforcer/sight1.wav", 1, ATTN_NORM);
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} else if(rsnd == 2) {
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sound(self, CHAN_VOICE, "enforcer/sight2.wav", 1, ATTN_NORM);
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} else if(rsnd == 0) {
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sound(self, CHAN_VOICE, "enforcer/sight3.wav", 1, ATTN_NORM);
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} else {
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sound(self, CHAN_VOICE, "enforcer/sight4.wav", 1, ATTN_NORM);
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}
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break;
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case "monster_army": snd = "soldier/sight1.wav"; break;
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case "monster_demon1": snd = "demon/sight2.wav"; break;
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case "monster_dog": snd = "dog/dsight.wav"; break;
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case "monster_hell_knight": snd = "hknight/sight1.wav"; break;
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case "monster_knight": snd = "knight/ksight.wav"; break;
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case "monster_ogre": snd = "ogre/ogwake.wav"; break;
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case "monster_shalrath": snd = "shalrath/sight.wav"; break;
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case "monster_shambler": snd = "shambler/ssight.wav"; break;
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case "monster_tarbaby": snd = "blob/sight1.wav"; break;
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case "monster_wizard": snd = "wizard/wsight.wav"; break;
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case "monster_zombie": snd = "zombie/z_idle.wav"; break;
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} else if(self.classname == "monster_army") {
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sound(self, CHAN_VOICE, "soldier/sight1.wav", 1, ATTN_NORM);
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} else if(self.classname == "monster_shalrath") {
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sound(self, CHAN_VOICE, "shalrath/sight.wav", 1, ATTN_NORM);
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}
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sound(self, CHAN_VOICE, snd, 1, ATTN_NORM);
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};
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void() FoundTarget = {
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300
source/client.qc
300
source/client.qc
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@ -44,7 +44,6 @@ void() SetChangeParms = {
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parm7 = self.ammo_cells;
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parm8 = self.weapon;
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parm9 = self.armortype * 100;
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parm10 = self.pronoun;
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};
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void() SetNewParms = {
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@ -75,7 +74,6 @@ void() DecodeLevelParms = {
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self.ammo_cells = parm7;
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self.weapon = parm8;
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self.armortype = parm9 * 0.01;
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self.pronoun = parm10;
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};
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/*
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@ -261,7 +259,8 @@ void() changelevel_touch = {
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}
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if(coop || deathmatch) {
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bprint(other.netname, " exited the level\n");
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bprint(other.netname);
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bprint(" exited the level\n");
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}
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nextmap = self.map;
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@ -324,6 +323,22 @@ void() respawn = {
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}
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};
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/*
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============
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ClientKill
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Player entered the suicide command
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============
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*/
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void() ClientKill = {
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bprint(self.netname);
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bprint(" suicides\n");
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set_suicide_frame();
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self.modelindex = modelindex_player;
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self.frags = self.frags - 2; // extra penalty
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respawn();
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};
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float(vector v) CheckSpawnPoint = {
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return FALSE;
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};
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@ -1006,7 +1021,8 @@ called when a player connects to a server
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============
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*/
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void() ClientConnect = {
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bprint(self.netname, " entered the game\n");
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bprint(self.netname);
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bprint(" entered the game\n");
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// a client connecting during an intermission can cause problems
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if(intermission_running) {
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@ -1029,105 +1045,19 @@ void() ClientDisconnect = {
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// since they aren't *really* leaving
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// let everyone else know
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bprint(self.netname, " left the game with ", ftos(self.frags), " frags\n");
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bprint(self.netname);
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bprint(" left the game with ");
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bprint(ftos(self.frags));
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bprint(" frags\n");
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sound(self, CHAN_BODY, "player/tornoff2.wav", 1, ATTN_NONE);
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set_suicide_frame();
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};
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void() cheat = {
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if(deathmatch || coop) {
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return;
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}
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self.ammo_rockets = 100;
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self.ammo_nails = 200;
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self.ammo_shells = 100;
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self.ammo_cells = 200;
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self.items |= IT_AXE |
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IT_SHOTGUN |
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IT_SUPER_SHOTGUN |
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IT_NAILGUN |
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IT_SUPER_NAILGUN |
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IT_GRENADE_LAUNCHER |
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IT_ROCKET_LAUNCHER |
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IT_LIGHTNING |
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IT_KEY1 | IT_KEY2;
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self.weapon = IT_ROCKET_LAUNCHER;
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W_SetCurrentAmmo();
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};
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void() cheat_quad = {
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if(deathmatch || coop) {
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return;
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}
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self.super_time = 1;
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self.super_damage_finished = time + 30;
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self.items = self.items | IT_QUAD;
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};
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string(float pro) pronoun_subject = {
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switch(pro) {
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case PRO_NONE: return "none";
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case PRO_FAE: return "fae";
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case PRO_HE: return "he";
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case PRO_IT: return "it";
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case PRO_SHE: return "she";
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case PRO_THEY: return "they";
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case PRO_XEY: return "xey";
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case PRO_ZE_H: return "ze";
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case PRO_ZE_Z: return "ze";
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default: return "unknown";
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}
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};
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string(float pro) pronoun_possessive = {
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switch(pro) {
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case PRO_NONE: return "none";
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case PRO_FAE: return "faer";
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case PRO_HE: return "his";
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case PRO_IT: return "its";
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case PRO_SHE: return "her";
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case PRO_THEY: return "their";
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case PRO_XEY: return "xyr";
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case PRO_ZE_H: return "hir";
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case PRO_ZE_Z: return "zir";
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default: return "unknown";
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}
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};
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void(float pro) change_pronoun = {
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pro = minmax(pro, PRO_NONE, PRO_MAX - 1);
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self.pronoun = pro;
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sprint(self, "pronoun set to ",
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pronoun_subject(pro), "/",
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pronoun_possessive(pro), "\n");
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};
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void() ImpulseCommands = {
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if(self.impulse >= 1 && self.impulse <= 8) {
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W_ChangeWeapon(self.impulse);
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} else if(self.impulse >= 20 && self.impulse < 40) {
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change_pronoun(self.impulse - 20);
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} else {
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switch(self.impulse) {
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case 9: cheat(); break;
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case 10: W_CycleWeapon(); break;
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case 11: cheat_quad(); break;
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case 12: W_CycleWeaponReverse(); break;
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}
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}
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self.impulse = 0;
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};
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float(entity targ, entity attacker) obit_teledeath = {
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attacker.owner.frags = attacker.owner.frags + 1;
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bprint(" was telefragged by ", attacker.owner.netname, "\n");
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bprint(" was telefragged by ");
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bprint(attacker.owner.netname);
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bprint("\n");
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return TRUE;
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};
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|
@ -1141,15 +1071,12 @@ float(entity targ, entity attacker) obit_suicide = {
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targ.frags = targ.frags - 1;
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if(targ.weapon == IT_LIGHTNING && targ.waterlevel > 1) {
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bprint(" discharges into the water\n");
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bprint(" discharges into the water.\n");
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} else if(targ.weapon == IT_GRENADE_LAUNCHER) {
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bprint(" tries to put the pin back in\n");
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} else {
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bprint(" becomes bored with ");
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if(targ.pronoun != PRO_NONE) {
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bprint(pronoun_possessive(targ.pronoun), " ");
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||||
}
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bprint("life\n");
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// FIXME
|
||||
bprint(" becomes bored with life\n");
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||||
}
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||||
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||||
return TRUE;
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||||
|
@ -1164,13 +1091,8 @@ float(entity targ, entity attacker) obit_teamkill = {
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|||
if(rnum < 0.25) {
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bprint(" mows down a teammate\n");
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||||
} else if(rnum < 0.50) {
|
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if(attacker.pronoun == PRO_NONE) {
|
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bprint(" needs new glasses\n");
|
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} else {
|
||||
bprint(" checks ",
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pronoun_possessive(attacker.pronoun),
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" glasses\n");
|
||||
}
|
||||
// FIXME
|
||||
bprint(" checks his glasses\n");
|
||||
} else if(rnum < 0.75) {
|
||||
bprint(" gets a frag for the other team\n");
|
||||
} else {
|
||||
|
@ -1227,12 +1149,16 @@ float(entity targ, entity attacker) obit_pkill = {
|
|||
if(attacker.waterlevel > 1) {
|
||||
deathstring2 = "'s discharge\n";
|
||||
} else {
|
||||
deathstring2 = "'s hot lightning injection\n";
|
||||
// FIXME
|
||||
deathstring2 = "'s shaft\n";
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
bprint(targ.netname, deathstring, attacker.netname, deathstring2);
|
||||
bprint(targ.netname);
|
||||
bprint(deathstring);
|
||||
bprint(attacker.netname);
|
||||
bprint(deathstring2);
|
||||
|
||||
return TRUE;
|
||||
};
|
||||
|
@ -1240,110 +1166,35 @@ float(entity targ, entity attacker) obit_pkill = {
|
|||
float(entity targ, entity attacker) obit_monster = {
|
||||
switch(attacker.classname) {
|
||||
case "monster_army":
|
||||
if(random() < 0.5) {
|
||||
bprint(" was shot by a Grunt\n");
|
||||
} else {
|
||||
bprint(" was blasted by a Grunt\n");
|
||||
}
|
||||
break;
|
||||
bprint(" was shot by a Grunt\n"); break;
|
||||
case "monster_demon1":
|
||||
if(targ.pronoun == PRO_NONE) {
|
||||
bprint(" had a Fiend lobotomy\n");
|
||||
} else {
|
||||
bprint(" had ",
|
||||
pronoun_possessive(targ.pronoun),
|
||||
" head ripped off by a Fiend\n");
|
||||
}
|
||||
break;
|
||||
bprint(" was eviscerated by a Fiend\n"); break;
|
||||
case "monster_dog":
|
||||
if(random() < 0.5) {
|
||||
bprint(" was eaten by a Rottweiler\n");
|
||||
} else {
|
||||
bprint(" was mauled by a Rottweiler\n");
|
||||
}
|
||||
break;
|
||||
bprint(" was mauled by a Rottweiler\n"); break;
|
||||
case "monster_enforcer":
|
||||
if(random() < 0.5) {
|
||||
bprint(" was lazed by an Enforcer\n");
|
||||
} else {
|
||||
bprint(" stood in an Enforcer's way\n");
|
||||
}
|
||||
break;
|
||||
bprint(" was blasted by an Enforcer\n"); break;
|
||||
case "monster_fish":
|
||||
if(targ.pronoun == PRO_NONE || random() < 0.5) {
|
||||
bprint(" was fed to a Rotfish\n");
|
||||
} else {
|
||||
bprint(" enjoys ",
|
||||
pronoun_possessive(targ.pronoun),
|
||||
" new life under the sea\n");
|
||||
}
|
||||
break;
|
||||
bprint(" was fed to the Rotfish\n"); break;
|
||||
case "monster_hell_knight":
|
||||
if(random() < 0.5) {
|
||||
bprint(" was killed to death by a Death Knight\n");
|
||||
} else {
|
||||
bprint(" was slain by a Death Knight\n");
|
||||
}
|
||||
break;
|
||||
bprint(" was slain by a Death Knight\n"); break;
|
||||
case "monster_knight":
|
||||
if(random() < 0.1) {
|
||||
bprint(" was enamored by the Knight's intricate animations\n");
|
||||
} else {
|
||||
bprint(" was slashed by a Knight\n");
|
||||
}
|
||||
break;
|
||||
bprint(" was slashed by a Knight\n"); break;
|
||||
case "monster_ogre":
|
||||
if(random() < 0.05) {
|
||||
bprint(" knows that it's all Ogre now\n");
|
||||
} else {
|
||||
bprint(" was destroyed by an Ogre\n");
|
||||
}
|
||||
break;
|
||||
bprint(" was destroyed by an Ogre\n"); break;
|
||||
case "monster_oldone":
|
||||
if(targ.pronoun == PRO_NONE) {
|
||||
bprint(" became one with Shub-Niggurath\n");
|
||||
} else {
|
||||
bprint(" accepted ", pronoun_possessive(targ.pronoun), " fate\n");
|
||||
}
|
||||
break;
|
||||
bprint(" became one with Shub-Niggurath\n"); break;
|
||||
case "monster_shalrath":
|
||||
if(random() < 0.5) {
|
||||
bprint(" was merged with a Shalrath\n");
|
||||
} else {
|
||||
bprint(" couldn't evade the Vore\n");
|
||||
}
|
||||
break;
|
||||
bprint(" was exploded by a Vore\n"); break;
|
||||
case "monster_shambler":
|
||||
if(random() < 0.5) {
|
||||
bprint(" was Shambled off this mortal coil\n");
|
||||
} else {
|
||||
bprint(" was fried by a Shambler\n");
|
||||
}
|
||||
break;
|
||||
bprint(" was smashed by a Shambler\n"); break;
|
||||
case "monster_tarbaby":
|
||||
if(random() < 0.5) {
|
||||
bprint(" was consumed by the Spawn\n");
|
||||
} else {
|
||||
bprint(" found ",
|
||||
pronoun_possessive(targ.pronoun),
|
||||
" place with the Spawn\n");
|
||||
}
|
||||
break;
|
||||
bprint(" was slimed by a Spawn\n"); break;
|
||||
case "monster_vomit":
|
||||
bprint(" was vomited on by a Vomitus\n"); break;
|
||||
case "monster_wizard":
|
||||
if(random() < 0.5) {
|
||||
bprint(" wasn't ready for the Wizard\n");
|
||||
} else {
|
||||
bprint(" was scragged by a Scrag\n");
|
||||
}
|
||||
break;
|
||||
bprint(" was scragged by a Scrag\n"); break;
|
||||
case "monster_zombie":
|
||||
if(random() < 0.05) {
|
||||
bprint(". You are the demons\nAnd then ",
|
||||
targ.netname, " was a zombie.");
|
||||
} else {
|
||||
bprint(" joins the Zombies\n");
|
||||
}
|
||||
break;
|
||||
bprint(" joins the Zombies\n"); break;
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -1354,11 +1205,8 @@ float(entity targ, entity attacker) obit_monster = {
|
|||
float(entity targ, entity attacker) obit_falling = {
|
||||
if(targ.deathtype == "falling") {
|
||||
targ.deathtype = "";
|
||||
if(targ.pronoun == PRO_NONE) {
|
||||
bprint(" hit the ground too hard\n");
|
||||
} else {
|
||||
bprint(" fell to ", pronoun_possessive(targ.pronoun), " death\n");
|
||||
}
|
||||
// FIXME
|
||||
bprint(" fell to his death\n");
|
||||
return TRUE;
|
||||
} else {
|
||||
return FALSE;
|
||||
|
@ -1367,24 +1215,22 @@ float(entity targ, entity attacker) obit_falling = {
|
|||
|
||||
float(entity targ, entity attacker) obit_water = {
|
||||
switch(targ.watertype) {
|
||||
case CONTENT_SKY:
|
||||
bprint(" tried to buy the sky and sell the sky\n");
|
||||
break;
|
||||
case CONTENT_WATER:
|
||||
case -3:
|
||||
if(random() < 0.5) {
|
||||
bprint(" sleeps with the fishes\n");
|
||||
} else {
|
||||
bprint(" was quite thirsty\n");
|
||||
// FIXME
|
||||
bprint(" sucks it down\n");
|
||||
}
|
||||
break;
|
||||
case CONTENT_SLIME:
|
||||
case -4:
|
||||
if(random() < 0.5) {
|
||||
bprint(" gulped a load of slime\n");
|
||||
} else {
|
||||
bprint(" can't exist on slime alone\n");
|
||||
}
|
||||
break;
|
||||
case CONTENT_LAVA:
|
||||
case -5:
|
||||
if(targ.health < -15) {
|
||||
bprint(" burst into flames\n");
|
||||
} else if(random() < 0.5) {
|
||||
|
@ -1410,14 +1256,7 @@ float(entity targ, entity attacker) obit_trap = {
|
|||
case "fireball":
|
||||
bprint(" ate a lavaball\n"); break;
|
||||
case "trigger_changelevel":
|
||||
if(targ.pronoun == PRO_NONE) {
|
||||
bprint(" tried to leave\n");
|
||||
} else {
|
||||
bprint(" tried to leave, but ",
|
||||
pronoun_subject(targ.pronoun),
|
||||
" failed\n");
|
||||
}
|
||||
break;
|
||||
bprint(" tried to leave\n"); break;
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -1482,18 +1321,3 @@ void(entity targ, entity attacker) ClientObituary = {
|
|||
bprint(" died\n");
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
============
|
||||
ClientKill
|
||||
|
||||
Player entered the suicide command
|
||||
============
|
||||
*/
|
||||
void() ClientKill = {
|
||||
self.frags = self.frags - 1; // extra penalty
|
||||
ClientObituary(self, self);
|
||||
set_suicide_frame();
|
||||
self.modelindex = modelindex_player;
|
||||
respawn();
|
||||
};
|
||||
|
|
|
@ -4,24 +4,17 @@ float() crandom = {
|
|||
return 2 * (random() - 0.5);
|
||||
};
|
||||
|
||||
float(float x, float y) max = {
|
||||
return x < y ? y : x;
|
||||
};
|
||||
/*
|
||||
=============
|
||||
range
|
||||
|
||||
float(float x, float y) min = {
|
||||
return x < y ? x : y;
|
||||
};
|
||||
|
||||
float(float x, float mi, float ma) minmax = {
|
||||
return min(max(x, mi), ma);
|
||||
};
|
||||
|
||||
/* returns the range catagorization of an entity reletive to self
|
||||
* 0 melee range, will become hostile even if back is turned
|
||||
* 1 visibility and infront, or visibility and show hostile
|
||||
* 2 infront and show hostile
|
||||
* 3 only triggered by damage
|
||||
*/
|
||||
returns the range catagorization of an entity reletive to self
|
||||
0 melee range, will become hostile even if back is turned
|
||||
1 visibility and infront, or visibility and show hostile
|
||||
2 infront and show hostile
|
||||
3 only triggered by damage
|
||||
=============
|
||||
*/
|
||||
float(entity targ) range = {
|
||||
vector spot1, spot2;
|
||||
float r;
|
||||
|
@ -41,7 +34,13 @@ float(entity targ) range = {
|
|||
return RANGE_FAR;
|
||||
};
|
||||
|
||||
// returns 1 if the entity is visible to self, even if not infront()
|
||||
/*
|
||||
=============
|
||||
visible
|
||||
|
||||
returns 1 if the entity is visible to self, even if not infront()
|
||||
=============
|
||||
*/
|
||||
float(entity targ) visible = {
|
||||
vector spot1, spot2;
|
||||
|
||||
|
@ -59,7 +58,13 @@ float(entity targ) visible = {
|
|||
return FALSE;
|
||||
};
|
||||
|
||||
// returns 1 if the entity is in front(in sight) of self
|
||||
/*
|
||||
=============
|
||||
infront
|
||||
|
||||
returns 1 if the entity is in front(in sight) of self
|
||||
=============
|
||||
*/
|
||||
float(entity targ) infront = {
|
||||
vector vec;
|
||||
float dot;
|
||||
|
|
|
@ -218,7 +218,7 @@ void(entity client, string s) stuffcmd = #21;
|
|||
entity(vector org, float rad) findradius = #22;
|
||||
void(string... s) bprint = #23;
|
||||
void(entity client, string... s) sprint = #24;
|
||||
void(string... s) dprint = #25;
|
||||
void(string s) dprint = #25;
|
||||
string(float f) ftos = #26;
|
||||
string(vector v) vtos = #27;
|
||||
void() coredump = #28; // prints all edicts
|
||||
|
@ -473,22 +473,6 @@ enum {
|
|||
WORLD_METAL,
|
||||
WORLD_BASE,
|
||||
};
|
||||
|
||||
enum {
|
||||
PRO_NONE,
|
||||
|
||||
// alphabetically sorted, based on pronoun.is and what i've seen used
|
||||
PRO_FAE,
|
||||
PRO_HE,
|
||||
PRO_IT,
|
||||
PRO_SHE,
|
||||
PRO_THEY,
|
||||
PRO_XEY,
|
||||
PRO_ZE_H,
|
||||
PRO_ZE_Z,
|
||||
|
||||
PRO_MAX,
|
||||
};
|
||||
#pragma noref 0
|
||||
|
||||
// globals -------------------------------------------------------------------|
|
||||
|
@ -648,9 +632,6 @@ float sight_entity_time;
|
|||
|
||||
.float healamount, healtype;
|
||||
|
||||
// super co-op additions
|
||||
.float pronoun;
|
||||
|
||||
// functions -----------------------------------------------------------------|
|
||||
|
||||
// subs.qc
|
||||
|
@ -675,9 +656,6 @@ void(entity targ, entity inflictor, entity attacker, float damage) T_Damage;
|
|||
void(entity targ, entity inflictor, entity attacker, float damage) T_Damage;
|
||||
|
||||
// weapons.qc
|
||||
void(float wep) W_ChangeWeapon;
|
||||
void() W_CycleWeaponReverse;
|
||||
void() W_CycleWeapon;
|
||||
void() W_FireAxe;
|
||||
void() W_FireShotgun;
|
||||
void() W_FireSuperShotgun;
|
||||
|
@ -690,10 +668,6 @@ float() W_BestWeapon;
|
|||
void() W_SetCurrentAmmo;
|
||||
void() W_WeaponFrame;
|
||||
|
||||
// items.qc
|
||||
string() Key1Name;
|
||||
string() Key2Name;
|
||||
|
||||
void() army_fire;
|
||||
|
||||
float() DemonCheckAttack;
|
||||
|
|
|
@ -52,7 +52,9 @@ void() SUB_regen = {
|
|||
prints a warning message when spawned
|
||||
*/
|
||||
void() noclass = {
|
||||
dprint("noclass spawned at", vtos(self.origin), "\n");
|
||||
dprint("noclass spawned at");
|
||||
dprint(vtos(self.origin));
|
||||
dprint("\n");
|
||||
remove(self);
|
||||
};
|
||||
|
||||
|
@ -76,7 +78,9 @@ void() PlaceItem = {
|
|||
self.origin_z = self.origin_z + 6;
|
||||
oldz = self.origin_z;
|
||||
if(!droptofloor()) {
|
||||
dprint("Bonus item fell out of level at ", vtos(self.origin), "\n");
|
||||
dprint("Bonus item fell out of level at ");
|
||||
dprint(vtos(self.origin));
|
||||
dprint("\n");
|
||||
remove(self);
|
||||
return;
|
||||
}
|
||||
|
@ -170,6 +174,7 @@ void() item_health = {
|
|||
|
||||
void() health_touch = {
|
||||
float amount;
|
||||
string s;
|
||||
|
||||
if(other.classname != "player") {
|
||||
return;
|
||||
|
@ -188,7 +193,10 @@ void() health_touch = {
|
|||
}
|
||||
}
|
||||
|
||||
sprint(other, "You receive ", ftos(self.healamount), " health\n");
|
||||
sprint(other, "You receive ");
|
||||
s = ftos(self.healamount);
|
||||
sprint(other, s);
|
||||
sprint(other, " health\n");
|
||||
|
||||
// health touch sound
|
||||
sound(other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
|
||||
|
@ -466,7 +474,9 @@ void() weapon_touch = {
|
|||
objerror("weapon_touch: unknown classname");
|
||||
}
|
||||
|
||||
sprint(other, "You got the ", self.netname, "\n");
|
||||
sprint(other, "You got the ");
|
||||
sprint(other, self.netname);
|
||||
sprint(other, "\n");
|
||||
// weapon touch sound
|
||||
sound(other, CHAN_ITEM, "weapons/pkup.wav", 1, ATTN_NORM);
|
||||
stuffcmd(other, "bf\n");
|
||||
|
@ -647,7 +657,9 @@ void() ammo_touch = {
|
|||
|
||||
bound_other_ammo();
|
||||
|
||||
sprint(other, "You got the ", self.netname, "\n");
|
||||
sprint(other, "You got the ");
|
||||
sprint(other, self.netname);
|
||||
sprint(other, "\n");
|
||||
// ammo touch sound
|
||||
sound(other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
|
||||
stuffcmd(other, "bf\n");
|
||||
|
@ -855,7 +867,9 @@ void() key_touch = {
|
|||
return;
|
||||
}
|
||||
|
||||
sprint(other, "You got the ", self.netname, "\n");
|
||||
sprint(other, "You got the ");
|
||||
sprint(other, self.netname);
|
||||
sprint(other, "\n");
|
||||
|
||||
sound(other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
|
||||
stuffcmd(other, "bf\n");
|
||||
|
@ -1044,7 +1058,9 @@ void() powerup_touch = {
|
|||
return;
|
||||
}
|
||||
|
||||
sprint(other, "You got the ", self.netname, "\n");
|
||||
sprint(other, "You got the ");
|
||||
sprint(other, self.netname);
|
||||
sprint(other, "\n");
|
||||
|
||||
if(deathmatch) {
|
||||
self.mdl = self.model;
|
||||
|
@ -1174,6 +1190,7 @@ PLAYER BACKPACKS
|
|||
*/
|
||||
|
||||
void() BackpackTouch = {
|
||||
string s;
|
||||
float best, old, new;
|
||||
entity stemp;
|
||||
float acount;
|
||||
|
@ -1187,7 +1204,8 @@ void() BackpackTouch = {
|
|||
|
||||
if(self.weapon && (other.items & self.weapon) == 0) {
|
||||
acount = 1;
|
||||
sprint(other, "the ", self.netname);
|
||||
sprint(other, "the ");
|
||||
sprint(other, self.netname);
|
||||
}
|
||||
|
||||
// if the player was using their best weapon, change up to the new one if better
|
||||
|
@ -1216,28 +1234,36 @@ void() BackpackTouch = {
|
|||
sprint(other, ", ");
|
||||
}
|
||||
acount = 1;
|
||||
sprint(other, ftos(self.ammo_shells), " shells");
|
||||
s = ftos(self.ammo_shells);
|
||||
sprint(other, s);
|
||||
sprint(other, " shells");
|
||||
}
|
||||
if(self.ammo_nails) {
|
||||
if(acount) {
|
||||
sprint(other, ", ");
|
||||
}
|
||||
acount = 1;
|
||||
sprint(other, ftos(self.ammo_nails), " nails");
|
||||
s = ftos(self.ammo_nails);
|
||||
sprint(other, s);
|
||||
sprint(other, " nails");
|
||||
}
|
||||
if(self.ammo_rockets) {
|
||||
if(acount) {
|
||||
sprint(other, ", ");
|
||||
}
|
||||
acount = 1;
|
||||
sprint(other, ftos(self.ammo_rockets), " rockets");
|
||||
s = ftos(self.ammo_rockets);
|
||||
sprint(other, s);
|
||||
sprint(other, " rockets");
|
||||
}
|
||||
if(self.ammo_cells) {
|
||||
if(acount) {
|
||||
sprint(other, ", ");
|
||||
}
|
||||
acount = 1;
|
||||
sprint(other, ftos(self.ammo_cells), " cells");
|
||||
s = ftos(self.ammo_cells);
|
||||
sprint(other, s);
|
||||
sprint(other, " cells");
|
||||
}
|
||||
if(self.items & IT_KEY1) {
|
||||
if(acount) {
|
||||
|
|
|
@ -226,7 +226,9 @@ void() misc_explobox = {
|
|||
oldz = self.origin_z;
|
||||
droptofloor();
|
||||
if(oldz - self.origin_z > 250) {
|
||||
dprint("item fell out of level at ", vtos(self.origin), "\n");
|
||||
dprint("item fell out of level at ");
|
||||
dprint(vtos(self.origin));
|
||||
dprint("\n");
|
||||
remove(self);
|
||||
}
|
||||
};
|
||||
|
@ -253,7 +255,9 @@ void() misc_explobox2 = {
|
|||
oldz = self.origin_z;
|
||||
droptofloor();
|
||||
if(oldz - self.origin_z > 250) {
|
||||
dprint("item fell out of level at ", vtos(self.origin), "\n");
|
||||
dprint("item fell out of level at ");
|
||||
dprint(vtos(self.origin));
|
||||
dprint("\n");
|
||||
remove(self);
|
||||
}
|
||||
};
|
||||
|
|
|
@ -80,7 +80,9 @@ void() walkmonster_start_go = {
|
|||
droptofloor();
|
||||
|
||||
if(!walkmove(0, 0)) {
|
||||
dprint("walkmonster in wall at: ", vtos(self.origin), "\n");
|
||||
dprint("walkmonster in wall at: ");
|
||||
dprint(vtos(self.origin));
|
||||
dprint("\n");
|
||||
}
|
||||
|
||||
self.takedamage = DAMAGE_AIM;
|
||||
|
@ -98,7 +100,9 @@ void() walkmonster_start_go = {
|
|||
self.goalentity = self.movetarget = find(world, targetname, self.target);
|
||||
self.ideal_yaw = vectoyaw(self.goalentity.origin - self.origin);
|
||||
if(!self.movetarget) {
|
||||
dprint("Monster can't find target at ", vtos(self.origin), "\n");
|
||||
dprint("Monster can't find target at ");
|
||||
dprint(vtos(self.origin));
|
||||
dprint("\n");
|
||||
}
|
||||
// this used to be an objerror
|
||||
if(self.movetarget.classname == "path_corner") {
|
||||
|
@ -139,13 +143,17 @@ void() flymonster_start_go = {
|
|||
self.flags = self.flags | FL_MONSTER;
|
||||
|
||||
if(!walkmove(0, 0)) {
|
||||
dprint("flymonster in wall at: ", vtos(self.origin), "\n");
|
||||
dprint("flymonster in wall at: ");
|
||||
dprint(vtos(self.origin));
|
||||
dprint("\n");
|
||||
}
|
||||
|
||||
if(self.target) {
|
||||
self.goalentity = self.movetarget = find(world, targetname, self.target);
|
||||
if(!self.movetarget) {
|
||||
dprint("Monster can't find target at ", vtos(self.origin), "\n");
|
||||
dprint("Monster can't find target at ");
|
||||
dprint(vtos(self.origin));
|
||||
dprint("\n");
|
||||
}
|
||||
// this used to be an objerror
|
||||
if(self.movetarget.classname == "path_corner") {
|
||||
|
@ -189,7 +197,9 @@ void() swimmonster_start_go = {
|
|||
if(self.target) {
|
||||
self.goalentity = self.movetarget = find(world, targetname, self.target);
|
||||
if(!self.movetarget) {
|
||||
dprint("Monster can't find target at ", vtos(self.origin), "\n");
|
||||
dprint("Monster can't find target at ");
|
||||
dprint(vtos(self.origin));
|
||||
dprint("\n");
|
||||
}
|
||||
// this used to be an objerror
|
||||
self.ideal_yaw = vectoyaw(self.goalentity.origin - self.origin);
|
||||
|
|
|
@ -830,60 +830,53 @@ W_ChangeWeapon
|
|||
|
||||
============
|
||||
*/
|
||||
void(float wep) W_ChangeWeapon = {
|
||||
void() W_ChangeWeapon = {
|
||||
float it, am, fl;
|
||||
|
||||
it = self.items;
|
||||
am = 0;
|
||||
|
||||
switch(wep) {
|
||||
case 1:
|
||||
if(self.impulse == 1) {
|
||||
fl = IT_AXE;
|
||||
break;
|
||||
case 2:
|
||||
} else if(self.impulse == 2) {
|
||||
fl = IT_SHOTGUN;
|
||||
if(self.ammo_shells < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
} else if(self.impulse == 3) {
|
||||
fl = IT_SUPER_SHOTGUN;
|
||||
if(self.ammo_shells < 2) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
} else if(self.impulse == 4) {
|
||||
fl = IT_NAILGUN;
|
||||
if(self.ammo_nails < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
} else if(self.impulse == 5) {
|
||||
fl = IT_SUPER_NAILGUN;
|
||||
if(self.ammo_nails < 2) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
} else if(self.impulse == 6) {
|
||||
fl = IT_GRENADE_LAUNCHER;
|
||||
if(self.ammo_rockets < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
} else if(self.impulse == 7) {
|
||||
fl = IT_ROCKET_LAUNCHER;
|
||||
if(self.ammo_rockets < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
} else if(self.impulse == 8) {
|
||||
fl = IT_LIGHTNING;
|
||||
if(self.ammo_cells < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
self.impulse = 0;
|
||||
|
||||
if(!(self.items & fl)) {
|
||||
// don't have the weapon or the ammo
|
||||
sprint(self, "no weapon.\n");
|
||||
|
@ -896,71 +889,96 @@ void(float wep) W_ChangeWeapon = {
|
|||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// set weapon, set ammo
|
||||
//
|
||||
self.weapon = fl;
|
||||
W_SetCurrentAmmo();
|
||||
};
|
||||
|
||||
/*
|
||||
============
|
||||
W_CycleWeapon
|
||||
CheatCommand
|
||||
============
|
||||
*/
|
||||
void() CheatCommand = {
|
||||
if(deathmatch || coop) {
|
||||
return;
|
||||
}
|
||||
|
||||
self.ammo_rockets = 100;
|
||||
self.ammo_nails = 200;
|
||||
self.ammo_shells = 100;
|
||||
self.items = self.items |
|
||||
IT_AXE |
|
||||
IT_SHOTGUN |
|
||||
IT_SUPER_SHOTGUN |
|
||||
IT_NAILGUN |
|
||||
IT_SUPER_NAILGUN |
|
||||
IT_GRENADE_LAUNCHER |
|
||||
IT_ROCKET_LAUNCHER |
|
||||
IT_KEY1 | IT_KEY2;
|
||||
|
||||
self.ammo_cells = 200;
|
||||
self.items = self.items | IT_LIGHTNING;
|
||||
|
||||
self.weapon = IT_ROCKET_LAUNCHER;
|
||||
self.impulse = 0;
|
||||
W_SetCurrentAmmo();
|
||||
};
|
||||
|
||||
/*
|
||||
============
|
||||
CycleWeaponCommand
|
||||
|
||||
Go to the next weapon with ammo
|
||||
============
|
||||
*/
|
||||
void() W_CycleWeapon = {
|
||||
void() CycleWeaponCommand = {
|
||||
float it, am;
|
||||
|
||||
it = self.items;
|
||||
self.impulse = 0;
|
||||
|
||||
for(;;) {
|
||||
am = 0;
|
||||
switch(self.weapon) {
|
||||
case IT_LIGHTNING:
|
||||
if(self.weapon == IT_LIGHTNING) {
|
||||
self.weapon = IT_AXE;
|
||||
break;
|
||||
case IT_AXE:
|
||||
} else if(self.weapon == IT_AXE) {
|
||||
self.weapon = IT_SHOTGUN;
|
||||
if(self.ammo_shells < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case IT_SHOTGUN:
|
||||
} else if(self.weapon == IT_SHOTGUN) {
|
||||
self.weapon = IT_SUPER_SHOTGUN;
|
||||
if(self.ammo_shells < 2) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case IT_SUPER_SHOTGUN:
|
||||
} else if(self.weapon == IT_SUPER_SHOTGUN) {
|
||||
self.weapon = IT_NAILGUN;
|
||||
if(self.ammo_nails < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case IT_NAILGUN:
|
||||
} else if(self.weapon == IT_NAILGUN) {
|
||||
self.weapon = IT_SUPER_NAILGUN;
|
||||
if(self.ammo_nails < 2) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case IT_SUPER_NAILGUN:
|
||||
} else if(self.weapon == IT_SUPER_NAILGUN) {
|
||||
self.weapon = IT_GRENADE_LAUNCHER;
|
||||
if(self.ammo_rockets < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case IT_GRENADE_LAUNCHER:
|
||||
} else if(self.weapon == IT_GRENADE_LAUNCHER) {
|
||||
self.weapon = IT_ROCKET_LAUNCHER;
|
||||
if(self.ammo_rockets < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case IT_ROCKET_LAUNCHER:
|
||||
} else if(self.weapon == IT_ROCKET_LAUNCHER) {
|
||||
self.weapon = IT_LIGHTNING;
|
||||
if(self.ammo_cells < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if((it & self.weapon) && am == 0) {
|
||||
W_SetCurrentAmmo();
|
||||
|
@ -972,64 +990,56 @@ void() W_CycleWeapon = {
|
|||
|
||||
/*
|
||||
============
|
||||
W_CycleWeaponReverse
|
||||
CycleWeaponReverseCommand
|
||||
|
||||
Go to the prev weapon with ammo
|
||||
============
|
||||
*/
|
||||
void() W_CycleWeaponReverse = {
|
||||
void() CycleWeaponReverseCommand = {
|
||||
float it, am;
|
||||
|
||||
it = self.items;
|
||||
self.impulse = 0;
|
||||
|
||||
for(;;) {
|
||||
while(1) {
|
||||
am = 0;
|
||||
switch(self.weapon) {
|
||||
case IT_LIGHTNING:
|
||||
if(self.weapon == IT_LIGHTNING) {
|
||||
self.weapon = IT_ROCKET_LAUNCHER;
|
||||
if(self.ammo_rockets < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case IT_ROCKET_LAUNCHER:
|
||||
} else if(self.weapon == IT_ROCKET_LAUNCHER) {
|
||||
self.weapon = IT_GRENADE_LAUNCHER;
|
||||
if(self.ammo_rockets < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case IT_GRENADE_LAUNCHER:
|
||||
} else if(self.weapon == IT_GRENADE_LAUNCHER) {
|
||||
self.weapon = IT_SUPER_NAILGUN;
|
||||
if(self.ammo_nails < 2) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case IT_SUPER_NAILGUN:
|
||||
} else if(self.weapon == IT_SUPER_NAILGUN) {
|
||||
self.weapon = IT_NAILGUN;
|
||||
if(self.ammo_nails < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case IT_NAILGUN:
|
||||
} else if(self.weapon == IT_NAILGUN) {
|
||||
self.weapon = IT_SUPER_SHOTGUN;
|
||||
if(self.ammo_shells < 2) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case IT_SUPER_SHOTGUN:
|
||||
} else if(self.weapon == IT_SUPER_SHOTGUN) {
|
||||
self.weapon = IT_SHOTGUN;
|
||||
if(self.ammo_shells < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
case IT_SHOTGUN:
|
||||
} else if(self.weapon == IT_SHOTGUN) {
|
||||
self.weapon = IT_AXE;
|
||||
break;
|
||||
case IT_AXE:
|
||||
} else if(self.weapon == IT_AXE) {
|
||||
self.weapon = IT_LIGHTNING;
|
||||
if(self.ammo_cells < 1) {
|
||||
am = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if((it & self.weapon) && am == 0) {
|
||||
W_SetCurrentAmmo();
|
||||
|
@ -1039,6 +1049,49 @@ void() W_CycleWeaponReverse = {
|
|||
|
||||
};
|
||||
|
||||
/*
|
||||
============
|
||||
ServerflagsCommand
|
||||
|
||||
Just for development
|
||||
============
|
||||
*/
|
||||
void() ServerflagsCommand = {
|
||||
serverflags = serverflags * 2 + 1;
|
||||
};
|
||||
|
||||
void() QuadCheat = {
|
||||
if(deathmatch || coop) {
|
||||
return;
|
||||
}
|
||||
self.super_time = 1;
|
||||
self.super_damage_finished = time + 30;
|
||||
self.items = self.items | IT_QUAD;
|
||||
dprint("quad cheat\n");
|
||||
};
|
||||
|
||||
/*
|
||||
============
|
||||
ImpulseCommands
|
||||
|
||||
============
|
||||
*/
|
||||
void() ImpulseCommands = {
|
||||
if(self.impulse >= 1 && self.impulse <= 8) {
|
||||
W_ChangeWeapon();
|
||||
}
|
||||
|
||||
switch(self.impulse) {
|
||||
case 9: CheatCommand(); break;
|
||||
case 10: CycleWeaponCommand(); break;
|
||||
case 11: ServerflagsCommand(); break;
|
||||
case 12: CycleWeaponReverseCommand(); break;
|
||||
case 255: QuadCheat(); break;
|
||||
}
|
||||
|
||||
self.impulse = 0;
|
||||
};
|
||||
|
||||
/*
|
||||
============
|
||||
W_WeaponFrame
|
||||
|
|
Loading…
Reference in New Issue
Block a user