fix assign-function-types issues

This commit is contained in:
alison wright 2019-09-17 12:30:40 -04:00
parent f48bed0dc8
commit be812d4308
9 changed files with 23 additions and 22 deletions

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@ -1,7 +1,7 @@
[flags] [flags]
ADJUST_VECTOR_FIELDS = true ADJUST_VECTOR_FIELDS = true
ARITHMETIC_EXCEPTIONS = true ARITHMETIC_EXCEPTIONS = true
ASSIGN_FUNCTION_TYPES = true ASSIGN_FUNCTION_TYPES = false
BAIL_ON_WERROR = true BAIL_ON_WERROR = true
CORRECT_LOGIC = true CORRECT_LOGIC = true
CORRECT_TERNARY = true CORRECT_TERNARY = true
@ -36,7 +36,6 @@
[warnings] [warnings]
ALL = true ALL = true
ASSIGN_FUNCTION_TYPES = false
USED_UNINITIALIZED = false USED_UNINITIALIZED = false
[optimizations] [optimizations]

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@ -19,19 +19,19 @@ source/triggers.qc
source/weapons.qc source/weapons.qc
source/world.qc source/world.qc
source/ogre.qc source/boss.qc
source/demon.qc source/demon.qc
source/shambler.qc source/dog.qc
source/knight.qc source/knight.qc
source/ogre.qc
source/shambler.qc
source/soldier.qc source/soldier.qc
source/wizard.qc source/wizard.qc
source/dog.qc
source/zombie.qc source/zombie.qc
source/boss.qc
source/tarbaby.qc
source/hknight.qc
source/fish.qc
source/shalrath.qc
source/enforcer.qc source/enforcer.qc
source/fish.qc
source/hknight.qc
source/oldone.qc source/oldone.qc
source/shalrath.qc
source/tarbaby.qc

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@ -637,6 +637,7 @@ void() SUB_CalcMoveDone;
void() SUB_CalcAngleMoveDone; void() SUB_CalcAngleMoveDone;
void(void() thinkst) SUB_CheckRefire; void(void() thinkst) SUB_CheckRefire;
void() SUB_Null; void() SUB_Null;
void(entity attacker, float damage) SUB_PainNull;
void() SUB_UseTargets; void() SUB_UseTargets;
void() SUB_Remove; void() SUB_Remove;
@ -762,7 +763,7 @@ void() player_died1;
void() player_diee1; void() player_diee1;
void() player_light1; void() player_light1;
void() player_nail1; void() player_nail1;
void() player_pain; void(entity attacker, float damage) player_pain;
void() player_rocket1; void() player_rocket1;
void() player_run; void() player_run;
void() player_run; void() player_run;

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@ -188,7 +188,7 @@ void() dog_painb14 = [ $painb14, dog_painb15 ] {};
void() dog_painb15 = [ $painb15, dog_painb16 ] {}; void() dog_painb15 = [ $painb15, dog_painb16 ] {};
void() dog_painb16 = [ $painb16, dog_run1 ] {}; void() dog_painb16 = [ $painb16, dog_run1 ] {};
void() dog_pain = { void(entity attacker, float damage) dog_pain = {
sound(self, CHAN_VOICE, "dog/dpain1.wav", 1, ATTN_NORM); sound(self, CHAN_VOICE, "dog/dpain1.wav", 1, ATTN_NORM);
if(random() > 0.5) { if(random() > 0.5) {

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@ -534,7 +534,7 @@ void() fd_secret_use = {
SUB_UseTargets(); // fire all targets / killtargets SUB_UseTargets(); // fire all targets / killtargets
if(!(self.spawnflags & SECRET_NO_SHOOT)) { if(!(self.spawnflags & SECRET_NO_SHOOT)) {
self.th_pain = SUB_Null; self.th_pain = SUB_PainNull;
self.takedamage = DAMAGE_NO; self.takedamage = DAMAGE_NO;
} }
self.velocity = '0 0 0'; self.velocity = '0 0 0';
@ -569,6 +569,7 @@ void() fd_secret_use = {
SUB_CalcMove(self.dest1, self.speed, fd_secret_move1); SUB_CalcMove(self.dest1, self.speed, fd_secret_move1);
sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM); sound(self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
}; };
void(entity attacker, float damage) fd_secret_pain = {fd_secret_use();};
// Wait after first movement... // Wait after first movement...
void() fd_secret_move1 = { void() fd_secret_move1 = {
@ -614,7 +615,7 @@ void() fd_secret_done = {
if(!self.targetname || self.spawnflags & SECRET_YES_SHOOT) { if(!self.targetname || self.spawnflags & SECRET_YES_SHOOT) {
self.health = 10000; self.health = 10000;
self.takedamage = DAMAGE_YES; self.takedamage = DAMAGE_YES;
self.th_pain = fd_secret_use; self.th_pain = fd_secret_pain;
} }
sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM); sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
}; };
@ -714,7 +715,7 @@ void() func_door_secret = {
if(!self.targetname || self.spawnflags & SECRET_YES_SHOOT) { if(!self.targetname || self.spawnflags & SECRET_YES_SHOOT) {
self.health = 10000; self.health = 10000;
self.takedamage = DAMAGE_YES; self.takedamage = DAMAGE_YES;
self.th_pain = fd_secret_use; self.th_pain = fd_secret_pain;
self.th_die = fd_secret_use; self.th_die = fd_secret_use;
} }
self.oldorigin = self.origin; self.oldorigin = self.origin;

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@ -220,7 +220,7 @@ void() finale_4 = {
//============================================================================ //============================================================================
void() nopain = { void(entity attacker, float damage) old_pain = {
self.health = 40000; self.health = 40000;
}; };
@ -251,7 +251,7 @@ void() monster_oldone = {
self.think = old_idle1; self.think = old_idle1;
self.nextthink = time + 0.1; self.nextthink = time + 0.1;
self.takedamage = DAMAGE_YES; self.takedamage = DAMAGE_YES;
self.th_pain = nopain; self.th_pain = old_pain;
self.th_die = finale_1; self.th_die = finale_1;
shub = self; shub = self;

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@ -317,7 +317,7 @@ void() player_axpain4 = [ $axpain4, player_axpain5 ] {};
void() player_axpain5 = [ $axpain5, player_axpain6 ] {}; void() player_axpain5 = [ $axpain5, player_axpain6 ] {};
void() player_axpain6 = [ $axpain6, player_run ] {}; void() player_axpain6 = [ $axpain6, player_run ] {};
void() player_pain = { void(entity attacker, float damage) player_pain = {
if(self.weaponframe) { if(self.weaponframe) {
return; return;
} }

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@ -83,7 +83,7 @@ void() shal_death5 = [ $death5, shal_death6 ] {};
void() shal_death6 = [ $death6, shal_death7 ] {}; void() shal_death6 = [ $death6, shal_death7 ] {};
void() shal_death7 = [ $death7, shal_death7 ] {}; void() shal_death7 = [ $death7, shal_death7 ] {};
void() shalrath_pain = { void(entity attacker, float damage) shalrath_pain = {
if(self.pain_finished > time) { if(self.pain_finished > time) {
return; return;
} }

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@ -1,7 +1,7 @@
// subs.qc: subroutines for think frames // subs.qc: subroutines for think frames
void() SUB_Null = {}; void() SUB_Null = {};
void(entity attacker, float damage) SUB_PainNull = {};
void() SUB_Remove = {remove(self);}; void() SUB_Remove = {remove(self);};
/* /*