/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __MODEL__ #define __MODEL__ #include "modelgen.h" #include "spritegn.h" /* d*_t structures are on-disk representations m*_t structures are in-memory */ // entity effects #define EF_BRIGHTFIELD 1 #define EF_MUZZLEFLASH 2 #define EF_BRIGHTLIGHT 4 #define EF_DIMLIGHT 8 /* ============================================================================== BRUSH MODELS ============================================================================== */ // // in memory representation // // !!! if this is changed, it must be changed in asm_draw.h too !!! typedef struct { vec3_t position; } mvertex_t; #define SIDE_FRONT 0 #define SIDE_BACK 1 #define SIDE_ON 2 // plane_t structure // !!! if this is changed, it must be changed in asm_i386.h too !!! typedef struct mplane_s { vec3_t normal; float dist; byte type; // for texture axis selection and fast side tests byte signbits; // signx + signy<<1 + signz<<1 byte pad[2]; } mplane_t; // ericw -- each texture has two chains, so we can clear the model chains // without affecting the world typedef enum { chain_world = 0, chain_model = 1 } texchain_t; typedef struct texture_s { char name[16]; unsigned width, height; struct gltexture_s *gltexture; //johnfitz -- pointer to gltexture struct gltexture_s *fullbright; //johnfitz -- fullbright mask texture struct gltexture_s *warpimage; //johnfitz -- for water animation bool update_warp; //johnfitz -- update warp this frame struct msurface_s *texturechains[2]; // for texture chains int32_t anim_total; // total tenths in sequence ( 0 = no) int32_t anim_min, anim_max; // time for this frame min <=time< max struct texture_s *anim_next; // in the animation sequence struct texture_s *alternate_anims; // bmodels in frmae 1 use these unsigned offsets[MIPLEVELS]; // four mip maps stored } texture_t; #define SURF_PLANEBACK 2 #define SURF_DRAWSKY 4 #define SURF_DRAWSPRITE 8 #define SURF_DRAWTURB 0x10 #define SURF_DRAWTILED 0x20 #define SURF_DRAWBACKGROUND 0x40 #define SURF_UNDERWATER 0x80 #define SURF_NOTEXTURE 0x100 //johnfitz #define SURF_DRAWFENCE 0x200 #define SURF_DRAWLAVA 0x400 #define SURF_DRAWSLIME 0x800 #define SURF_DRAWTELE 0x1000 #define SURF_DRAWWATER 0x2000 // !!! if this is changed, it must be changed in asm_draw.h too !!! typedef struct { uint32_t v[2]; uint32_t cachededgeoffset; } medge_t; typedef struct { float vecs[2][4]; float mipadjust; texture_t *texture; int32_t flags; } mtexinfo_t; #define VERTEXSIZE 7 typedef struct glpoly_s { struct glpoly_s *next; struct glpoly_s *chain; int32_t numverts; float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) } glpoly_t; typedef struct msurface_s { int32_t visframe; // should be drawn when node is crossed bool culled; // johnfitz -- for frustum culling float mins[3]; // johnfitz -- for frustum culling float maxs[3]; // johnfitz -- for frustum culling mplane_t *plane; int32_t flags; int32_t firstedge; // look up in model->surfedges[], negative numbers int32_t numedges; // are backwards edges int16_t texturemins[2]; int16_t extents[2]; int32_t light_s, light_t; // gl lightmap coordinates glpoly_t *polys; // multiple if warped struct msurface_s *texturechain; mtexinfo_t *texinfo; int32_t vbo_firstvert; // index of this surface's first vert in the VBO // lighting info int32_t dlightframe; uint32_t dlightbits[(MAX_DLIGHTS + 31) >> 5]; // int32_t is 32 bits, need an array for MAX_DLIGHTS > 32 int32_t lightmaptexturenum; byte styles[MAXLIGHTMAPS]; int32_t cached_light[MAXLIGHTMAPS]; // values currently used in lightmap bool cached_dlight; // true if dynamic light in cache byte *samples; // [numstyles*surfsize] } msurface_t; typedef struct mnode_s { // common with leaf int32_t contents; // 0, to differentiate from leafs int32_t visframe; // node needs to be traversed if current float minmaxs[6]; // for bounding box culling struct mnode_s *parent; // node specific mplane_t *plane; struct mnode_s *children[2]; int32_t firstsurface; int32_t numsurfaces; } mnode_t; typedef struct mleaf_s { // common with node int32_t contents; // wil be a negative contents number int32_t visframe; // node needs to be traversed if current float minmaxs[6]; // for bounding box culling struct mnode_s *parent; // leaf specific byte *compressed_vis; efrag_t *efrags; msurface_t **firstmarksurface; int32_t nummarksurfaces; int32_t key; // BSP sequence number for leaf's contents byte ambient_sound_level[NUM_AMBIENTS]; } mleaf_t; //johnfitz -- for clipnodes>32k typedef struct mclipnode_s { int32_t planenum; int32_t children[2]; // negative numbers are contents } mclipnode_t; //johnfitz // !!! if this is changed, it must be changed in asm_i386.h too !!! typedef struct { mclipnode_t *clipnodes; //johnfitz -- was dclipnode_t mplane_t *planes; int32_t firstclipnode; int32_t lastclipnode; vec3_t clip_mins; vec3_t clip_maxs; } hull_t; /* ============================================================================== SPRITE MODELS ============================================================================== */ // FIXME: shorten these? typedef struct mspriteframe_s { int32_t width, height; float up, down, left, right; float smax, tmax; //johnfitz -- image might be padded struct gltexture_s *gltexture; } mspriteframe_t; typedef struct { int32_t numframes; float *intervals; mspriteframe_t *frames[1]; } mspritegroup_t; typedef struct { spriteframetype_t type; mspriteframe_t *frameptr; } mspriteframedesc_t; typedef struct { int32_t type; int32_t maxwidth; int32_t maxheight; int32_t numframes; float beamlength; // remove? void *cachespot; // remove? mspriteframedesc_t frames[1]; } msprite_t; /* ============================================================================== ALIAS MODELS Alias models are position independent, so the cache manager can move them. ============================================================================== */ //-- from RMQEngine // split out to keep vertex sizes down typedef struct aliasmesh_s { float st[2]; uint16_t vertindex; } aliasmesh_t; typedef struct meshxyz_s { byte xyz[4]; int8_t normal[4]; } meshxyz_t; typedef struct meshst_s { float st[2]; } meshst_t; //-- typedef struct { int32_t firstpose; int32_t numposes; float interval; trivertx_t bboxmin; trivertx_t bboxmax; int32_t frame; char name[16]; } maliasframedesc_t; typedef struct { trivertx_t bboxmin; trivertx_t bboxmax; int32_t frame; } maliasgroupframedesc_t; typedef struct { int32_t numframes; int32_t intervals; maliasgroupframedesc_t frames[1]; } maliasgroup_t; // !!! if this is changed, it must be changed in asm_draw.h too !!! typedef struct mtriangle_s { int32_t facesfront; int32_t vertindex[3]; } mtriangle_t; #define MAX_SKINS 32 typedef struct { int32_t ident; int32_t version; vec3_t scale; vec3_t scale_origin; float boundingradius; vec3_t eyeposition; int32_t numskins; int32_t skinwidth; int32_t skinheight; int32_t numverts; int32_t numtris; int32_t numframes; synctype_t synctype; int32_t flags; float size; //ericw -- used to populate vbo int32_t numverts_vbo; // number of verts with unique x,y,z,s,t intptr_t meshdesc; // offset into extradata: numverts_vbo aliasmesh_t int32_t numindexes; intptr_t indexes; // offset into extradata: numindexes unsigned shorts intptr_t vertexes; // offset into extradata: numposes*vertsperframe trivertx_t //ericw -- int32_t numposes; int32_t poseverts; int32_t posedata; // numposes*poseverts trivert_t int32_t commands; // gl command list with embedded s/t struct gltexture_s *gltextures[MAX_SKINS][4]; //johnfitz struct gltexture_s *fbtextures[MAX_SKINS][4]; //johnfitz int32_t texels[MAX_SKINS]; // only for player skins maliasframedesc_t frames[1]; // variable sized } aliashdr_t; #define MAXALIASVERTS 2000 //johnfitz -- was 1024 #define MAXALIASFRAMES 256 #define MAXALIASTRIS 2048 extern aliashdr_t *pheader; extern stvert_t stverts[MAXALIASVERTS]; extern mtriangle_t triangles[MAXALIASTRIS]; extern trivertx_t *poseverts[MAXALIASFRAMES]; //=================================================================== // // Whole model // typedef enum {mod_brush, mod_sprite, mod_alias} modtype_t; #define EF_ROCKET 1 // leave a trail #define EF_GRENADE 2 // leave a trail #define EF_GIB 4 // leave a trail #define EF_ROTATE 8 // rotate (bonus items) #define EF_TRACER 16 // green split trail #define EF_ZOMGIB 32 // small blood trail #define EF_TRACER2 64 // orange split trail + rotate #define EF_TRACER3 128 // purple trail #define MF_HOLEY (1u<<14) // MarkV/QSS -- make index 255 transparent on mdl's //johnfitz -- extra flags for rendering #define MOD_NOLERP 256 //don't lerp when animating #define MOD_NOSHADOW 512 //don't cast a shadow #define MOD_FBRIGHTHACK 1024 //when fullbrights are disabled, use a hack to render this model brighter //johnfitz typedef struct qmodel_s { char name[MAX_QPATH]; uint32_t path_id; // path id of the game directory // that this model came from bool needload; // bmodels and sprites don't cache normally modtype_t type; int32_t numframes; synctype_t synctype; int32_t flags; // // volume occupied by the model graphics // vec3_t mins, maxs; vec3_t ymins, ymaxs; //johnfitz -- bounds for entities with nonzero yaw vec3_t rmins, rmaxs; //johnfitz -- bounds for entities with nonzero pitch or roll //johnfitz -- removed float radius; // // solid volume for clipping // bool clipbox; vec3_t clipmins, clipmaxs; // // brush model // int32_t firstmodelsurface, nummodelsurfaces; int32_t numsubmodels; dmodel_t *submodels; int32_t numplanes; mplane_t *planes; int32_t numleafs; // number of visible leafs, not counting 0 mleaf_t *leafs; int32_t numvertexes; mvertex_t *vertexes; int32_t numedges; medge_t *edges; int32_t numnodes; mnode_t *nodes; int32_t numtexinfo; mtexinfo_t *texinfo; int32_t numsurfaces; msurface_t *surfaces; int32_t numsurfedges; int32_t *surfedges; int32_t numclipnodes; mclipnode_t *clipnodes; //johnfitz -- was dclipnode_t int32_t nummarksurfaces; msurface_t **marksurfaces; hull_t hulls[MAX_MAP_HULLS]; int32_t numtextures; texture_t **textures; byte *visdata; byte *lightdata; char *entities; bool viswarn; // for Mod_DecompressVis() int32_t bspversion; // // alias model // GLuint meshvbo; GLuint meshindexesvbo; int32_t vboindexofs; // offset in vbo of the hdr->numindexes unsigned shorts int32_t vboxyzofs; // offset in vbo of hdr->numposes*hdr->numverts_vbo meshxyz_t int32_t vbostofs; // offset in vbo of hdr->numverts_vbo meshst_t // // additional model data // cache_user_t cache; // only access through Mod_Extradata } qmodel_t; //============================================================================ void Mod_Init(void); void Mod_ClearAll(void); void Mod_ResetAll(void); // for gamedir changes (Host_Game_f) qmodel_t *Mod_ForName(const char *name, bool crash); void *Mod_Extradata(qmodel_t *mod); // handles caching void Mod_TouchModel(const char *name); mleaf_t *Mod_PointInLeaf(float *p, qmodel_t *model); byte *Mod_LeafPVS(mleaf_t *leaf, qmodel_t *model); byte *Mod_NoVisPVS(qmodel_t *model); void Mod_SetExtraFlags(qmodel_t *mod); #endif // __MODEL__