spingle/source/gl_mesh.c

616 lines
15 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_mesh.c: triangle model functions
#include "q_defs.h"
/*
=================================================================
ALIAS MODEL DISPLAY LIST GENERATION
=================================================================
*/
qmodel_t *aliasmodel;
aliashdr_t *paliashdr;
int32_t used[8192]; // bool
// the command list holds counts and s/t values that are valid for
// every frame
int32_t commands[8192];
int32_t numcommands;
// all frames will have their vertexes rearranged and expanded
// so they are in the order expected by the command list
int32_t vertexorder[8192];
int32_t numorder;
int32_t allverts, alltris;
int32_t stripverts[128];
int32_t striptris[128];
int32_t stripcount;
/*
================
StripLength
================
*/
int32_t StripLength(int32_t starttri, int32_t startv)
{
int32_t m1, m2;
int32_t j;
mtriangle_t *last, *check;
int32_t k;
used[starttri] = 2;
last = &triangles[starttri];
stripverts[0] = last->vertindex[(startv) % 3];
stripverts[1] = last->vertindex[(startv + 1) % 3];
stripverts[2] = last->vertindex[(startv + 2) % 3];
striptris[0] = starttri;
stripcount = 1;
m1 = last->vertindex[(startv + 2) % 3];
m2 = last->vertindex[(startv + 1) % 3];
// look for a matching triangle
nexttri:
for(j = starttri + 1, check = &triangles[starttri + 1] ; j < pheader->numtris ; j++, check++)
{
if(check->facesfront != last->facesfront)
continue;
for(k = 0 ; k < 3 ; k++)
{
if(check->vertindex[k] != m1)
continue;
if(check->vertindex[(k + 1) % 3 ] != m2)
continue;
// this is the next part of the fan
// if we can't use this triangle, this tristrip is done
if(used[j])
goto done;
// the new edge
if(stripcount & 1)
m2 = check->vertindex[(k + 2) % 3 ];
else
m1 = check->vertindex[(k + 2) % 3 ];
stripverts[stripcount + 2] = check->vertindex[(k + 2) % 3 ];
striptris[stripcount] = j;
stripcount++;
used[j] = 2;
goto nexttri;
}
}
done:
// clear the temp used flags
for(j = starttri + 1 ; j < pheader->numtris ; j++)
if(used[j] == 2)
used[j] = 0;
return stripcount;
}
/*
===========
FanLength
===========
*/
int32_t FanLength(int32_t starttri, int32_t startv)
{
int32_t m1, m2;
int32_t j;
mtriangle_t *last, *check;
int32_t k;
used[starttri] = 2;
last = &triangles[starttri];
stripverts[0] = last->vertindex[(startv) % 3];
stripverts[1] = last->vertindex[(startv + 1) % 3];
stripverts[2] = last->vertindex[(startv + 2) % 3];
striptris[0] = starttri;
stripcount = 1;
m1 = last->vertindex[(startv + 0) % 3];
m2 = last->vertindex[(startv + 2) % 3];
// look for a matching triangle
nexttri:
for(j = starttri + 1, check = &triangles[starttri + 1] ; j < pheader->numtris ; j++, check++)
{
if(check->facesfront != last->facesfront)
continue;
for(k = 0 ; k < 3 ; k++)
{
if(check->vertindex[k] != m1)
continue;
if(check->vertindex[(k + 1) % 3 ] != m2)
continue;
// this is the next part of the fan
// if we can't use this triangle, this tristrip is done
if(used[j])
goto done;
// the new edge
m2 = check->vertindex[(k + 2) % 3 ];
stripverts[stripcount + 2] = m2;
striptris[stripcount] = j;
stripcount++;
used[j] = 2;
goto nexttri;
}
}
done:
// clear the temp used flags
for(j = starttri + 1 ; j < pheader->numtris ; j++)
if(used[j] == 2)
used[j] = 0;
return stripcount;
}
/*
================
BuildTris
Generate a list of trifans or strips
for the model, which holds for all frames
================
*/
void BuildTris(void)
{
int32_t i, j, k;
int32_t startv;
float s, t;
int32_t len, bestlen, besttype;
int32_t bestverts[1024];
int32_t besttris[1024];
int32_t type;
//
// build tristrips
//
numorder = 0;
numcommands = 0;
memset(used, 0, sizeof(used));
for(i = 0; i < pheader->numtris; i++)
{
// pick an unused triangle and start the trifan
if(used[i])
continue;
bestlen = 0;
besttype = 0;
for(type = 0 ; type < 2 ; type++)
// type = 1;
{
for(startv = 0; startv < 3; startv++)
{
if(type == 1)
len = StripLength(i, startv);
else
len = FanLength(i, startv);
if(len > bestlen)
{
besttype = type;
bestlen = len;
for(j = 0; j < bestlen + 2; j++)
bestverts[j] = stripverts[j];
for(j = 0; j < bestlen; j++)
besttris[j] = striptris[j];
}
}
}
// mark the tris on the best strip as used
for(j = 0; j < bestlen; j++)
used[besttris[j]] = 1;
if(besttype == 1)
commands[numcommands++] = (bestlen + 2);
else
commands[numcommands++] = -(bestlen + 2);
for(j = 0; j < bestlen + 2; j++)
{
int32_t tmp;
// emit a vertex into the reorder buffer
k = bestverts[j];
vertexorder[numorder++] = k;
// emit s/t coords into the commands stream
s = stverts[k].s;
t = stverts[k].t;
if(!triangles[besttris[0]].facesfront && stverts[k].onseam)
s += pheader->skinwidth / 2; // on back side
s = (s + 0.5) / pheader->skinwidth;
t = (t + 0.5) / pheader->skinheight;
// *(float *)&commands[numcommands++] = s;
// *(float *)&commands[numcommands++] = t;
// NOTE: 4 == sizeof(int32_t)
// == sizeof(float)
memcpy(&tmp, &s, 4);
commands[numcommands++] = tmp;
memcpy(&tmp, &t, 4);
commands[numcommands++] = tmp;
}
}
commands[numcommands++] = 0; // end of list marker
Con_DPrintf2("%3" PRIi32 " tri %3" PRIi32 " vert %3" PRIi32 " cmd\n", pheader->numtris, numorder, numcommands);
allverts += numorder;
alltris += pheader->numtris;
}
static void GL_MakeAliasModelDisplayLists_VBO(void);
static void GLMesh_LoadVertexBuffer(qmodel_t *m, const aliashdr_t *hdr);
/*
================
GL_MakeAliasModelDisplayLists
================
*/
void GL_MakeAliasModelDisplayLists(qmodel_t *m, aliashdr_t *hdr)
{
int32_t i, j;
int32_t *cmds;
trivertx_t *verts;
float hscale, vscale; //johnfitz -- padded skins
int32_t count; //johnfitz -- precompute texcoords for padded skins
int32_t *loadcmds; //johnfitz
//johnfitz -- padded skins
hscale = (float)hdr->skinwidth / (float)TexMgr_PadConditional(hdr->skinwidth);
vscale = (float)hdr->skinheight / (float)TexMgr_PadConditional(hdr->skinheight);
//johnfitz
aliasmodel = m;
paliashdr = hdr; // (aliashdr_t *)Mod_Extradata (m);
//johnfitz -- generate meshes
Con_DPrintf2("meshing %s...\n", m->name);
BuildTris();
// save the data out
paliashdr->poseverts = numorder;
cmds = Hunk_AllocName(numcommands * 4, __func__);
paliashdr->commands = (byte *)cmds - (byte *)paliashdr;
//johnfitz -- precompute texcoords for padded skins
loadcmds = commands;
while(1)
{
*cmds++ = count = *loadcmds++;
if(!count)
break;
if(count < 0)
count = -count;
do
{
*(float *)cmds++ = hscale * (*(float *)loadcmds++);
*(float *)cmds++ = vscale * (*(float *)loadcmds++);
}
while(--count);
}
//johnfitz
verts = Hunk_AllocName(paliashdr->numposes * paliashdr->poseverts * sizeof(trivertx_t), __func__);
paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
for(i = 0 ; i < paliashdr->numposes ; i++)
for(j = 0 ; j < numorder ; j++)
*verts++ = poseverts[i][vertexorder[j]];
// ericw
GL_MakeAliasModelDisplayLists_VBO();
}
uint32_t r_meshindexbuffer = 0;
uint32_t r_meshvertexbuffer = 0;
/*
================
GL_MakeAliasModelDisplayLists_VBO
Saves data needed to build the VBO for this model on the hunk. Afterwards this
is copied to Mod_Extradata.
Original code by MH from RMQEngine
================
*/
void GL_MakeAliasModelDisplayLists_VBO(void)
{
int32_t i, j;
int32_t maxverts_vbo;
trivertx_t *verts;
uint16_t *indexes;
aliasmesh_t *desc;
if(!gl_glsl_alias_able)
return;
// first, copy the verts onto the hunk
verts = Hunk_AllocName(paliashdr->numposes * paliashdr->numverts * sizeof(trivertx_t), __func__);
paliashdr->vertexes = (byte *)verts - (byte *)paliashdr;
for(i = 0 ; i < paliashdr->numposes ; i++)
for(j = 0 ; j < paliashdr->numverts ; j++)
verts[i * paliashdr->numverts + j] = poseverts[i][j];
// there can never be more than this number of verts and we just put them all on the hunk
maxverts_vbo = pheader->numtris * 3;
desc = Hunk_AllocName(sizeof(aliasmesh_t) * maxverts_vbo, __func__);
// there will always be this number of indexes
indexes = Hunk_AllocName(sizeof(uint16_t) * maxverts_vbo, __func__);
pheader->indexes = (intptr_t) indexes - (intptr_t) pheader;
pheader->meshdesc = (intptr_t) desc - (intptr_t) pheader;
pheader->numindexes = 0;
pheader->numverts_vbo = 0;
for(i = 0; i < pheader->numtris; i++)
{
for(j = 0; j < 3; j++)
{
int32_t v;
// index into hdr->vertexes
uint16_t vertindex = triangles[i].vertindex[j];
// basic s/t coords
int32_t s = stverts[vertindex].s;
int32_t t = stverts[vertindex].t;
// check for back side and adjust texcoord s
if(!triangles[i].facesfront && stverts[vertindex].onseam) s += pheader->skinwidth / 2;
// see does this vert already exist
for(v = 0; v < pheader->numverts_vbo; v++)
{
// it could use the same xyz but have different s and t
if(desc[v].vertindex == vertindex && (int32_t) desc[v].st[0] == s && (int32_t) desc[v].st[1] == t)
{
// exists; emit an index for it
indexes[pheader->numindexes++] = v;
// no need to check any more
break;
}
}
if(v == pheader->numverts_vbo)
{
// doesn't exist; emit a new vert and index
indexes[pheader->numindexes++] = pheader->numverts_vbo;
desc[pheader->numverts_vbo].vertindex = vertindex;
desc[pheader->numverts_vbo].st[0] = s;
desc[pheader->numverts_vbo++].st[1] = t;
}
}
}
// upload immediately
GLMesh_LoadVertexBuffer(aliasmodel, pheader);
}
#define NUMVERTEXNORMALS 162
extern float r_avertexnormals[NUMVERTEXNORMALS][3];
/*
================
GLMesh_LoadVertexBuffer
Upload the given alias model's mesh to a VBO
Original code by MH from RMQEngine
================
*/
static void GLMesh_LoadVertexBuffer(qmodel_t *m, const aliashdr_t *hdr)
{
int32_t totalvbosize = 0;
const aliasmesh_t *desc;
const int16_t *indexes;
const trivertx_t *trivertexes;
byte *vbodata;
int32_t f;
if(!gl_glsl_alias_able)
return;
// count the sizes we need
// ericw -- RMQEngine stored these vbo*ofs values in aliashdr_t, but we must not
// mutate Mod_Extradata since it might be reloaded from disk, so I moved them to qmodel_t
// (test case: roman1.bsp from arwop, 64mb heap)
m->vboindexofs = 0;
m->vboxyzofs = 0;
totalvbosize += (hdr->numposes * hdr->numverts_vbo * sizeof(meshxyz_t)); // ericw -- what RMQEngine called nummeshframes is called numposes in QuakeSpasm
m->vbostofs = totalvbosize;
totalvbosize += (hdr->numverts_vbo * sizeof(meshst_t));
if(!hdr->numindexes) return;
if(!totalvbosize) return;
// grab the pointers to data in the extradata
desc = (aliasmesh_t *)((byte *) hdr + hdr->meshdesc);
indexes = (int16_t *)((byte *) hdr + hdr->indexes);
trivertexes = (trivertx_t *)((byte *)hdr + hdr->vertexes);
// upload indices buffer
GL_DeleteBuffersFunc(1, &m->meshindexesvbo);
GL_GenBuffersFunc(1, &m->meshindexesvbo);
GL_BindBufferFunc(GL_ELEMENT_ARRAY_BUFFER, m->meshindexesvbo);
GL_BufferDataFunc(GL_ELEMENT_ARRAY_BUFFER, hdr->numindexes * sizeof(uint16_t), indexes, GL_STATIC_DRAW);
// create the vertex buffer (empty)
vbodata = (byte *) malloc(totalvbosize);
memset(vbodata, 0, totalvbosize);
// fill in the vertices at the start of the buffer
for(f = 0; f < hdr->numposes; f++) // ericw -- what RMQEngine called nummeshframes is called numposes in QuakeSpasm
{
int32_t v;
meshxyz_t *xyz = (meshxyz_t *)(vbodata + (f * hdr->numverts_vbo * sizeof(meshxyz_t)));
const trivertx_t *tv = trivertexes + (hdr->numverts * f);
for(v = 0; v < hdr->numverts_vbo; v++)
{
trivertx_t trivert = tv[desc[v].vertindex];
xyz[v].xyz[0] = trivert.v[0];
xyz[v].xyz[1] = trivert.v[1];
xyz[v].xyz[2] = trivert.v[2];
xyz[v].xyz[3] = 1; // need w 1 for 4 byte vertex compression
// map the normal coordinates in [-1..1] to [-127..127] and store in an uint8_t.
// this introduces some error (less than 0.004), but the normals were very coarse
// to begin with
xyz[v].normal[0] = 127 * r_avertexnormals[trivert.lightnormalindex][0];
xyz[v].normal[1] = 127 * r_avertexnormals[trivert.lightnormalindex][1];
xyz[v].normal[2] = 127 * r_avertexnormals[trivert.lightnormalindex][2];
xyz[v].normal[3] = 0; // unused; for 4-byte alignment
}
}
// fill in the ST coords at the end of the buffer
{
meshst_t *st;
float hscale, vscale;
//johnfitz -- padded skins
hscale = (float)hdr->skinwidth / (float)TexMgr_PadConditional(hdr->skinwidth);
vscale = (float)hdr->skinheight / (float)TexMgr_PadConditional(hdr->skinheight);
//johnfitz
st = (meshst_t *)(vbodata + m->vbostofs);
for(f = 0; f < hdr->numverts_vbo; f++)
{
st[f].st[0] = hscale * ((float) desc[f].st[0] + 0.5f) / (float) hdr->skinwidth;
st[f].st[1] = vscale * ((float) desc[f].st[1] + 0.5f) / (float) hdr->skinheight;
}
}
// upload vertexes buffer
GL_DeleteBuffersFunc(1, &m->meshvbo);
GL_GenBuffersFunc(1, &m->meshvbo);
GL_BindBufferFunc(GL_ARRAY_BUFFER, m->meshvbo);
GL_BufferDataFunc(GL_ARRAY_BUFFER, totalvbosize, vbodata, GL_STATIC_DRAW);
free(vbodata);
// invalidate the cached bindings
GL_ClearBufferBindings();
}
/*
================
GLMesh_LoadVertexBuffers
Loop over all precached alias models, and upload each one to a VBO.
================
*/
void GLMesh_LoadVertexBuffers(void)
{
int32_t j;
qmodel_t *m;
const aliashdr_t *hdr;
if(!gl_glsl_alias_able)
return;
for(j = 1; j < MAX_MODELS; j++)
{
if(!(m = cl.model_precache[j])) break;
if(m->type != mod_alias) continue;
hdr = (const aliashdr_t *) Mod_Extradata(m);
GLMesh_LoadVertexBuffer(m, hdr);
}
}
/*
================
GLMesh_DeleteVertexBuffers
Delete VBOs for all loaded alias models
================
*/
void GLMesh_DeleteVertexBuffers(void)
{
int32_t j;
qmodel_t *m;
if(!gl_glsl_alias_able)
return;
for(j = 1; j < MAX_MODELS; j++)
{
if(!(m = cl.model_precache[j])) break;
if(m->type != mod_alias) continue;
GL_DeleteBuffersFunc(1, &m->meshvbo);
m->meshvbo = 0;
GL_DeleteBuffersFunc(1, &m->meshindexesvbo);
m->meshindexesvbo = 0;
}
GL_ClearBufferBindings();
}