fix enforcers firing unmoving projectiles
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				|  | @ -60,14 +60,14 @@ void() Laser_Touch = { | |||
| 	remove(self); | ||||
| }; | ||||
| 
 | ||||
| void(vector org, vector vec) LaunchLaser = { | ||||
| void(vector org, vector vec_to) LaunchLaser = { | ||||
| 	vector vec; | ||||
| 
 | ||||
| 	if(self.classname == "monster_enforcer") { | ||||
| 		sound(self, CHAN_WEAPON, "enforcer/enfire.wav", 1, ATTN_NORM); | ||||
| 	} | ||||
| 
 | ||||
| 	vec = normalize(vec); | ||||
| 	vec = normalize(vec_to); | ||||
| 
 | ||||
| 	newmis = spawn(); | ||||
| 	newmis.owner = self; | ||||
|  |  | |||
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