add temp1flag
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@ -554,10 +554,11 @@ enum {
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};
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enum {
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WEAPON_SHOTGUN = 1,
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WEAPON_ROCKET = 2,
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WEAPON_SPIKES = 4,
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WEAPON_BIG = 8,
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SF_CHEATS = 1 << 0,
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SF_LIVES_BEG = 1 << 1,
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SF_LIVES_END = 1 << 3,
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SF_LIVES_FLG = 0x0E,
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SF_DIST_AMMO = 1 << 4,
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};
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#pragma noref 0
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@ -604,6 +605,8 @@ string nextmap;
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entity sight_entity;
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float sight_entity_time;
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float temp1flag;
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// fields --------------------------------------------------------------------|
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// world fields
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@ -181,6 +181,7 @@ void() worldspawn = {
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void() StartFrame = {
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teamplay = cvar("teamplay");
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skill = cvar("skill");
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temp1flag = cvar("temp1");
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framecount = framecount + 1;
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};
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