quake-based game engine
 
 
 
 
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an 163560269a always use Hunk_AllocName instead of Hunk_Alloc 2019-12-04 07:24:35 -05:00
source always use Hunk_AllocName instead of Hunk_Alloc 2019-12-04 07:24:35 -05:00
.gitignore initial commit 2019-11-24 23:45:15 -05:00
CMakeLists.txt use platform specific endian swap functions (in our case SDL's) 2019-12-03 13:13:00 -05:00
LICENSE.txt initial commit 2019-11-24 23:45:15 -05:00