spingle/source/snd_dma.c

1073 lines
23 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
Copyright (C) 2010-2011 O. Sezer <sezero@users.sourceforge.net>
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// snd_dma.c -- main control for any streaming sound output device
#include "q_defs.h"
#include "snd_codec.h"
#include "bgmusic.h"
static void S_Play(void);
static void S_PlayVol(void);
static void S_SoundList(void);
static void S_Update_(void);
void S_StopAllSounds(bool clear);
static void S_StopAllSoundsC(void);
// =======================================================================
// Internal sound data & structures
// =======================================================================
channel_t snd_channels[MAX_CHANNELS];
int32_t total_channels;
static int32_t snd_blocked = 0;
static bool snd_initialized = false;
static dma_t sn;
volatile dma_t *shm = NULL;
vec3_t listener_origin;
vec3_t listener_forward;
vec3_t listener_right;
vec3_t listener_up;
#define sound_nominal_clip_dist 1000.0
int32_t soundtime; // sample PAIRS
int32_t paintedtime; // sample PAIRS
int32_t s_rawend;
portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
#define MAX_SFX 1024
static sfx_t *known_sfx = NULL; // hunk allocated [MAX_SFX]
static int32_t num_sfx;
static sfx_t *ambient_sfx[NUM_AMBIENTS];
static bool sound_started = false;
cvar_t bgmvolume = {"bgmvolume", "1", CVAR_ARCHIVE};
cvar_t sfxvolume = {"volume", "0.7", CVAR_ARCHIVE};
cvar_t precache = {"precache", "1", CVAR_NONE};
cvar_t loadas8bit = {"loadas8bit", "0", CVAR_NONE};
cvar_t sndspeed = {"sndspeed", "11025", CVAR_NONE};
cvar_t snd_mixspeed = {"snd_mixspeed", "44100", CVAR_NONE};
#if PLATFORM_IS(WINDOWS)
#define SND_FILTERQUALITY_DEFAULT "5"
#else
#define SND_FILTERQUALITY_DEFAULT "1"
#endif
cvar_t snd_filterquality = {"snd_filterquality", SND_FILTERQUALITY_DEFAULT,
CVAR_NONE
};
static cvar_t nosound = {"nosound", "0", CVAR_NONE};
static cvar_t ambient_level = {"ambient_level", "0.3", CVAR_NONE};
static cvar_t ambient_fade = {"ambient_fade", "100", CVAR_NONE};
static cvar_t snd_noextraupdate = {"snd_noextraupdate", "0", CVAR_NONE};
static cvar_t snd_show = {"snd_show", "0", CVAR_NONE};
static cvar_t snd_mixahead = {"_snd_mixahead", "0.1", CVAR_ARCHIVE};
static void S_SoundInfo_f(void)
{
if(!sound_started || !shm)
{
Con_Printf("sound system not started\n");
return;
}
Con_Printf("%" PRIi32 " bit, %s, %" PRIi32 " Hz\n", shm->samplebits,
(shm->channels == 2) ? "stereo" : "mono", shm->speed);
Con_Printf("%5" PRIi32 " samples\n", shm->samples);
Con_Printf("%5" PRIi32 " samplepos\n", shm->samplepos);
Con_Printf("%5" PRIi32 " submission_chunk\n", shm->submission_chunk);
Con_Printf("%5" PRIi32 " total_channels\n", total_channels);
Con_Printf("%p dma buffer\n", shm->buffer);
}
static void SND_Callback_sfxvolume(cvar_t *var)
{
(void)var;
SND_InitScaletable();
}
static void SND_Callback_snd_filterquality(cvar_t *var)
{
(void)var;
if(snd_filterquality.value < 1 || snd_filterquality.value > 5)
{
Con_Printf("snd_filterquality must be between 1 and 5\n");
Cvar_SetQuick(&snd_filterquality, SND_FILTERQUALITY_DEFAULT);
}
}
/*
================
S_Startup
================
*/
void S_Startup(void)
{
if(!snd_initialized)
return;
sound_started = SNDDMA_Init(&sn);
if(!sound_started)
{
Con_Printf("Failed initializing sound\n");
}
else
{
Con_Printf("Audio: %" PRIi32 " bit, %s, %" PRIi32 " Hz\n",
shm->samplebits,
(shm->channels == 2) ? "stereo" : "mono",
shm->speed);
}
}
/*
================
S_Init
================
*/
void S_Init(void)
{
int32_t i;
if(snd_initialized)
{
Con_Printf("Sound is already initialized\n");
return;
}
Cvar_RegisterVariable(&nosound);
Cvar_RegisterVariable(&sfxvolume);
Cvar_RegisterVariable(&precache);
Cvar_RegisterVariable(&loadas8bit);
Cvar_RegisterVariable(&bgmvolume);
Cvar_RegisterVariable(&ambient_level);
Cvar_RegisterVariable(&ambient_fade);
Cvar_RegisterVariable(&snd_noextraupdate);
Cvar_RegisterVariable(&snd_show);
Cvar_RegisterVariable(&snd_mixahead);
Cvar_RegisterVariable(&sndspeed);
Cvar_RegisterVariable(&snd_mixspeed);
Cvar_RegisterVariable(&snd_filterquality);
if(safemode || COM_CheckParm("-nosound"))
return;
Cmd_AddCommand("play", S_Play);
Cmd_AddCommand("playvol", S_PlayVol);
Cmd_AddCommand("stopsound", S_StopAllSoundsC);
Cmd_AddCommand("soundlist", S_SoundList);
Cmd_AddCommand("soundinfo", S_SoundInfo_f);
i = COM_CheckParm("-sndspeed");
if(i && i < com_argc - 1)
{
Cvar_SetQuick(&sndspeed, com_argv[i + 1]);
}
i = COM_CheckParm("-mixspeed");
if(i && i < com_argc - 1)
{
Cvar_SetQuick(&snd_mixspeed, com_argv[i + 1]);
}
if(host_parms->memsize < 0x800000)
{
Cvar_SetQuick(&loadas8bit, "1");
Con_Printf("loading all sounds as 8bit\n");
}
Cvar_SetCallback(&sfxvolume, SND_Callback_sfxvolume);
Cvar_SetCallback(&snd_filterquality, &SND_Callback_snd_filterquality);
SND_InitScaletable();
known_sfx = (sfx_t *) Hunk_AllocName(MAX_SFX * sizeof(sfx_t), "sfx_t");
num_sfx = 0;
snd_initialized = true;
S_Startup();
if(sound_started == 0)
return;
// provides a tick sound until washed clean
// if (shm->buffer)
// shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging
ambient_sfx[AMBIENT_WATER] = S_PrecacheSound("ambience/water1.wav");
ambient_sfx[AMBIENT_SKY] = S_PrecacheSound("ambience/wind2.wav");
S_CodecInit();
S_StopAllSounds(true);
}
// =======================================================================
// Shutdown sound engine
// =======================================================================
void S_Shutdown(void)
{
if(!sound_started)
return;
sound_started = 0;
snd_blocked = 0;
S_CodecShutdown();
SNDDMA_Shutdown();
shm = NULL;
}
// =======================================================================
// Load a sound
// =======================================================================
/*
==================
S_FindName
==================
*/
static sfx_t *S_FindName(const char *name)
{
int32_t i;
sfx_t *sfx;
if(!name)
Sys_Error("S_FindName: NULL");
if(strlen(name) >= MAX_QPATH)
Sys_Error("Sound name too long: %s", name);
// see if already loaded
for(i = 0; i < num_sfx; i++)
{
if(!strcmp(known_sfx[i].name, name))
{
return &known_sfx[i];
}
}
if(num_sfx == MAX_SFX)
Sys_Error("S_FindName: out of sfx_t");
sfx = &known_sfx[i];
q_strlcpy(sfx->name, name, sizeof(sfx->name));
num_sfx++;
return sfx;
}
/*
==================
S_TouchSound
==================
*/
void S_TouchSound(const char *name)
{
sfx_t *sfx;
if(!sound_started)
return;
sfx = S_FindName(name);
Cache_Check(&sfx->cache);
}
/*
==================
S_PrecacheSound
==================
*/
sfx_t *S_PrecacheSound(const char *name)
{
sfx_t *sfx;
if(!sound_started || nosound.value)
return NULL;
sfx = S_FindName(name);
// cache it in
if(precache.value)
S_LoadSound(sfx);
return sfx;
}
//=============================================================================
/*
=================
SND_PickChannel
picks a channel based on priorities, empty slots, number of channels
=================
*/
channel_t *SND_PickChannel(int32_t entnum, int32_t entchannel)
{
int32_t ch_idx;
int32_t first_to_die;
int32_t life_left;
// Check for replacement sound, or find the best one to replace
first_to_die = -1;
life_left = 0x7fffffff;
for(ch_idx = NUM_AMBIENTS; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS; ch_idx++)
{
if(entchannel != 0 // channel 0 never overrides
&& snd_channels[ch_idx].entnum == entnum
&& (snd_channels[ch_idx].entchannel == entchannel || entchannel == -1))
{
// always override sound from same entity
first_to_die = ch_idx;
break;
}
// don't let monster sounds override player sounds
if(snd_channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && snd_channels[ch_idx].sfx)
continue;
if(snd_channels[ch_idx].end - paintedtime < life_left)
{
life_left = snd_channels[ch_idx].end - paintedtime;
first_to_die = ch_idx;
}
}
if(first_to_die == -1)
return NULL;
if(snd_channels[first_to_die].sfx)
snd_channels[first_to_die].sfx = NULL;
return &snd_channels[first_to_die];
}
/*
=================
SND_Spatialize
spatializes a channel
=================
*/
void SND_Spatialize(channel_t *ch)
{
vec_t dot;
vec_t dist;
vec_t lscale, rscale, scale;
vec3_t source_vec;
// anything coming from the view entity will always be full volume
if(ch->entnum == cl.viewentity)
{
ch->leftvol = ch->master_vol;
ch->rightvol = ch->master_vol;
return;
}
// calculate stereo seperation and distance attenuation
VectorSubtract(ch->origin, listener_origin, source_vec);
dist = VectorNormalize(source_vec) * ch->dist_mult;
dot = DotProduct(listener_right, source_vec);
if(shm->channels == 1)
{
rscale = 1.0;
lscale = 1.0;
}
else
{
rscale = 1.0 + dot;
lscale = 1.0 - dot;
}
// add in distance effect
scale = (1.0 - dist) * rscale;
ch->rightvol = (int32_t)(ch->master_vol * scale);
if(ch->rightvol < 0)
ch->rightvol = 0;
scale = (1.0 - dist) * lscale;
ch->leftvol = (int32_t)(ch->master_vol * scale);
if(ch->leftvol < 0)
ch->leftvol = 0;
}
// =======================================================================
// Start a sound effect
// =======================================================================
void S_StartSound(int32_t entnum, int32_t entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
{
channel_t *target_chan, *check;
sfxcache_t *sc;
int32_t ch_idx;
int32_t skip;
if(!sound_started)
return;
if(!sfx)
return;
if(nosound.value)
return;
// pick a channel to play on
target_chan = SND_PickChannel(entnum, entchannel);
if(!target_chan)
return;
// spatialize
memset(target_chan, 0, sizeof(*target_chan));
VectorCopy(origin, target_chan->origin);
target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
target_chan->master_vol = (int32_t)(fvol * 255);
target_chan->entnum = entnum;
target_chan->entchannel = entchannel;
SND_Spatialize(target_chan);
if(!target_chan->leftvol && !target_chan->rightvol)
return; // not audible at all
// new channel
sc = S_LoadSound(sfx);
if(!sc)
{
target_chan->sfx = NULL;
return; // couldn't load the sound's data
}
target_chan->sfx = sfx;
target_chan->pos = 0.0;
target_chan->end = paintedtime + sc->length;
// if an identical sound has also been started this frame, offset the pos
// a bit to keep it from just making the first one louder
check = &snd_channels[NUM_AMBIENTS];
for(ch_idx = NUM_AMBIENTS; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS; ch_idx++, check++)
{
if(check == target_chan)
continue;
if(check->sfx == sfx && !check->pos)
{
/*
skip = rand () % (int32_t)(0.1 * shm->speed);
if (skip >= target_chan->end)
skip = target_chan->end - 1;
*/
/* LordHavoc: fixed skip calculations */
skip = 0.1 * shm->speed; /* 0.1 * sc->speed */
if(skip > sc->length)
skip = sc->length;
if(skip > 0)
skip = rand() % skip;
target_chan->pos += skip;
target_chan->end -= skip;
break;
}
}
}
void S_StopSound(int32_t entnum, int32_t entchannel)
{
int32_t i;
for(i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
{
if(snd_channels[i].entnum == entnum
&& snd_channels[i].entchannel == entchannel)
{
snd_channels[i].end = 0;
snd_channels[i].sfx = NULL;
return;
}
}
}
void S_StopAllSounds(bool clear)
{
int32_t i;
if(!sound_started)
return;
total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
for(i = 0; i < MAX_CHANNELS; i++)
{
if(snd_channels[i].sfx)
snd_channels[i].sfx = NULL;
}
memset(snd_channels, 0, MAX_CHANNELS * sizeof(channel_t));
if(clear)
S_ClearBuffer();
}
static void S_StopAllSoundsC(void)
{
S_StopAllSounds(true);
}
void S_ClearBuffer(void)
{
int32_t clear;
if(!sound_started || !shm)
return;
SNDDMA_LockBuffer();
if(! shm->buffer)
return;
s_rawend = 0;
if(shm->samplebits == 8 && !shm->signed8)
clear = 0x80;
else
clear = 0;
memset(shm->buffer, clear, shm->samples * shm->samplebits / 8);
SNDDMA_Submit();
}
/*
=================
S_StaticSound
=================
*/
void S_StaticSound(sfx_t *sfx, vec3_t origin, float vol, float attenuation)
{
channel_t *ss;
sfxcache_t *sc;
if(!sfx)
return;
if(total_channels == MAX_CHANNELS)
{
Con_Printf("total_channels == MAX_CHANNELS\n");
return;
}
ss = &snd_channels[total_channels];
total_channels++;
sc = S_LoadSound(sfx);
if(!sc)
return;
if(sc->loopstart == -1)
{
Con_Printf("Sound %s not looped\n", sfx->name);
return;
}
ss->sfx = sfx;
VectorCopy(origin, ss->origin);
ss->master_vol = (int32_t)vol;
ss->dist_mult = (attenuation / 64) / sound_nominal_clip_dist;
ss->end = paintedtime + sc->length;
SND_Spatialize(ss);
}
//=============================================================================
/*
===================
S_UpdateAmbientSounds
===================
*/
static void S_UpdateAmbientSounds(void)
{
mleaf_t *l;
int32_t vol, ambient_channel;
channel_t *chan;
// no ambients when disconnected
if(cls.state != ca_connected)
return;
// calc ambient sound levels
if(!cl.worldmodel)
return;
l = Mod_PointInLeaf(listener_origin, cl.worldmodel);
if(!l || !ambient_level.value)
{
for(ambient_channel = 0; ambient_channel < NUM_AMBIENTS; ambient_channel++)
snd_channels[ambient_channel].sfx = NULL;
return;
}
for(ambient_channel = 0; ambient_channel < NUM_AMBIENTS; ambient_channel++)
{
chan = &snd_channels[ambient_channel];
chan->sfx = ambient_sfx[ambient_channel];
vol = (int32_t)(ambient_level.value * l->ambient_sound_level[ambient_channel]);
if(vol < 8)
vol = 0;
// don't adjust volume too fast
if(chan->master_vol < vol)
{
chan->master_vol += (int32_t)(host_frametime * ambient_fade.value);
if(chan->master_vol > vol)
chan->master_vol = vol;
}
else if(chan->master_vol > vol)
{
chan->master_vol -= (int32_t)(host_frametime * ambient_fade.value);
if(chan->master_vol < vol)
chan->master_vol = vol;
}
chan->leftvol = chan->rightvol = chan->master_vol;
}
}
/*
===================
S_RawSamples (from q2)
Streaming music support. Byte swapping
of data must be handled by the codec.
Expects data in signed 16 bit, or unsigned
8 bit format.
===================
*/
void S_RawSamples(int32_t samples, int32_t rate, int32_t width, int32_t channels, byte *data, float volume)
{
int32_t i;
int32_t src, dst;
float scale;
int32_t intVolume;
if(s_rawend < paintedtime)
s_rawend = paintedtime;
scale = (float) rate / shm->speed;
intVolume = (int32_t)(256 * volume);
if(channels == 2 && width == 2)
{
for(i = 0; ; i++)
{
src = i * scale;
if(src >= samples)
break;
dst = s_rawend & (MAX_RAW_SAMPLES - 1);
s_rawend++;
s_rawsamples [dst].left = ((int16_t *) data)[src * 2] * intVolume;
s_rawsamples [dst].right = ((int16_t *) data)[src * 2 + 1] * intVolume;
}
}
else if(channels == 1 && width == 2)
{
for(i = 0; ; i++)
{
src = i * scale;
if(src >= samples)
break;
dst = s_rawend & (MAX_RAW_SAMPLES - 1);
s_rawend++;
s_rawsamples [dst].left = ((int16_t *) data)[src] * intVolume;
s_rawsamples [dst].right = ((int16_t *) data)[src] * intVolume;
}
}
else if(channels == 2 && width == 1)
{
intVolume *= 256;
for(i = 0; ; i++)
{
src = i * scale;
if(src >= samples)
break;
dst = s_rawend & (MAX_RAW_SAMPLES - 1);
s_rawend++;
// s_rawsamples [dst].left = ((int8_t *) data)[src * 2] * intVolume;
// s_rawsamples [dst].right = ((int8_t *) data)[src * 2 + 1] * intVolume;
s_rawsamples [dst].left = (((byte *) data)[src * 2] - 128) * intVolume;
s_rawsamples [dst].right = (((byte *) data)[src * 2 + 1] - 128) * intVolume;
}
}
else if(channels == 1 && width == 1)
{
intVolume *= 256;
for(i = 0; ; i++)
{
src = i * scale;
if(src >= samples)
break;
dst = s_rawend & (MAX_RAW_SAMPLES - 1);
s_rawend++;
// s_rawsamples [dst].left = ((int8_t *) data)[src] * intVolume;
// s_rawsamples [dst].right = ((int8_t *) data)[src] * intVolume;
s_rawsamples [dst].left = (((byte *) data)[src] - 128) * intVolume;
s_rawsamples [dst].right = (((byte *) data)[src] - 128) * intVolume;
}
}
}
/*
============
S_Update
Called once each time through the main loop
============
*/
void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
{
int32_t i, j;
int32_t total;
channel_t *ch;
channel_t *combine;
if(!sound_started || (snd_blocked > 0))
return;
VectorCopy(origin, listener_origin);
VectorCopy(forward, listener_forward);
VectorCopy(right, listener_right);
VectorCopy(up, listener_up);
// update general area ambient sound sources
S_UpdateAmbientSounds();
combine = NULL;
// update spatialization for static and dynamic sounds
ch = snd_channels + NUM_AMBIENTS;
for(i = NUM_AMBIENTS; i < total_channels; i++, ch++)
{
if(!ch->sfx)
continue;
SND_Spatialize(ch); // respatialize channel
if(!ch->leftvol && !ch->rightvol)
continue;
// try to combine static sounds with a previous channel of the same
// sound effect so we don't mix five torches every frame
if(i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
{
// see if it can just use the last one
if(combine && combine->sfx == ch->sfx)
{
combine->leftvol += ch->leftvol;
combine->rightvol += ch->rightvol;
ch->leftvol = ch->rightvol = 0;
continue;
}
// search for one
combine = snd_channels + MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
for(j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; j < i; j++, combine++)
{
if(combine->sfx == ch->sfx)
break;
}
if(j == total_channels)
{
combine = NULL;
}
else
{
if(combine != ch)
{
combine->leftvol += ch->leftvol;
combine->rightvol += ch->rightvol;
ch->leftvol = ch->rightvol = 0;
}
continue;
}
}
}
//
// debugging output
//
if(snd_show.value)
{
total = 0;
ch = snd_channels;
for(i = 0; i < total_channels; i++, ch++)
{
if(ch->sfx && (ch->leftvol || ch->rightvol))
{
total++;
}
}
Con_Printf("----(%" PRIi32 ")----\n", total);
}
// add raw data from streamed samples
// BGM_Update(); // moved to the main loop just before S_Update ()
// mix some sound
S_Update_();
}
static void GetSoundtime(void)
{
int32_t samplepos;
static int32_t buffers;
static int32_t oldsamplepos;
int32_t fullsamples;
fullsamples = shm->samples / shm->channels;
// it is possible to miscount buffers if it has wrapped twice between
// calls to S_Update. Oh well.
samplepos = SNDDMA_GetDMAPos();
if(samplepos < oldsamplepos)
{
buffers++; // buffer wrapped
if(paintedtime > 0x40000000)
{
// time to chop things off to avoid 32 bit limits
buffers = 0;
paintedtime = fullsamples;
S_StopAllSounds(true);
}
}
oldsamplepos = samplepos;
soundtime = buffers * fullsamples + samplepos / shm->channels;
}
void S_ExtraUpdate(void)
{
if(snd_noextraupdate.value)
return; // don't pollute timings
S_Update_();
}
static void S_Update_(void)
{
uint32_t endtime;
int32_t samps;
if(!sound_started || (snd_blocked > 0))
return;
SNDDMA_LockBuffer();
if(! shm->buffer)
return;
// Updates DMA time
GetSoundtime();
// check to make sure that we haven't overshot
if(paintedtime < soundtime)
{
// Con_Printf ("S_Update_ : overflow\n");
paintedtime = soundtime;
}
// mix ahead of current position
endtime = soundtime + (uint32_t)(snd_mixahead.value * shm->speed);
samps = shm->samples >> (shm->channels - 1);
endtime = q_min(endtime, (uint32_t)(soundtime + samps));
S_PaintChannels(endtime);
SNDDMA_Submit();
}
void S_BlockSound(void)
{
/* FIXME: do we really need the blocking at the
* driver level?
*/
if(sound_started && snd_blocked == 0) /* ++snd_blocked == 1 */
{
snd_blocked = 1;
S_ClearBuffer();
if(shm)
SNDDMA_BlockSound();
}
}
void S_UnblockSound(void)
{
if(!sound_started || !snd_blocked)
return;
if(snd_blocked == 1) /* --snd_blocked == 0 */
{
snd_blocked = 0;
SNDDMA_UnblockSound();
S_ClearBuffer();
}
}
/*
===============================================================================
console functions
===============================================================================
*/
static void S_Play(void)
{
static int32_t hash = 345;
int32_t i;
char name[256];
sfx_t *sfx;
i = 1;
while(i < Cmd_Argc())
{
q_strlcpy(name, Cmd_Argv(i), sizeof(name));
if(!strrchr(Cmd_Argv(i), '.'))
{
q_strlcat(name, ".wav", sizeof(name));
}
sfx = S_PrecacheSound(name);
S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 1.0);
i++;
}
}
static void S_PlayVol(void)
{
static int32_t hash = 543;
int32_t i;
float vol;
char name[256];
sfx_t *sfx;
i = 1;
while(i < Cmd_Argc())
{
q_strlcpy(name, Cmd_Argv(i), sizeof(name));
if(!strrchr(Cmd_Argv(i), '.'))
{
q_strlcat(name, ".wav", sizeof(name));
}
sfx = S_PrecacheSound(name);
vol = atof(Cmd_Argv(i + 1));
S_StartSound(hash++, 0, sfx, listener_origin, vol, 1.0);
i += 2;
}
}
static void S_SoundList(void)
{
int32_t i;
sfx_t *sfx;
sfxcache_t *sc;
int32_t size, total;
total = 0;
for(sfx = known_sfx, i = 0; i < num_sfx; i++, sfx++)
{
sc = (sfxcache_t *) Cache_Check(&sfx->cache);
if(!sc)
continue;
size = sc->length * sc->width * (sc->stereo + 1);
total += size;
if(sc->loopstart >= 0)
Con_SafePrintf("L"); //johnfitz -- was Con_Printf
else
Con_SafePrintf(" "); //johnfitz -- was Con_Printf
Con_SafePrintf("(%2" PRIi32 "b) %6" PRIi32 " : %s\n", sc->width * 8, size, sfx->name); //johnfitz -- was Con_Printf
}
Con_Printf("%" PRIi32 " sounds, %" PRIi32 " bytes\n", num_sfx, total); //johnfitz -- added count
}
void S_LocalSound(const char *name)
{
sfx_t *sfx;
if(nosound.value)
return;
if(!sound_started)
return;
sfx = S_PrecacheSound(name);
if(!sfx)
{
Con_Printf("S_LocalSound: can't cache %s\n", name);
return;
}
S_StartSound(cl.viewentity, -1, sfx, vec3_origin, 1, 1);
}
void S_ClearPrecache(void)
{
}
void S_BeginPrecaching(void)
{
}
void S_EndPrecaching(void)
{
}