add teamplay 3
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9edc786311
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@ -6,6 +6,7 @@ void() player_pain;
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void() player_stand1;
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void(vector org) spawn_tfog;
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void(vector org, entity death_owner) spawn_tdeath;
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float(entity targ, entity attacker) SameTeam;
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float modelindex_eyes, modelindex_player;
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@ -1132,7 +1133,7 @@ void(entity targ, entity attacker) ClientObituary = {
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bprint(" becomes bored with life\n");
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}
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return;
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} else if((teamplay == 2) && (targ.team > 0) && (targ.team == attacker.team)) {
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} else if(teamplay == 2 && SameTeam(targ, attacker)) {
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if(rnum < 0.25) {
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deathstring = " mows down a teammate\n";
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} else if(rnum < 0.50) {
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@ -7,6 +7,14 @@ void() monster_death_use;
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//============================================================================
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float(entity targ, entity attacker) SameTeam = {
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return targ.team > 0 && targ.team == attacker.team;
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};
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float(entity targ, entity attacker) BothPlayers = {
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return targ.classname == "player" && attacker.classname == "player";
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};
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/*
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============
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CanDamage
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@ -109,6 +117,15 @@ void(entity targ, entity inflictor, entity attacker, float damage) T_Damage = {
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local float save;
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local float take;
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// team play damage avoidance
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if(teamplay == 1 && SameTeam(targ, attacker)) {
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return;
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}
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if(teamplay == 3 && BothPlayers(targ, attacker)) {
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return;
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}
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if(!targ.takedamage) {
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return;
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}
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@ -161,11 +178,6 @@ void(entity targ, entity inflictor, entity attacker, float damage) T_Damage = {
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return;
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}
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// team play damage avoidance
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if((teamplay == 1) && (targ.team > 0) && (targ.team == attacker.team)) {
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return;
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}
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// do the damage
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targ.health = targ.health - take;
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8
todo
8
todo
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@ -1,10 +1,8 @@
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core features:
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corpse pickups have keys
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custom pronouns
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distributed ammo
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lives counting
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no friendly fire by default
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useful features:
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@ -16,6 +14,12 @@ extraneous features:
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emotes
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player sound effect option
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players shoot through eachother
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selectable player models and skins
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sound clips
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third person player weapon models
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done:
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corpse pickups have keys
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no friendly fire
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