/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sbar.c -- status bar code #include "quakedef.h" int sb_updates; // if >= vid.numpages, no update needed #define STAT_MINUS 10 // num frame for '-' stats digit qpic_t *sb_nums[2][11]; qpic_t *sb_colon, *sb_slash; qpic_t *sb_ibar; qpic_t *sb_sbar; qpic_t *sb_scorebar; qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes qpic_t *sb_ammo[4]; qpic_t *sb_sigil[4]; qpic_t *sb_armor[3]; qpic_t *sb_items[32]; qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive // 0 is static, 1 is temporary animation qpic_t *sb_face_invis; qpic_t *sb_face_quad; qpic_t *sb_face_invuln; qpic_t *sb_face_invis_invuln; bool sb_showscores; int sb_lines; // scan lines to draw qpic_t *rsb_invbar[2]; qpic_t *rsb_weapons[5]; qpic_t *rsb_items[2]; qpic_t *rsb_ammo[3]; qpic_t *rsb_teambord; // PGM 01/19/97 - team color border //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes //MED 01/04/97 added array to simplify weapon parsing int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT}; //MED 01/04/97 added hipnotic items array qpic_t *hsb_items[2]; void Sbar_MiniDeathmatchOverlay (void); void Sbar_DeathmatchOverlay (void); void M_DrawPic (int x, int y, qpic_t *pic); /* =============== Sbar_ShowScores Tab key down =============== */ void Sbar_ShowScores (void) { if (sb_showscores) return; sb_showscores = true; sb_updates = 0; } /* =============== Sbar_DontShowScores Tab key up =============== */ void Sbar_DontShowScores (void) { sb_showscores = false; sb_updates = 0; } /* =============== Sbar_Changed =============== */ void Sbar_Changed (void) { sb_updates = 0; // update next frame } /* =============== Sbar_LoadPics -- johnfitz -- load all the sbar pics =============== */ void Sbar_LoadPics (void) { int i; for (i = 0; i < 10; i++) { sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i)); sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i)); } sb_nums[0][10] = Draw_PicFromWad ("num_minus"); sb_nums[1][10] = Draw_PicFromWad ("anum_minus"); sb_colon = Draw_PicFromWad ("num_colon"); sb_slash = Draw_PicFromWad ("num_slash"); sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun"); sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun"); sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun"); sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun"); sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch"); sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch"); sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng"); sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun"); sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun"); sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun"); sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun"); sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch"); sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch"); sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng"); for (i = 0; i < 5; i++) { sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1)); sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1)); sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1)); sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1)); sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1)); sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1)); sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1)); } sb_ammo[0] = Draw_PicFromWad ("sb_shells"); sb_ammo[1] = Draw_PicFromWad ("sb_nails"); sb_ammo[2] = Draw_PicFromWad ("sb_rocket"); sb_ammo[3] = Draw_PicFromWad ("sb_cells"); sb_armor[0] = Draw_PicFromWad ("sb_armor1"); sb_armor[1] = Draw_PicFromWad ("sb_armor2"); sb_armor[2] = Draw_PicFromWad ("sb_armor3"); sb_items[0] = Draw_PicFromWad ("sb_key1"); sb_items[1] = Draw_PicFromWad ("sb_key2"); sb_items[2] = Draw_PicFromWad ("sb_invis"); sb_items[3] = Draw_PicFromWad ("sb_invuln"); sb_items[4] = Draw_PicFromWad ("sb_suit"); sb_items[5] = Draw_PicFromWad ("sb_quad"); sb_sigil[0] = Draw_PicFromWad ("sb_sigil1"); sb_sigil[1] = Draw_PicFromWad ("sb_sigil2"); sb_sigil[2] = Draw_PicFromWad ("sb_sigil3"); sb_sigil[3] = Draw_PicFromWad ("sb_sigil4"); sb_faces[4][0] = Draw_PicFromWad ("face1"); sb_faces[4][1] = Draw_PicFromWad ("face_p1"); sb_faces[3][0] = Draw_PicFromWad ("face2"); sb_faces[3][1] = Draw_PicFromWad ("face_p2"); sb_faces[2][0] = Draw_PicFromWad ("face3"); sb_faces[2][1] = Draw_PicFromWad ("face_p3"); sb_faces[1][0] = Draw_PicFromWad ("face4"); sb_faces[1][1] = Draw_PicFromWad ("face_p4"); sb_faces[0][0] = Draw_PicFromWad ("face5"); sb_faces[0][1] = Draw_PicFromWad ("face_p5"); sb_face_invis = Draw_PicFromWad ("face_invis"); sb_face_invuln = Draw_PicFromWad ("face_invul2"); sb_face_invis_invuln = Draw_PicFromWad ("face_inv2"); sb_face_quad = Draw_PicFromWad ("face_quad"); sb_sbar = Draw_PicFromWad ("sbar"); sb_ibar = Draw_PicFromWad ("ibar"); sb_scorebar = Draw_PicFromWad ("scorebar"); //MED 01/04/97 added new hipnotic weapons if (hipnotic) { hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser"); hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir"); hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox"); hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren"); hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox"); hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser"); hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir"); hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox"); hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren"); hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox"); for (i = 0; i < 5; i++) { hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1)); hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1)); hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1)); hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1)); hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1)); } hsb_items[0] = Draw_PicFromWad ("sb_wsuit"); hsb_items[1] = Draw_PicFromWad ("sb_eshld"); } if (rogue) { rsb_invbar[0] = Draw_PicFromWad ("r_invbar1"); rsb_invbar[1] = Draw_PicFromWad ("r_invbar2"); rsb_weapons[0] = Draw_PicFromWad ("r_lava"); rsb_weapons[1] = Draw_PicFromWad ("r_superlava"); rsb_weapons[2] = Draw_PicFromWad ("r_gren"); rsb_weapons[3] = Draw_PicFromWad ("r_multirock"); rsb_weapons[4] = Draw_PicFromWad ("r_plasma"); rsb_items[0] = Draw_PicFromWad ("r_shield1"); rsb_items[1] = Draw_PicFromWad ("r_agrav1"); // PGM 01/19/97 - team color border rsb_teambord = Draw_PicFromWad ("r_teambord"); // PGM 01/19/97 - team color border rsb_ammo[0] = Draw_PicFromWad ("r_ammolava"); rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti"); rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma"); } } /* =============== Sbar_Init -- johnfitz -- rewritten =============== */ void Sbar_Init (void) { Cmd_AddCommand ("+showscores", Sbar_ShowScores); Cmd_AddCommand ("-showscores", Sbar_DontShowScores); Sbar_LoadPics (); } //============================================================================= // drawing routines are relative to the status bar location /* ============= Sbar_DrawPic -- johnfitz -- rewritten now that GL_SetCanvas is doing the work ============= */ void Sbar_DrawPic (int x, int y, qpic_t *pic) { Draw_Pic (x, y + 24, pic); } /* ============= Sbar_DrawPicAlpha -- johnfitz ============= */ void Sbar_DrawPicAlpha (int x, int y, qpic_t *pic, float alpha) { glDisable (GL_ALPHA_TEST); glEnable (GL_BLEND); glColor4f(1,1,1,alpha); Draw_Pic (x, y + 24, pic); glColor4f(1,1,1,1); // ericw -- changed from glColor3f to work around intel 855 bug with "r_oldwater 0" and "scr_sbaralpha 0" glDisable (GL_BLEND); glEnable (GL_ALPHA_TEST); } /* ================ Sbar_DrawCharacter -- johnfitz -- rewritten now that GL_SetCanvas is doing the work ================ */ void Sbar_DrawCharacter (int x, int y, int num) { Draw_Character (x, y + 24, num); } /* ================ Sbar_DrawString -- johnfitz -- rewritten now that GL_SetCanvas is doing the work ================ */ void Sbar_DrawString (int x, int y, const char *str) { Draw_String (x, y + 24, str); } /* =============== Sbar_DrawScrollString -- johnfitz scroll the string inside a glscissor region =============== */ void Sbar_DrawScrollString (int x, int y, int width, const char *str) { float scale; int len, ofs, left; scale = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0); left = x * scale; if (cl.gametype != GAME_DEATHMATCH) left += (((float)glwidth - 320.0 * scale) / 2); glEnable (GL_SCISSOR_TEST); glScissor (left, 0, width * scale, glheight); len = strlen(str)*8 + 40; ofs = ((int)(realtime*30))%len; Sbar_DrawString (x - ofs, y, str); Sbar_DrawCharacter (x - ofs + len - 32, y, '/'); Sbar_DrawCharacter (x - ofs + len - 24, y, '/'); Sbar_DrawCharacter (x - ofs + len - 16, y, '/'); Sbar_DrawString (x - ofs + len, y, str); glDisable (GL_SCISSOR_TEST); } /* ============= Sbar_itoa ============= */ int Sbar_itoa (int num, char *buf) { char *str; int pow10; int dig; str = buf; if (num < 0) { *str++ = '-'; num = -num; } for (pow10 = 10 ; num >= pow10 ; pow10 *= 10) ; do { pow10 /= 10; dig = num/pow10; *str++ = '0'+dig; num -= dig*pow10; } while (pow10 != 1); *str = 0; return str-buf; } /* ============= Sbar_DrawNum ============= */ void Sbar_DrawNum (int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; num = q_min(999,num); //johnfitz -- cap high values rather than truncating number l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Sbar_DrawPic (x,y,sb_nums[color][frame]); //johnfitz -- DrawTransPic is obsolete x += 24; ptr++; } } //============================================================================= int fragsort[MAX_SCOREBOARD]; char scoreboardtext[MAX_SCOREBOARD][20]; int scoreboardtop[MAX_SCOREBOARD]; int scoreboardbottom[MAX_SCOREBOARD]; int scoreboardcount[MAX_SCOREBOARD]; int scoreboardlines; /* =============== Sbar_SortFrags =============== */ void Sbar_SortFrags (void) { int i, j, k; // sort by frags scoreboardlines = 0; for (i = 0; i < cl.maxclients; i++) { if (cl.scores[i].name[0]) { fragsort[scoreboardlines] = i; scoreboardlines++; } } for (i = 0; i < scoreboardlines; i++) { for (j = 0; j < scoreboardlines - 1 - i; j++) { if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags) { k = fragsort[j]; fragsort[j] = fragsort[j+1]; fragsort[j+1] = k; } } } } int Sbar_ColorForMap (int m) { return m < 128 ? m + 8 : m + 8; } /* =============== Sbar_UpdateScoreboard =============== */ void Sbar_UpdateScoreboard (void) { int i, k; int top, bottom; scoreboard_t *s; Sbar_SortFrags (); // draw the text memset (scoreboardtext, 0, sizeof(scoreboardtext)); for (i = 0; i < scoreboardlines; i++) { k = fragsort[i]; s = &cl.scores[k]; sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name); top = s->colors & 0xf0; bottom = (s->colors & 15) <<4; scoreboardtop[i] = Sbar_ColorForMap (top); scoreboardbottom[i] = Sbar_ColorForMap (bottom); } } /* =============== Sbar_SoloScoreboard -- johnfitz -- new layout =============== */ void Sbar_SoloScoreboard (void) { char str[256]; int minutes, seconds, tens, units; int len; sprintf (str,"Kills: %i/%i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); Sbar_DrawString (8, 12, str); sprintf (str,"Secrets: %i/%i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); Sbar_DrawString (312 - strlen(str)*8, 12, str); if (!fitzmode) { /* QuakeSpasm customization: */ q_snprintf (str, sizeof(str), "skill %i", (int)(skill.value + 0.5)); Sbar_DrawString (160 - strlen(str)*4, 12, str); q_snprintf (str, sizeof(str), "%s (%s)", cl.levelname, cl.mapname); len = strlen (str); if (len > 40) Sbar_DrawScrollString (0, 4, 320, str); else Sbar_DrawString (160 - len*4, 4, str); return; } minutes = cl.time / 60; seconds = cl.time - 60*minutes; tens = seconds / 10; units = seconds - 10*tens; sprintf (str,"%i:%i%i", minutes, tens, units); Sbar_DrawString (160 - strlen(str)*4, 12, str); len = strlen (cl.levelname); if (len > 40) Sbar_DrawScrollString (0, 4, 320, cl.levelname); else Sbar_DrawString (160 - len*4, 4, cl.levelname); } /* =============== Sbar_DrawScoreboard =============== */ void Sbar_DrawScoreboard (void) { Sbar_SoloScoreboard (); if (cl.gametype == GAME_DEATHMATCH) Sbar_DeathmatchOverlay (); } //============================================================================= /* =============== Sbar_DrawInventory =============== */ void Sbar_DrawInventory (void) { int i, val; char num[6]; float time; int flashon; if (rogue) { if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) Sbar_DrawPicAlpha (0, -24, rsb_invbar[0], scr_sbaralpha.value); //johnfitz -- scr_sbaralpha else Sbar_DrawPicAlpha (0, -24, rsb_invbar[1], scr_sbaralpha.value); //johnfitz -- scr_sbaralpha } else { Sbar_DrawPicAlpha (0, -24, sb_ibar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha } // weapons for (i = 0; i < 7; i++) { if (cl.items & (IT_SHOTGUN<= 10) { if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN< 1) sb_updates = 0; // force update to remove flash } } // MED 01/04/97 // hipnotic weapons if (hipnotic) { int grenadeflashing = 0; for (i = 0; i < 4; i++) { if (cl.items & (1<= 10) { if (cl.stats[STAT_ACTIVEWEAPON] == (1< 1) sb_updates = 0; // force update to remove flash } } } if (rogue) { // check for powered up weapon. if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) { for (i=0;i<5;i++) { if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) { Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]); } } } } // ammo counts for (i = 0; i < 4; i++) { val = cl.stats[STAT_SHELLS+i]; val = (val < 0)? 0 : q_min(999,val);//johnfitz -- cap displayed value to 999 sprintf (num, "%3i", val); if (num[0] != ' ') Sbar_DrawCharacter ( (6*i+1)*8 + 2, -24, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter ( (6*i+2)*8 + 2, -24, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter ( (6*i+3)*8 + 2, -24, 18 + num[2] - '0'); } flashon = 0; // items for (i = 0; i < 6; i++) { if (cl.items & (1<<(17+i))) { time = cl.item_gettime[17+i]; if (time && time > cl.time - 2 && flashon) { // flash frame sb_updates = 0; } else { //MED 01/04/97 changed keys if (!hipnotic || (i > 1)) { Sbar_DrawPic (192 + i*16, -16, sb_items[i]); } } if (time && time > cl.time - 2) sb_updates = 0; } } //MED 01/04/97 added hipnotic items // hipnotic items if (hipnotic) { for (i = 0; i < 2; i++) { if (cl.items & (1<<(24+i))) { time = cl.item_gettime[24+i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else { Sbar_DrawPic (288 + i*16, -16, hsb_items[i]); } if (time && time > cl.time - 2) sb_updates = 0; } } } if (rogue) { // new rogue items for (i = 0; i < 2; i++) { if (cl.items & (1<<(29+i))) { time = cl.item_gettime[29+i]; if (time && time > cl.time - 2 && flashon) { // flash frame sb_updates = 0; } else { Sbar_DrawPic (288 + i*16, -16, rsb_items[i]); } if (time && time > cl.time - 2) sb_updates = 0; } } } else { // sigils for (i = 0; i < 4; i++) { if (cl.items & (1<<(28+i))) { time = cl.item_gettime[28+i]; if (time && time > cl.time - 2 && flashon) { // flash frame sb_updates = 0; } else Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]); if (time && time > cl.time - 2) sb_updates = 0; } } } } //============================================================================= /* =============== Sbar_DrawFrags -- johnfitz -- heavy revision =============== */ void Sbar_DrawFrags (void) { int numscores, i, x, color; char num[12]; scoreboard_t *s; Sbar_SortFrags (); // draw the text numscores = q_min(scoreboardlines, 4); for (i = 0, x = 184; iname[0]) continue; // top color color = s->colors & 0xf0; color = Sbar_ColorForMap (color); Draw_Fill (x + 10, 1, 28, 4, color, 1); // bottom color color = (s->colors & 15)<<4; color = Sbar_ColorForMap (color); Draw_Fill (x + 10, 5, 28, 3, color, 1); // number sprintf (num, "%3i", s->frags); Sbar_DrawCharacter (x + 12, -24, num[0]); Sbar_DrawCharacter (x + 20, -24, num[1]); Sbar_DrawCharacter (x + 28, -24, num[2]); // brackets if (fragsort[i] == cl.viewentity - 1) { Sbar_DrawCharacter (x + 6, -24, 16); Sbar_DrawCharacter (x + 32, -24, 17); } } } //============================================================================= /* =============== Sbar_DrawFace =============== */ void Sbar_DrawFace (void) { int f, anim; // PGM 01/19/97 - team color drawing // PGM 03/02/97 - fixed so color swatch only appears in CTF modes if (rogue && (cl.maxclients != 1) && (teamplay.value>3) && (teamplay.value<7)) { int top, bottom; int xofs; char num[12]; scoreboard_t *s; s = &cl.scores[cl.viewentity - 1]; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); if (cl.gametype == GAME_DEATHMATCH) xofs = 113; else xofs = ((vid.width - 320)>>1) + 113; Sbar_DrawPic (112, 0, rsb_teambord); Draw_Fill (xofs, /*vid.height-*/24+3, 22, 9, top, 1); //johnfitz -- sbar coords are now relative Draw_Fill (xofs, /*vid.height-*/24+12, 22, 9, bottom, 1); //johnfitz -- sbar coords are now relative // draw number f = s->frags; sprintf (num, "%3i",f); if (top == 8) { if (num[0] != ' ') Sbar_DrawCharacter(113, 3, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter(120, 3, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter(127, 3, 18 + num[2] - '0'); } else { Sbar_DrawCharacter (113, 3, num[0]); Sbar_DrawCharacter (120, 3, num[1]); Sbar_DrawCharacter (127, 3, num[2]); } return; } // PGM 01/19/97 - team color drawing if ((cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY)) == (IT_INVISIBILITY | IT_INVULNERABILITY)) { Sbar_DrawPic (112, 0, sb_face_invis_invuln); return; } if (cl.items & IT_QUAD) { Sbar_DrawPic (112, 0, sb_face_quad ); return; } if (cl.items & IT_INVISIBILITY) { Sbar_DrawPic (112, 0, sb_face_invis ); return; } if (cl.items & IT_INVULNERABILITY) { Sbar_DrawPic (112, 0, sb_face_invuln); return; } if (cl.stats[STAT_HEALTH] >= 100) f = 4; else f = cl.stats[STAT_HEALTH] / 20; if (f < 0) // in case we ever decide to draw when health <= 0 f = 0; if (cl.time <= cl.faceanimtime) { anim = 1; sb_updates = 0; // make sure the anim gets drawn over } else anim = 0; Sbar_DrawPic (112, 0, sb_faces[f][anim]); } /* =============== Sbar_Draw =============== */ void Sbar_Draw (void) { float w; //johnfitz if (scr_con_current == vid.height) return; // console is full screen if (cl.intermission) return; //johnfitz -- never draw sbar during intermission if (sb_updates >= vid.numpages && !gl_clear.value && scr_sbaralpha.value >= 1 //johnfitz -- gl_clear, scr_sbaralpha && !(gl_glsl_gamma_able && vid_gamma.value != 1)) //ericw -- must draw sbar every frame if doing glsl gamma return; sb_updates++; GL_SetCanvas (CANVAS_DEFAULT); //johnfitz //johnfitz -- don't waste fillrate by clearing the area behind the sbar w = CLAMP (320.0f, scr_sbarscale.value * 320.0f, (float)glwidth); if (sb_lines && glwidth > w) { if (scr_sbaralpha.value < 1) Draw_TileClear (0, glheight - sb_lines, glwidth, sb_lines); if (cl.gametype == GAME_DEATHMATCH) Draw_TileClear (w, glheight - sb_lines, glwidth - w, sb_lines); else { Draw_TileClear (0, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines); Draw_TileClear ((glwidth - w) / 2.0f + w, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines); } } //johnfitz GL_SetCanvas (CANVAS_SBAR); //johnfitz if (scr_viewsize.value < 110) //johnfitz -- check viewsize instead of sb_lines { Sbar_DrawInventory (); if (cl.maxclients != 1) Sbar_DrawFrags (); } if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { Sbar_DrawPicAlpha (0, 0, sb_scorebar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha Sbar_DrawScoreboard (); sb_updates = 0; } else if (scr_viewsize.value < 120) //johnfitz -- check viewsize instead of sb_lines { Sbar_DrawPicAlpha (0, 0, sb_sbar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha // keys (hipnotic only) //MED 01/04/97 moved keys here so they would not be overwritten if (hipnotic) { if (cl.items & IT_KEY1) Sbar_DrawPic (209, 3, sb_items[0]); if (cl.items & IT_KEY2) Sbar_DrawPic (209, 12, sb_items[1]); } // armor if (cl.items & IT_INVULNERABILITY) { Sbar_DrawNum (24, 0, 666, 3, 1); Sbar_DrawPic (0, 0, draw_disc); } else { if (rogue) { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.items & RIT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.items & RIT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.items & RIT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } else { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3 , cl.stats[STAT_ARMOR] <= 25); if (cl.items & IT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.items & IT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.items & IT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } } // face Sbar_DrawFace (); // health Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3 , cl.stats[STAT_HEALTH] <= 25); // ammo icon if (rogue) { if (cl.items & RIT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.items & RIT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.items & RIT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.items & RIT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); else if (cl.items & RIT_LAVA_NAILS) Sbar_DrawPic (224, 0, rsb_ammo[0]); else if (cl.items & RIT_PLASMA_AMMO) Sbar_DrawPic (224, 0, rsb_ammo[1]); else if (cl.items & RIT_MULTI_ROCKETS) Sbar_DrawPic (224, 0, rsb_ammo[2]); } else { if (cl.items & IT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.items & IT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.items & IT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.items & IT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); } Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } //johnfitz -- removed the vid.width > 320 check here if (cl.gametype == GAME_DEATHMATCH) Sbar_MiniDeathmatchOverlay (); } //============================================================================= /* ================== Sbar_IntermissionNumber ================== */ void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Draw_Pic (x,y,sb_nums[color][frame]); //johnfitz -- stretched menus x += 24; ptr++; } } /* ================== Sbar_DeathmatchOverlay ================== */ void Sbar_DeathmatchOverlay (void) { qpic_t *pic; int i, k, l; int top, bottom; int x, y, f; char num[12]; scoreboard_t *s; GL_SetCanvas (CANVAS_MENU); //johnfitz pic = Draw_CachePic ("gfx/ranking.lmp"); M_DrawPic ((320-pic->width)/2, 8, pic); // scores Sbar_SortFrags (); // draw the text l = scoreboardlines; x = 80; //johnfitz -- simplified becuase some positioning is handled elsewhere y = 40; for (i = 0; i < l; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); Draw_Fill ( x, y, 40, 4, top, 1); //johnfitz -- stretched overlays Draw_Fill ( x, y+4, 40, 4, bottom, 1); //johnfitz -- stretched overlays // draw number f = s->frags; sprintf (num, "%3i",f); Draw_Character ( x+8 , y, num[0]); //johnfitz -- stretched overlays Draw_Character ( x+16 , y, num[1]); //johnfitz -- stretched overlays Draw_Character ( x+24 , y, num[2]); //johnfitz -- stretched overlays if (k == cl.viewentity - 1) Draw_Character ( x - 8, y, 12); //johnfitz -- stretched overlays #if 0 { int total; int n, minutes, tens, units; // draw time total = cl.completed_time - s->entertime; minutes = (int)total/60; n = total - minutes*60; tens = n/10; units = n%10; sprintf (num, "%3i:%i%i", minutes, tens, units); M_Print ( x+48 , y, num); //johnfitz -- was Draw_String, changed for stretched overlays } #endif // draw name M_Print (x+64, y, s->name); //johnfitz -- was Draw_String, changed for stretched overlays y += 10; } GL_SetCanvas (CANVAS_SBAR); //johnfitz } /* ================== Sbar_MiniDeathmatchOverlay ================== */ void Sbar_MiniDeathmatchOverlay (void) { int i, k, top, bottom, x, y, f, numlines; char num[12]; float scale; //johnfitz scoreboard_t *s; scale = CLAMP (1.0, scr_sbarscale.value, (float)glwidth / 320.0); //johnfitz //MAX_SCOREBOARDNAME = 32, so total width for this overlay plus sbar is 632, but we can cut off some i guess if (glwidth/scale < 512 || scr_viewsize.value >= 120) //johnfitz -- test should consider scr_sbarscale return; // scores Sbar_SortFrags (); // draw the text numlines = (scr_viewsize.value >= 110) ? 3 : 6; //johnfitz //find us for (i = 0; i < scoreboardlines; i++) if (fragsort[i] == cl.viewentity - 1) break; if (i == scoreboardlines) // we're not there i = 0; else // figure out start i = i - numlines/2; if (i > scoreboardlines - numlines) i = scoreboardlines - numlines; if (i < 0) i = 0; x = 324; y = (scr_viewsize.value >= 110) ? 24 : 0; //johnfitz -- start at the right place for ( ; i < scoreboardlines && y <= 48; i++, y+=8) //johnfitz -- change y init, test, inc { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // colors top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); Draw_Fill (x, y+1, 40, 4, top, 1); Draw_Fill (x, y+5, 40, 3, bottom, 1); // number f = s->frags; sprintf (num, "%3i",f); Draw_Character (x+ 8, y, num[0]); Draw_Character (x+16, y, num[1]); Draw_Character (x+24, y, num[2]); // brackets if (k == cl.viewentity - 1) { Draw_Character (x, y, 16); Draw_Character (x+32, y, 17); } // name Draw_String (x+48, y, s->name); } } /* ================== Sbar_IntermissionOverlay ================== */ void Sbar_IntermissionOverlay (void) { qpic_t *pic; int dig; int num; if (cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay (); return; } GL_SetCanvas (CANVAS_MENU); //johnfitz pic = Draw_CachePic ("gfx/complete.lmp"); Draw_Pic (64, 24, pic); pic = Draw_CachePic ("gfx/inter.lmp"); Draw_Pic (0, 56, pic); dig = cl.completed_time/60; Sbar_IntermissionNumber (152, 64, dig, 3, 0); //johnfitz -- was 160 num = cl.completed_time - dig*60; Draw_Pic (224,64,sb_colon); //johnfitz -- was 234 Draw_Pic (240,64,sb_nums[0][num/10]); //johnfitz -- was 246 Draw_Pic (264,64,sb_nums[0][num%10]); //johnfitz -- was 266 Sbar_IntermissionNumber (152, 104, cl.stats[STAT_SECRETS], 3, 0); //johnfitz -- was 160 Draw_Pic (224,104,sb_slash); //johnfitz -- was 232 Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); //johnfitz -- was 248 Sbar_IntermissionNumber (152, 144, cl.stats[STAT_MONSTERS], 3, 0); //johnfitz -- was 160 Draw_Pic (224,144,sb_slash); //johnfitz -- was 232 Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); //johnfitz -- was 248 } /* ================== Sbar_FinaleOverlay ================== */ void Sbar_FinaleOverlay (void) { qpic_t *pic; GL_SetCanvas (CANVAS_MENU); //johnfitz pic = Draw_CachePic ("gfx/finale.lmp"); Draw_Pic ( (320 - pic->width)/2, 16, pic); //johnfitz -- stretched menus }