/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef spingle__cvar_h #define spingle__cvar_h /* cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly in C code. it is sufficient to initialize a cvar_t with just the first two members, or you can add a ,true flag for variables that you want saved to the configuration file when the game is quit: cvar_t r_draworder = {"r_draworder","1"}; cvar_t scr_screensize = {"screensize","1",true}; Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed: Cvar_RegisterVariable (&host_framerate); C code usually just references a cvar in place: if ( r_draworder.value ) It could optionally ask for the value to be looked up for a string name: if (Cvar_VariableValue ("r_draworder")) Interpreted prog code can access cvars with the cvar(name) or cvar_set (name, value) internal functions: teamplay = cvar("teamplay"); cvar_set ("registered", "1"); The user can access cvars from the console in two ways: r_draworder prints the current value r_draworder 0 sets the current value to 0 Cvars are restricted from having the same names as commands to keep this interface from being ambiguous. */ enum { CVAR_NONE = 0, CVAR_ARCHIVE = 1 << 0, // if set, causes it to be saved to config CVAR_NOTIFY = 1 << 1, // changes will be broadcasted to all players (q1) CVAR_SERVERINFO = 1 << 2, // added to serverinfo will be sent to clients (q1/net_dgrm.c and qwsv) CVAR_USERINFO = 1 << 3, // added to userinfo, will be sent to server (qwcl) CVAR_CHANGED = 1 << 4, CVAR_ROM = 1 << 6, CVAR_LOCKED = 1 << 8, // locked temporarily CVAR_REGISTERED = 1 << 10, // the var is added to the list of variables CVAR_CALLBACK = 1 << 16, // var has a callback }; typedef void (*cvarcallback_t)(struct cvar_s *); typedef struct cvar_s { const char *name; char *string; uint32_t flags; float value; char *default_string; //johnfitz -- remember defaults for reset function cvarcallback_t callback; struct cvar_s *next; } cvar_t; void Cvar_RegisterVariable(cvar_t *variable); // registers a cvar that already has the name, string, and optionally // the archive elements set. void Cvar_SetCallback(cvar_t *var, cvarcallback_t func); // set a callback function to the var void Cvar_Set(const char *var_name, const char *value); // equivelant to " " typed at the console void Cvar_SetValue(const char *var_name, const float value); // expands value to a string and calls Cvar_Set void Cvar_SetROM(const char *var_name, const char *value); void Cvar_SetValueROM(const char *var_name, const float value); // sets a CVAR_ROM variable from within the engine void Cvar_SetQuick(cvar_t *var, const char *value); void Cvar_SetValueQuick(cvar_t *var, const float value); // these two accept a cvar pointer instead of a var name, // but are otherwise identical to the "non-Quick" versions. // the cvar MUST be registered. float Cvar_VariableValue(const char *var_name); // returns 0 if not defined or non numeric const char *Cvar_VariableString(const char *var_name); // returns an empty string if not defined bool Cvar_Command(void); // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known // command. Returns true if the command was a variable reference that // was handled. (print or change) void Cvar_WriteVariables(FILE *f); // Writes lines containing "set variable value" for all variables // with the CVAR_ARCHIVE flag set cvar_t *Cvar_FindVar(const char *var_name); cvar_t *Cvar_FindVarAfter(const char *prev_name, uint32_t with_flags); void Cvar_LockVar(const char *var_name); void Cvar_UnlockVar(const char *var_name); void Cvar_UnlockAll(void); void Cvar_Init(void); const char *Cvar_CompleteVariable(const char *partial); // attempts to match a partial variable name for command line completion // returns NULL if nothing fits #endif