spingle/source/mathlib.h

127 lines
4.8 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __MATHLIB_H
#define __MATHLIB_H
// mathlib.h
#include <math.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
#endif
#define M_PI_DIV_180 (M_PI / 180.0) //johnfitz
struct mplane_s;
extern vec3_t vec3_origin;
#define nanmask (255 << 23) /* 7F800000 */
#if 0 /* macro is violating strict aliasing rules */
#define IS_NAN(x) (((*(int32_t *) (char *) &x) & nanmask) == nanmask)
#else
static inline int32_t IS_NAN(float x)
{
union
{
float f;
int32_t i;
} num;
num.f = x;
return ((num.i & nanmask) == nanmask);
}
#endif
#define Q_rint(x) ((x) > 0 ? (int32_t)((x) + 0.5) : (int32_t)((x) - 0.5)) //johnfitz -- from joequake
#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
#define DoublePrecisionDotProduct(x,y) ((double)x[0]*y[0]+(double)x[1]*y[1]+(double)x[2]*y[2])
#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];}
#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];}
//johnfitz -- courtesy of lordhavoc
// QuakeSpasm: To avoid strict aliasing violations, use a float/int32_t union instead of type punning.
#define VectorNormalizeFast(_v)\
{\
union { float f; int32_t i; } _y, _number;\
_number.f = DotProduct(_v, _v);\
if (_number.f != 0.0)\
{\
_y.i = 0x5f3759df - (_number.i >> 1);\
_y.f = _y.f * (1.5f - (_number.f * 0.5f * _y.f * _y.f));\
VectorScale(_v, _y.f, _v);\
}\
}
void TurnVector(vec3_t out, const vec3_t forward, const vec3_t side, float angle); //johnfitz
void VectorAngles(const vec3_t forward, vec3_t angles); //johnfitz
void VectorMA(vec3_t veca, float scale, vec3_t vecb, vec3_t vecc);
vec_t _DotProduct(vec3_t v1, vec3_t v2);
void _VectorSubtract(vec3_t veca, vec3_t vecb, vec3_t out);
void _VectorAdd(vec3_t veca, vec3_t vecb, vec3_t out);
void _VectorCopy(vec3_t in, vec3_t out);
int32_t VectorCompare(vec3_t v1, vec3_t v2);
vec_t VectorLength(vec3_t v);
void CrossProduct(vec3_t v1, vec3_t v2, vec3_t cross);
float VectorNormalize(vec3_t v); // returns vector length
void VectorInverse(vec3_t v);
void VectorScale(vec3_t in, vec_t scale, vec3_t out);
int32_t Q_log2(int32_t val);
void R_ConcatRotations(float in1[3][3], float in2[3][3], float out[3][3]);
void R_ConcatTransforms(float in1[3][4], float in2[3][4], float out[3][4]);
void FloorDivMod(double numer, double denom, int32_t *quotient,
int32_t *rem);
int32_t GreatestCommonDivisor(int32_t i1, int32_t i2);
void AngleVectors(vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
int32_t BoxOnPlaneSide(vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
float anglemod(float a);
#define BOX_ON_PLANE_SIDE(emins, emaxs, p) \
(((p)->type < 3)? \
( \
((p)->dist <= (emins)[(p)->type])? \
1 \
: \
( \
((p)->dist >= (emaxs)[(p)->type])?\
2 \
: \
3 \
) \
) \
: \
BoxOnPlaneSide( (emins), (emaxs), (p)))
#endif /* __MATHLIB_H */