spingle/source/world.h

87 lines
2.9 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef spingle__world_h
#define spingle__world_h
typedef struct
{
vec3_t normal;
float dist;
} plane_t;
typedef struct
{
bool allsolid; // if true, plane is not valid
bool startsolid; // if true, the initial point was in a solid area
bool inopen, inwater;
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
plane_t plane; // surface normal at impact
edict_t *ent; // entity the surface is on
} trace_t;
#define MOVE_NORMAL 0
#define MOVE_NOMONSTERS 1
#define MOVE_MISSILE 2
void SV_ClearWorld(void);
// called after the world model has been loaded, before linking any entities
void SV_UnlinkEdict(edict_t *ent);
// call before removing an entity, and before trying to move one,
// so it doesn't clip against itself
// flags ent->v.modified
void SV_LinkEdict(edict_t *ent, bool touch_triggers);
// Needs to be called any time an entity changes origin, mins, maxs, or solid
// flags ent->v.modified
// sets ED_Vector(ent, ED_absmin) and ED_Vector(ent, ED_absmax)
// if touchtriggers, calls prog functions for the intersected triggers
int32_t SV_PointContents(vec3_t p);
int32_t SV_TruePointContents(vec3_t p);
// returns the CONTENTS_* value from the world at the given point.
// does not check any entities at all
// the non-true version remaps the water current contents to content_water
edict_t *SV_TestEntityPosition(edict_t *ent);
trace_t SV_Move(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int32_t type, edict_t *passedict);
// mins and maxs are reletive
// if the entire move stays in a solid volume, trace.allsolid will be set
// if the starting point is in a solid, it will be allowed to move out
// to an open area
// nomonsters is used for line of sight or edge testing, where mosnters
// shouldn't be considered solid objects
// passedict is explicitly excluded from clipping checks (normally NULL)
bool SV_RecursiveHullCheck(hull_t *hull, int32_t num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
#endif