fix team damage mitigating self damage
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				|  | @ -1,11 +1,15 @@ | |||
| // combat.qc: entity-entity damage functions | ||||
| 
 | ||||
| float(entity targ, entity attacker) SameTeam = { | ||||
| 	return targ.team > 0 && targ.team == attacker.team; | ||||
| 	return targ != attacker && | ||||
| 	       targ.team > 0 && | ||||
| 	       targ.team == attacker.team; | ||||
| }; | ||||
| 
 | ||||
| float(entity targ, entity attacker) BothPlayers = { | ||||
| 	return targ.classname == "player" && attacker.classname == "player"; | ||||
| 	return targ != attacker && | ||||
| 	       targ.classname == "player" && | ||||
| 	       attacker.classname == "player"; | ||||
| }; | ||||
| 
 | ||||
| /* | ||||
|  |  | |||
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