spingle/source/sdl/main_sdl.c

161 lines
3.8 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2005 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "q_defs.h"
#include <SDL.h>
#include <stdio.h>
/* need at least SDL_2.0.0 */
#define SDL_MIN_X 2
#define SDL_MIN_Y 0
#define SDL_MIN_Z 0
#define SDL_REQUIREDVERSION (SDL_VERSIONNUM(SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z))
#define SDL_NEW_VERSION_REJECT (SDL_VERSIONNUM(3,0,0))
static void Sys_AtExit(void)
{
SDL_Quit();
}
static void Sys_InitSDL(void)
{
SDL_version v;
SDL_version *sdl_version = &v;
SDL_GetVersion(&v);
Sys_Printf("SDL version %" PRIi32 ".%" PRIi32 ".%" PRIi32 "\n", sdl_version->major, sdl_version->minor, sdl_version->patch);
if(SDL_VERSIONNUM(sdl_version->major, sdl_version->minor, sdl_version->patch) < SDL_REQUIREDVERSION)
Sys_Error("Need at least v%" PRIi32 ".%" PRIi32 ".%" PRIi32 " of SDL to run. Exiting.", SDL_MIN_X, SDL_MIN_Y, SDL_MIN_Z);
if(SDL_VERSIONNUM(sdl_version->major, sdl_version->minor, sdl_version->patch) >= SDL_NEW_VERSION_REJECT)
Sys_Error("Detected SDL is too new. Exiting.");
if(SDL_Init(0) < 0)
Sys_Error("Couldn't init SDL: %s", SDL_GetError());
atexit(Sys_AtExit);
}
#define DEFAULT_MEMORY (256 * 1024 * 1024) // ericw -- was 72MB (64-bit) / 64MB (32-bit)
static quakeparms_t parms;
// On OS X we call SDL_main from the launcher, but SDL2 doesn't redefine main
// as SDL_main on OS X anymore, so we do it ourselves.
#if PLATFORM_IS(OSX)
#define main SDL_main
#endif
int32_t main(int32_t argc, char *argv[])
{
int32_t t;
double time, oldtime, newtime;
host_parms = &parms;
parms.basedir = ".";
parms.argc = argc;
parms.argv = argv;
parms.errstate = 0;
COM_InitArgv(parms.argc, parms.argv);
isDedicated = (COM_CheckParm("-dedicated") != 0);
Sys_InitSDL();
Sys_Init();
parms.memsize = DEFAULT_MEMORY;
if(COM_CheckParm("-heapsize"))
{
t = COM_CheckParm("-heapsize") + 1;
if(t < com_argc)
parms.memsize = Q_atoi(com_argv[t]) * 1024;
}
parms.membase = malloc(parms.memsize);
if(!parms.membase)
Sys_Error("Not enough memory free for heap. You need 256MiB.\n");
Sys_Printf(ENGINE_NAME " " VERSION " (c) id Software, John Fitzgibbons, "
"SleepwalkR, Baker, Ozkan Sezer, Eric Wasylishen, "
"Alison Watson, et al.\n");
Host_Init();
oldtime = Sys_DoubleTime();
if(isDedicated)
{
while(1)
{
newtime = Sys_DoubleTime();
time = newtime - oldtime;
while(time < sys_ticrate.value)
{
SDL_Delay(1);
newtime = Sys_DoubleTime();
time = newtime - oldtime;
}
Host_Frame(time);
oldtime = newtime;
}
}
else
while(1)
{
/* If we have no input focus at all, sleep a bit */
if(!VID_HasMouseOrInputFocus() || cl.paused)
{
SDL_Delay(16);
}
/* If we're minimised, sleep a bit more */
if(VID_IsMinimized())
{
scr_skipupdate = 1;
SDL_Delay(32);
}
else
{
scr_skipupdate = 0;
}
newtime = Sys_DoubleTime();
time = newtime - oldtime;
Host_Frame(time);
if(time < sys_throttle.value && !cls.timedemo)
SDL_Delay(1);
oldtime = newtime;
}
return 0;
}