330 lines
5.3 KiB
C
330 lines
5.3 KiB
C
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef spingle__pr_comp_h
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#define spingle__pr_comp_h
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enum
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{
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GBL_NULL,
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GBL_RETURN,
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GBL_PARM0 = GBL_RETURN + 3,
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GBL_PARM1 = GBL_PARM0 + 3,
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GBL_PARM2 = GBL_PARM1 + 3,
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GBL_PARM3 = GBL_PARM2 + 3,
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GBL_PARM4 = GBL_PARM3 + 3,
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GBL_PARM5 = GBL_PARM4 + 3,
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GBL_PARM6 = GBL_PARM5 + 3,
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GBL_PARM7 = GBL_PARM6 + 3,
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GBL_self = 28,
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GBL_other,
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GBL_world,
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GBL_time,
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GBL_frametime,
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GBL_force_retouch,
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GBL_mapname,
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GBL_deathmatch,
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GBL_coop,
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GBL_teamplay,
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GBL_serverflags,
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GBL_total_secrets,
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GBL_total_monsters,
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GBL_found_secrets,
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GBL_killed_monsters,
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GBL_parm1,
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GBL_parm2,
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GBL_parm3,
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GBL_parm4,
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GBL_parm5,
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GBL_parm6,
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GBL_parm7,
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GBL_parm8,
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GBL_parm9,
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GBL_parm10,
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GBL_parm11,
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GBL_parm12,
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GBL_parm13,
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GBL_parm14,
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GBL_parm15,
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GBL_parm16,
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GBL_v_forward,
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GBL_v_up = GBL_v_forward + 3,
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GBL_v_right = GBL_v_up + 3,
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GBL_trace_allsolid = GBL_v_right + 3,
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GBL_trace_startsolid,
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GBL_trace_fraction,
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GBL_trace_endpos,
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GBL_trace_plane_normal = GBL_trace_endpos + 3,
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GBL_trace_plane_dist = GBL_trace_plane_normal + 3,
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GBL_trace_ent,
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GBL_trace_inopen,
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GBL_trace_inwater,
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GBL_msg_entity,
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GBL_main,
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GBL_StartFrame,
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GBL_PlayerPreThink,
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GBL_PlayerPostThink,
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GBL_ClientKill,
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GBL_ClientConnect,
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GBL_PutClientInServer,
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GBL_ClientDisconnect,
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GBL_SetNewParms,
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GBL_SetChangeParms,
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GBL_SYSTEM_END,
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};
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enum
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{
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ED_modelindex,
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ED_absmin,
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ED_absmax = ED_absmin + 3,
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ED_ltime = ED_absmax + 3,
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ED_movetype,
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ED_solid,
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ED_origin,
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ED_oldorigin = ED_origin + 3,
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ED_velocity = ED_oldorigin + 3,
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ED_angles = ED_velocity + 3,
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ED_avelocity = ED_angles + 3,
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ED_punchangle = ED_avelocity + 3,
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ED_classname = ED_punchangle + 3,
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ED_model,
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ED_frame,
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ED_skin,
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ED_effects,
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ED_mins,
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ED_maxs = ED_mins + 3,
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ED_size = ED_maxs + 3,
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ED_touch = ED_size + 3,
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ED_use,
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ED_think,
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ED_blocked,
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ED_nextthink,
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ED_groundentity,
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ED_health,
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ED_frags,
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ED_weapon,
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ED_weaponmodel,
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ED_weaponframe,
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ED_currentammo,
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ED_ammo_shells,
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ED_ammo_nails,
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ED_ammo_rockets,
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ED_ammo_cells,
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ED_items,
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ED_takedamage,
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ED_chain,
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ED_deadflag,
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ED_view_ofs,
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ED_button0 = ED_view_ofs + 3,
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ED_button1,
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ED_button2,
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ED_impulse,
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ED_fixangle,
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ED_v_angle,
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ED_idealpitch = ED_v_angle + 3,
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ED_netname,
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ED_enemy,
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ED_flags,
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ED_colormap,
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ED_team,
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ED_max_health,
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ED_teleport_time,
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ED_armortype,
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ED_armorvalue,
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ED_waterlevel,
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ED_watertype,
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ED_ideal_yaw,
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ED_yaw_speed,
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ED_aiment,
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ED_goalentity,
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ED_spawnflags,
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ED_target,
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ED_targetname,
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ED_dmg_take,
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ED_dmg_save,
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ED_dmg_inflictor,
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ED_owner,
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ED_movedir,
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ED_message = ED_movedir + 3,
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ED_sounds,
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ED_noise,
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ED_noise1,
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ED_noise2,
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ED_noise3,
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ED_SYSTEM_END,
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};
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#define DEF_SAVEGLOBAL (1 << 15)
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#define PROG_VERSION 6
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typedef int32_t func_t;
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typedef int32_t string_t;
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typedef enum
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{
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ev_bad = -1,
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ev_void = 0,
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ev_string,
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ev_float,
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ev_vector,
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ev_entity,
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ev_field,
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ev_function,
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ev_pointer
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} etype_t;
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enum
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{
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OP_DONE,
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OP_MUL_F,
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OP_MUL_V,
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OP_MUL_FV,
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OP_MUL_VF,
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OP_DIV_F,
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OP_ADD_F,
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OP_ADD_V,
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OP_SUB_F,
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OP_SUB_V,
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OP_EQ_F,
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OP_EQ_V,
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OP_EQ_S,
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OP_EQ_E,
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OP_EQ_FNC,
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OP_NE_F,
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OP_NE_V,
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OP_NE_S,
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OP_NE_E,
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OP_NE_FNC,
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OP_LE,
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OP_GE,
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OP_LT,
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OP_GT,
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OP_LOAD_F,
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OP_LOAD_V,
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OP_LOAD_S,
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OP_LOAD_ENT,
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OP_LOAD_FLD,
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OP_LOAD_FNC,
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OP_ADDRESS,
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OP_STORE_F,
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OP_STORE_V,
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OP_STORE_S,
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OP_STORE_ENT,
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OP_STORE_FLD,
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OP_STORE_FNC,
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OP_STOREP_F,
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OP_STOREP_V,
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OP_STOREP_S,
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OP_STOREP_ENT,
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OP_STOREP_FLD,
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OP_STOREP_FNC,
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OP_RETURN,
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OP_NOT_F,
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OP_NOT_V,
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OP_NOT_S,
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OP_NOT_ENT,
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OP_NOT_FNC,
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OP_IF,
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OP_IFNOT,
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OP_CALL0,
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OP_CALL1,
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OP_CALL2,
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OP_CALL3,
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OP_CALL4,
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OP_CALL5,
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OP_CALL6,
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OP_CALL7,
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OP_CALL8,
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OP_STATE,
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OP_GOTO,
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OP_AND,
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OP_OR,
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OP_BITAND,
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OP_BITOR
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};
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typedef struct
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{
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uint16_t op;
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int16_t a, b, c;
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} dstatement_t;
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typedef struct
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{
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uint16_t type; /* if DEF_SAVEGLOBAL bit is set the variable needs to be saved in savegames */
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uint16_t ofs;
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int32_t s_name;
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} ddef_t;
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typedef struct
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{
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int32_t first_statement; // negative numbers are builtins
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int32_t parm_start;
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int32_t locals; // total ints of parms + locals
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int32_t profile; // runtime
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int32_t s_name;
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int32_t s_file; // source file defined in
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int32_t numparms;
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byte parm_size[8];
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} dfunction_t;
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typedef struct
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{
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int32_t version;
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int32_t crc; // check of header file
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int32_t ofs_statements;
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int32_t numstatements; // statement 0 is an error
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int32_t ofs_globaldefs;
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int32_t numglobaldefs;
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int32_t ofs_fielddefs;
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int32_t numfielddefs;
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int32_t ofs_functions;
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int32_t numfunctions; // function 0 is an empty
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int32_t ofs_strings;
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int32_t numstrings; // first string is a null string
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int32_t ofs_globals;
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int32_t numglobals;
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int32_t entityfields;
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} dprograms_t;
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#endif
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