fix team damage mitigating self damage
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@ -1,11 +1,15 @@
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// combat.qc: entity-entity damage functions
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float(entity targ, entity attacker) SameTeam = {
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return targ.team > 0 && targ.team == attacker.team;
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return targ != attacker &&
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targ.team > 0 &&
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targ.team == attacker.team;
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};
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float(entity targ, entity attacker) BothPlayers = {
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return targ.classname == "player" && attacker.classname == "player";
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return targ != attacker &&
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targ.classname == "player" &&
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attacker.classname == "player";
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};
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/*
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