/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2007-2008 Kristian Duske Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //gl_texmgr.c -- fitzquake's texture manager. manages opengl texture images #include "quakedef.h" const int gl_solid_format = 3; const int gl_alpha_format = 4; static cvar_t gl_texturemode = {"gl_texturemode", "", CVAR_ARCHIVE}; static cvar_t gl_texture_anisotropy = {"gl_texture_anisotropy", "1", CVAR_ARCHIVE}; static cvar_t gl_max_size = {"gl_max_size", "0", CVAR_NONE}; static cvar_t gl_picmip = {"gl_picmip", "0", CVAR_NONE}; static GLint gl_hardware_maxsize; #define MAX_GLTEXTURES 2048 static int numgltextures; static gltexture_t *active_gltextures, *free_gltextures; gltexture_t *notexture, *nulltexture; uint32_t d_8to24table[256]; uint32_t d_8to24table_fbright[256]; uint32_t d_8to24table_fbright_fence[256]; uint32_t d_8to24table_nobright[256]; uint32_t d_8to24table_nobright_fence[256]; uint32_t d_8to24table_conchars[256]; uint32_t d_8to24table_shirt[256]; uint32_t d_8to24table_pants[256]; /* ================================================================================ COMMANDS ================================================================================ */ typedef struct { int magfilter; int minfilter; const char *name; } glmode_t; static glmode_t glmodes[] = { {GL_NEAREST, GL_NEAREST, "GL_NEAREST"}, {GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"}, {GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"}, {GL_LINEAR, GL_LINEAR, "GL_LINEAR"}, {GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"}, {GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"}, }; #define NUM_GLMODES (int)(sizeof(glmodes)/sizeof(glmodes[0])) static int glmode_idx = NUM_GLMODES - 1; /* trilinear */ /* =============== TexMgr_DescribeTextureModes_f -- report available texturemodes =============== */ static void TexMgr_DescribeTextureModes_f (void) { int i; for (i = 0; i < NUM_GLMODES; i++) Con_SafePrintf (" %2i: %s\n", i + 1, glmodes[i].name); Con_Printf ("%i modes\n", i); } /* =============== TexMgr_SetFilterModes =============== */ static void TexMgr_SetFilterModes (gltexture_t *glt) { GL_Bind (glt); if (glt->flags & TEXPREF_NEAREST) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } else if (glt->flags & TEXPREF_LINEAR) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } else if (glt->flags & TEXPREF_MIPMAP) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glmodes[glmode_idx].magfilter); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glmodes[glmode_idx].minfilter); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_anisotropy.value); } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glmodes[glmode_idx].magfilter); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glmodes[glmode_idx].magfilter); } } /* =============== TexMgr_TextureMode_f -- called when gl_texturemode changes =============== */ static void TexMgr_TextureMode_f (cvar_t *var) { gltexture_t *glt; int i; (void)var; for (i = 0; i < NUM_GLMODES; i++) { if (!Q_strcmp (glmodes[i].name, gl_texturemode.string)) { if (glmode_idx != i) { glmode_idx = i; for (glt = active_gltextures; glt; glt = glt->next) TexMgr_SetFilterModes (glt); Sbar_Changed (); //sbar graphics need to be redrawn with new filter mode //FIXME: warpimages need to be redrawn, too. } return; } } for (i = 0; i < NUM_GLMODES; i++) { if (!q_strcasecmp (glmodes[i].name, gl_texturemode.string)) { Cvar_SetQuick (&gl_texturemode, glmodes[i].name); return; } } i = atoi(gl_texturemode.string); if (i >= 1 && i <= NUM_GLMODES) { Cvar_SetQuick (&gl_texturemode, glmodes[i-1].name); return; } Con_Printf ("\"%s\" is not a valid texturemode\n", gl_texturemode.string); Cvar_SetQuick (&gl_texturemode, glmodes[glmode_idx].name); } /* =============== TexMgr_Anisotropy_f -- called when gl_texture_anisotropy changes =============== */ static void TexMgr_Anisotropy_f (cvar_t *var) { (void)var; if (gl_texture_anisotropy.value < 1) { Cvar_SetQuick (&gl_texture_anisotropy, "1"); } else if (gl_texture_anisotropy.value > gl_max_anisotropy) { Cvar_SetValueQuick (&gl_texture_anisotropy, gl_max_anisotropy); } else { gltexture_t *glt; for (glt = active_gltextures; glt; glt = glt->next) { /* TexMgr_SetFilterModes (glt);*/ if (glt->flags & TEXPREF_MIPMAP) { GL_Bind (glt); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glmodes[glmode_idx].magfilter); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glmodes[glmode_idx].minfilter); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_anisotropy.value); } } } } /* =============== TexMgr_Imagelist_f -- report loaded textures =============== */ static void TexMgr_Imagelist_f (void) { float mb; float texels = 0; gltexture_t *glt; for (glt = active_gltextures; glt; glt = glt->next) { Con_SafePrintf (" %4i x%4i %s\n", glt->width, glt->height, glt->name); if (glt->flags & TEXPREF_MIPMAP) texels += glt->width * glt->height * 4.0f / 3.0f; else texels += (glt->width * glt->height); } mb = texels * (Cvar_VariableValue("vid_bpp") / 8.0f) / 0x100000; Con_Printf ("%i textures %i pixels %1.1f megabytes\n", numgltextures, (int)texels, mb); } /* =============== TexMgr_Imagedump_f -- dump all current textures to TGA files =============== */ static void TexMgr_Imagedump_f (void) { char tganame[MAX_OSPATH], tempname[MAX_OSPATH], dirname[MAX_OSPATH]; gltexture_t *glt; byte *buffer; char *c; //create directory q_snprintf(dirname, sizeof(dirname), "%s/imagedump", com_gamedir); Sys_mkdir (dirname); //loop through textures for (glt = active_gltextures; glt; glt = glt->next) { q_strlcpy (tempname, glt->name, sizeof(tempname)); while ( (c = strchr(tempname, ':')) ) *c = '_'; while ( (c = strchr(tempname, '/')) ) *c = '_'; while ( (c = strchr(tempname, '*')) ) *c = '_'; q_snprintf(tganame, sizeof(tganame), "imagedump/%s.tga", tempname); GL_Bind (glt); glPixelStorei (GL_PACK_ALIGNMENT, 1);/* for widths that aren't a multiple of 4 */ if (glt->flags & TEXPREF_ALPHA) { buffer = (byte *) malloc(glt->width*glt->height*4); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); Image_WriteTGA (tganame, buffer, glt->width, glt->height, 32, true); } else { buffer = (byte *) malloc(glt->width*glt->height*3); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer); Image_WriteTGA (tganame, buffer, glt->width, glt->height, 24, true); } free (buffer); } Con_Printf ("dumped %i textures to %s\n", numgltextures, dirname); } /* =============== TexMgr_FrameUsage -- report texture memory usage for this frame =============== */ float TexMgr_FrameUsage (void) { float mb; float texels = 0; gltexture_t *glt; for (glt = active_gltextures; glt; glt = glt->next) { if (glt->visframe == r_framecount) { if (glt->flags & TEXPREF_MIPMAP) texels += glt->width * glt->height * 4.0f / 3.0f; else texels += (glt->width * glt->height); } } mb = texels * (Cvar_VariableValue("vid_bpp") / 8.0f) / 0x100000; return mb; } /* ================================================================================ TEXTURE MANAGER ================================================================================ */ /* ================ TexMgr_FindTexture ================ */ gltexture_t *TexMgr_FindTexture (qmodel_t *owner, const char *name) { gltexture_t *glt; if (name) { for (glt = active_gltextures; glt; glt = glt->next) { if (glt->owner == owner && !strcmp (glt->name, name)) return glt; } } return NULL; } /* ================ TexMgr_NewTexture ================ */ gltexture_t *TexMgr_NewTexture (void) { gltexture_t *glt; if (numgltextures == MAX_GLTEXTURES) Sys_Error("numgltextures == MAX_GLTEXTURES\n"); glt = free_gltextures; free_gltextures = glt->next; glt->next = active_gltextures; active_gltextures = glt; glGenTextures(1, &glt->texnum); numgltextures++; return glt; } static void GL_DeleteTexture (gltexture_t *texture); //ericw -- workaround for preventing TexMgr_FreeTexture during TexMgr_ReloadImages static bool in_reload_images; /* ================ TexMgr_FreeTexture ================ */ void TexMgr_FreeTexture (gltexture_t *kill) { gltexture_t *glt; if (in_reload_images) return; if (kill == NULL) { Con_Printf ("TexMgr_FreeTexture: NULL texture\n"); return; } if (active_gltextures == kill) { active_gltextures = kill->next; kill->next = free_gltextures; free_gltextures = kill; GL_DeleteTexture(kill); numgltextures--; return; } for (glt = active_gltextures; glt; glt = glt->next) { if (glt->next == kill) { glt->next = kill->next; kill->next = free_gltextures; free_gltextures = kill; GL_DeleteTexture(kill); numgltextures--; return; } } Con_Printf ("TexMgr_FreeTexture: not found\n"); } /* ================ TexMgr_FreeTextures compares each bit in "flags" to the one in glt->flags only if that bit is active in "mask" ================ */ void TexMgr_FreeTextures (uint32_t flags, uint32_t mask) { gltexture_t *glt, *next; for (glt = active_gltextures; glt; glt = next) { next = glt->next; if ((glt->flags & mask) == (flags & mask)) TexMgr_FreeTexture (glt); } } /* ================ TexMgr_FreeTexturesForOwner ================ */ void TexMgr_FreeTexturesForOwner (qmodel_t *owner) { gltexture_t *glt, *next; for (glt = active_gltextures; glt; glt = next) { next = glt->next; if (glt && glt->owner == owner) TexMgr_FreeTexture (glt); } } /* ================ TexMgr_DeleteTextureObjects ================ */ void TexMgr_DeleteTextureObjects (void) { gltexture_t *glt; for (glt = active_gltextures; glt; glt = glt->next) { GL_DeleteTexture (glt); } } /* ================================================================================ INIT ================================================================================ */ /* ================= TexMgr_LoadPalette -- johnfitz -- was VID_SetPalette, moved here, renamed, rewritten ================= */ void TexMgr_LoadPalette (void) { byte *pal, *src, *dst; int i, mark; FILE *f; COM_FOpenFile ("gfx/palette.lmp", &f, NULL); if (!f) Sys_Error ("Couldn't load gfx/palette.lmp"); mark = Hunk_LowMark (); pal = (byte *) Hunk_Alloc (768); fread (pal, 1, 768, f); fclose(f); //standard palette, 255 is transparent dst = (byte *)d_8to24table; src = pal; for (i = 0; i < 256; i++) { *dst++ = *src++; *dst++ = *src++; *dst++ = *src++; *dst++ = 255; } ((byte *) &d_8to24table[255]) [3] = 0; //fullbright palette, 0-223 are black (for additive blending) src = pal + 224*3; dst = (byte *) &d_8to24table_fbright[224]; for (i = 224; i < 256; i++) { *dst++ = *src++; *dst++ = *src++; *dst++ = *src++; *dst++ = 255; } for (i = 0; i < 224; i++) { dst = (byte *) &d_8to24table_fbright[i]; dst[3] = 255; dst[2] = dst[1] = dst[0] = 0; } //nobright palette, 224-255 are black (for additive blending) dst = (byte *)d_8to24table_nobright; src = pal; for (i = 0; i < 256; i++) { *dst++ = *src++; *dst++ = *src++; *dst++ = *src++; *dst++ = 255; } for (i = 224; i < 256; i++) { dst = (byte *) &d_8to24table_nobright[i]; dst[3] = 255; dst[2] = dst[1] = dst[0] = 0; } //fullbright palette, for fence textures memcpy(d_8to24table_fbright_fence, d_8to24table_fbright, 256*4); d_8to24table_fbright_fence[255] = 0; // Alpha of zero. //nobright palette, for fence textures memcpy(d_8to24table_nobright_fence, d_8to24table_nobright, 256*4); d_8to24table_nobright_fence[255] = 0; // Alpha of zero. //conchars palette, 0 and 255 are transparent memcpy(d_8to24table_conchars, d_8to24table, 256*4); ((byte *) &d_8to24table_conchars[0]) [3] = 0; Hunk_FreeToLowMark (mark); } /* ================ TexMgr_NewGame ================ */ void TexMgr_NewGame (void) { TexMgr_FreeTextures (0, TEXPREF_PERSIST); //deletes all textures where TEXPREF_PERSIST is unset TexMgr_LoadPalette (); } /* ============= TexMgr_RecalcWarpImageSize -- called during init, and after a vid_restart choose safe warpimage size and resize existing warpimage textures ============= */ void TexMgr_RecalcWarpImageSize (void) { // int oldsize = gl_warpimagesize; int mark; gltexture_t *glt; byte *dummy; // // find the new correct size // gl_warpimagesize = TexMgr_SafeTextureSize (512); while (gl_warpimagesize > vid.width) gl_warpimagesize >>= 1; while (gl_warpimagesize > vid.height) gl_warpimagesize >>= 1; // ericw -- removed early exit if (gl_warpimagesize == oldsize). // after vid_restart TexMgr_ReloadImage reloads textures // to tx->source_width/source_height, which might not match oldsize. // fixes: https://sourceforge.net/p/quakespasm/bugs/13/ // // resize the textures in opengl // mark = Hunk_LowMark(); dummy = (byte *) Hunk_Alloc (gl_warpimagesize*gl_warpimagesize*4); for (glt = active_gltextures; glt; glt = glt->next) { if (glt->flags & TEXPREF_WARPIMAGE) { GL_Bind (glt); glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, gl_warpimagesize, gl_warpimagesize, 0, GL_RGBA, GL_UNSIGNED_BYTE, dummy); glt->width = glt->height = gl_warpimagesize; } } Hunk_FreeToLowMark (mark); } /* ================ TexMgr_Init must be called before any texture loading ================ */ void TexMgr_Init (void) { int i; static byte notexture_data[16] = {159,91,83,255,0,0,0,255,0,0,0,255,159,91,83,255}; //black and pink checker static byte nulltexture_data[16] = {127,191,255,255,0,0,0,255,0,0,0,255,127,191,255,255}; //black and blue checker extern texture_t *r_notexture_mip, *r_notexture_mip2; // init texture list free_gltextures = (gltexture_t *) Hunk_AllocName (MAX_GLTEXTURES * sizeof(gltexture_t), "gltextures"); active_gltextures = NULL; for (i = 0; i < MAX_GLTEXTURES - 1; i++) free_gltextures[i].next = &free_gltextures[i+1]; free_gltextures[i].next = NULL; numgltextures = 0; // palette TexMgr_LoadPalette (); Cvar_RegisterVariable (&gl_max_size); Cvar_RegisterVariable (&gl_picmip); Cvar_RegisterVariable (&gl_texture_anisotropy); Cvar_SetCallback (&gl_texture_anisotropy, &TexMgr_Anisotropy_f); gl_texturemode.string = glmodes[glmode_idx].name; Cvar_RegisterVariable (&gl_texturemode); Cvar_SetCallback (&gl_texturemode, &TexMgr_TextureMode_f); Cmd_AddCommand ("gl_describetexturemodes", &TexMgr_DescribeTextureModes_f); Cmd_AddCommand ("imagelist", &TexMgr_Imagelist_f); Cmd_AddCommand ("imagedump", &TexMgr_Imagedump_f); // poll max size from hardware glGetIntegerv (GL_MAX_TEXTURE_SIZE, &gl_hardware_maxsize); // load notexture images notexture = TexMgr_LoadImage (NULL, "notexture", 2, 2, SRC_RGBA, notexture_data, "", (src_offset_t)notexture_data, TEXPREF_NEAREST | TEXPREF_PERSIST | TEXPREF_NOPICMIP); nulltexture = TexMgr_LoadImage (NULL, "nulltexture", 2, 2, SRC_RGBA, nulltexture_data, "", (src_offset_t)nulltexture_data, TEXPREF_NEAREST | TEXPREF_PERSIST | TEXPREF_NOPICMIP); //have to assign these here becuase Mod_Init is called before TexMgr_Init r_notexture_mip->gltexture = r_notexture_mip2->gltexture = notexture; //set safe size for warpimages gl_warpimagesize = 0; TexMgr_RecalcWarpImageSize (); } /* ================================================================================ IMAGE LOADING ================================================================================ */ /* ================ TexMgr_Pad -- return smallest power of two greater than or equal to s ================ */ int TexMgr_Pad (int s) { int i; for (i = 1; i < s; i<<=1) ; return i; } /* =============== TexMgr_SafeTextureSize -- return a size with hardware and user prefs in mind =============== */ int TexMgr_SafeTextureSize (int s) { if (!gl_texture_NPOT) s = TexMgr_Pad(s); if ((int)gl_max_size.value > 0) s = q_min(TexMgr_Pad((int)gl_max_size.value), s); s = q_min(gl_hardware_maxsize, s); return s; } /* ================ TexMgr_PadConditional -- only pad if a texture of that size would be padded. (used for tex coords) ================ */ int TexMgr_PadConditional (int s) { if (s < TexMgr_SafeTextureSize(s)) return TexMgr_Pad(s); else return s; } /* ================ TexMgr_MipMapW ================ */ static unsigned *TexMgr_MipMapW (unsigned *data, int width, int height) { int i, size; byte *out, *in; out = in = (byte *)data; size = (width*height)>>1; for (i = 0; i < size; i++, out += 4, in += 8) { out[0] = (in[0] + in[4])>>1; out[1] = (in[1] + in[5])>>1; out[2] = (in[2] + in[6])>>1; out[3] = (in[3] + in[7])>>1; } return data; } /* ================ TexMgr_MipMapH ================ */ static unsigned *TexMgr_MipMapH (unsigned *data, int width, int height) { int i, j; byte *out, *in; out = in = (byte *)data; height>>=1; width<<=2; for (i = 0; i < height; i++, in += width) { for (j = 0; j < width; j += 4, out += 4, in += 4) { out[0] = (in[0] + in[width+0])>>1; out[1] = (in[1] + in[width+1])>>1; out[2] = (in[2] + in[width+2])>>1; out[3] = (in[3] + in[width+3])>>1; } } return data; } /* ================ TexMgr_ResampleTexture -- bilinear resample ================ */ static unsigned *TexMgr_ResampleTexture (unsigned *in, int inwidth, int inheight, bool alpha) { byte *nwpx, *nepx, *swpx, *sepx, *dest; unsigned xfrac, yfrac, x, y, modx, mody, imodx, imody, injump, outjump; unsigned *out; int i, j, outwidth, outheight; if (inwidth == TexMgr_Pad(inwidth) && inheight == TexMgr_Pad(inheight)) return in; outwidth = TexMgr_Pad(inwidth); outheight = TexMgr_Pad(inheight); out = (unsigned *) Hunk_Alloc(outwidth*outheight*4); xfrac = ((inwidth-1) << 16) / (outwidth-1); yfrac = ((inheight-1) << 16) / (outheight-1); y = outjump = 0; for (i = 0; i < outheight; i++) { mody = (y>>8) & 0xFF; imody = 256 - mody; injump = (y>>16) * inwidth; x = 0; for (j = 0; j < outwidth; j++) { modx = (x>>8) & 0xFF; imodx = 256 - modx; nwpx = (byte *)(in + (x>>16) + injump); nepx = nwpx + 4; swpx = nwpx + inwidth*4; sepx = swpx + 4; dest = (byte *)(out + outjump + j); dest[0] = (nwpx[0]*imodx*imody + nepx[0]*modx*imody + swpx[0]*imodx*mody + sepx[0]*modx*mody)>>16; dest[1] = (nwpx[1]*imodx*imody + nepx[1]*modx*imody + swpx[1]*imodx*mody + sepx[1]*modx*mody)>>16; dest[2] = (nwpx[2]*imodx*imody + nepx[2]*modx*imody + swpx[2]*imodx*mody + sepx[2]*modx*mody)>>16; if (alpha) dest[3] = (nwpx[3]*imodx*imody + nepx[3]*modx*imody + swpx[3]*imodx*mody + sepx[3]*modx*mody)>>16; else dest[3] = 255; x += xfrac; } outjump += outwidth; y += yfrac; } return out; } /* =============== TexMgr_AlphaEdgeFix eliminate pink edges on sprites, etc. operates in place on 32bit data =============== */ static void TexMgr_AlphaEdgeFix (byte *data, int width, int height) { int i, j, n = 0, b, c[3] = {0,0,0}, lastrow, thisrow, nextrow, lastpix, thispix, nextpix; byte *dest = data; for (i = 0; i < height; i++) { lastrow = width * 4 * ((i == 0) ? height-1 : i-1); thisrow = width * 4 * i; nextrow = width * 4 * ((i == height-1) ? 0 : i+1); for (j = 0; j < width; j++, dest += 4) { if (dest[3]) //not transparent continue; lastpix = 4 * ((j == 0) ? width-1 : j-1); thispix = 4 * j; nextpix = 4 * ((j == width-1) ? 0 : j+1); b = lastrow + lastpix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;} b = thisrow + lastpix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;} b = nextrow + lastpix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;} b = lastrow + thispix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;} b = nextrow + thispix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;} b = lastrow + nextpix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;} b = thisrow + nextpix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;} b = nextrow + nextpix; if (data[b+3]) {c[0] += data[b]; c[1] += data[b+1]; c[2] += data[b+2]; n++;} //average all non-transparent neighbors if (n) { dest[0] = (byte)(c[0]/n); dest[1] = (byte)(c[1]/n); dest[2] = (byte)(c[2]/n); n = c[0] = c[1] = c[2] = 0; } } } } /* =============== TexMgr_PadEdgeFixW -- special case of AlphaEdgeFix for textures that only need it because they were padded operates in place on 32bit data, and expects unpadded height and width values =============== */ static void TexMgr_PadEdgeFixW (byte *data, int width, int height) { byte *src, *dst; int i, padw, padh; padw = TexMgr_PadConditional(width); padh = TexMgr_PadConditional(height); //copy last full column to first empty column, leaving alpha byte at zero src = data + (width - 1) * 4; for (i = 0; i < padh; i++) { src[4] = src[0]; src[5] = src[1]; src[6] = src[2]; src += padw * 4; } //copy first full column to last empty column, leaving alpha byte at zero src = data; dst = data + (padw - 1) * 4; for (i = 0; i < padh; i++) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; src += padw * 4; dst += padw * 4; } } /* =============== TexMgr_PadEdgeFixH -- special case of AlphaEdgeFix for textures that only need it because they were padded operates in place on 32bit data, and expects unpadded height and width values =============== */ static void TexMgr_PadEdgeFixH (byte *data, int width, int height) { byte *src, *dst; int i, padw, padh; padw = TexMgr_PadConditional(width); padh = TexMgr_PadConditional(height); //copy last full row to first empty row, leaving alpha byte at zero dst = data + height * padw * 4; src = dst - padw * 4; for (i = 0; i < padw; i++) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; src += 4; dst += 4; } //copy first full row to last empty row, leaving alpha byte at zero dst = data + (padh - 1) * padw * 4; src = data; for (i = 0; i < padw; i++) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; src += 4; dst += 4; } } /* ================ TexMgr_8to32 ================ */ static unsigned *TexMgr_8to32 (byte *in, int pixels, uint32_t *usepal) { int i; unsigned *out, *data; out = data = (unsigned *) Hunk_Alloc(pixels*4); for (i = 0; i < pixels; i++) *out++ = usepal[*in++]; return data; } /* ================ TexMgr_PadImageW -- return image with width padded up to power-of-two dimentions ================ */ static byte *TexMgr_PadImageW (byte *in, int width, int height, byte padbyte) { int i, j, outwidth; byte *out, *data; if (width == TexMgr_Pad(width)) return in; outwidth = TexMgr_Pad(width); out = data = (byte *) Hunk_Alloc(outwidth*height); for (i = 0; i < height; i++) { for (j = 0; j < width; j++) *out++ = *in++; for ( ; j < outwidth; j++) *out++ = padbyte; } return data; } /* ================ TexMgr_PadImageH -- return image with height padded up to power-of-two dimentions ================ */ static byte *TexMgr_PadImageH (byte *in, int width, int height, byte padbyte) { int i, srcpix, dstpix; byte *data, *out; if (height == TexMgr_Pad(height)) return in; srcpix = width * height; dstpix = width * TexMgr_Pad(height); out = data = (byte *) Hunk_Alloc(dstpix); for (i = 0; i < srcpix; i++) *out++ = *in++; for ( ; i < dstpix; i++) *out++ = padbyte; return data; } /* ================ TexMgr_LoadImage32 -- handles 32bit source data ================ */ static void TexMgr_LoadImage32 (gltexture_t *glt, unsigned *data) { int internalformat, miplevel, mipwidth, mipheight, picmip; if (!gl_texture_NPOT) { // resample up data = TexMgr_ResampleTexture (data, glt->width, glt->height, glt->flags & TEXPREF_ALPHA); glt->width = TexMgr_Pad(glt->width); glt->height = TexMgr_Pad(glt->height); } // mipmap down picmip = (glt->flags & TEXPREF_NOPICMIP) ? 0 : q_max((int)gl_picmip.value, 0); mipwidth = TexMgr_SafeTextureSize (glt->width >> picmip); mipheight = TexMgr_SafeTextureSize (glt->height >> picmip); while ((int) glt->width > mipwidth) { TexMgr_MipMapW (data, glt->width, glt->height); glt->width >>= 1; if (glt->flags & TEXPREF_ALPHA) TexMgr_AlphaEdgeFix ((byte *)data, glt->width, glt->height); } while ((int) glt->height > mipheight) { TexMgr_MipMapH (data, glt->width, glt->height); glt->height >>= 1; if (glt->flags & TEXPREF_ALPHA) TexMgr_AlphaEdgeFix ((byte *)data, glt->width, glt->height); } // upload GL_Bind (glt); internalformat = (glt->flags & TEXPREF_ALPHA) ? gl_alpha_format : gl_solid_format; glTexImage2D (GL_TEXTURE_2D, 0, internalformat, glt->width, glt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); // upload mipmaps if (glt->flags & TEXPREF_MIPMAP) { mipwidth = glt->width; mipheight = glt->height; for (miplevel=1; mipwidth > 1 || mipheight > 1; miplevel++) { if (mipwidth > 1) { TexMgr_MipMapW (data, mipwidth, mipheight); mipwidth >>= 1; } if (mipheight > 1) { TexMgr_MipMapH (data, mipwidth, mipheight); mipheight >>= 1; } glTexImage2D (GL_TEXTURE_2D, miplevel, internalformat, mipwidth, mipheight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); } } // set filter modes TexMgr_SetFilterModes (glt); } /* ================ TexMgr_LoadImage8 -- handles 8bit source data, then passes it to LoadImage32 ================ */ static void TexMgr_LoadImage8 (gltexture_t *glt, byte *data) { extern cvar_t gl_fullbrights; bool padw = false, padh = false; byte padbyte; uint32_t *usepal; int i; // HACK HACK HACK -- taken from tomazquake if (strstr(glt->name, "shot1sid") && glt->width == 32 && glt->height == 32 && CRC_Block(data, 1024) == 65393) { // This texture in b_shell1.bsp has some of the first 32 pixels painted white. // They are invisible in software, but look really ugly in GL. So we just copy // 32 pixels from the bottom to make it look nice. memcpy (data, data + 32*31, 32); } // detect false alpha cases if (glt->flags & TEXPREF_ALPHA && !(glt->flags & TEXPREF_CONCHARS)) { for (i = 0; i < (int) (glt->width * glt->height); i++) if (data[i] == 255) //transparent index break; if (i == (int) (glt->width * glt->height)) glt->flags -= TEXPREF_ALPHA; } // choose palette and padbyte if (glt->flags & TEXPREF_FULLBRIGHT) { if (glt->flags & TEXPREF_ALPHA) usepal = d_8to24table_fbright_fence; else usepal = d_8to24table_fbright; padbyte = 0; } else if (glt->flags & TEXPREF_NOBRIGHT && gl_fullbrights.value) { if (glt->flags & TEXPREF_ALPHA) usepal = d_8to24table_nobright_fence; else usepal = d_8to24table_nobright; padbyte = 0; } else if (glt->flags & TEXPREF_CONCHARS) { usepal = d_8to24table_conchars; padbyte = 0; } else { usepal = d_8to24table; padbyte = 255; } // pad each dimention, but only if it's not going to be downsampled later if (glt->flags & TEXPREF_PAD) { if ((int) glt->width < TexMgr_SafeTextureSize(glt->width)) { data = TexMgr_PadImageW (data, glt->width, glt->height, padbyte); glt->width = TexMgr_Pad(glt->width); padw = true; } if ((int) glt->height < TexMgr_SafeTextureSize(glt->height)) { data = TexMgr_PadImageH (data, glt->width, glt->height, padbyte); glt->height = TexMgr_Pad(glt->height); padh = true; } } // convert to 32bit data = (byte *)TexMgr_8to32(data, glt->width * glt->height, usepal); // fix edges if (glt->flags & TEXPREF_ALPHA) TexMgr_AlphaEdgeFix (data, glt->width, glt->height); else { if (padw) TexMgr_PadEdgeFixW (data, glt->source_width, glt->source_height); if (padh) TexMgr_PadEdgeFixH (data, glt->source_width, glt->source_height); } // upload it TexMgr_LoadImage32 (glt, (unsigned *)data); } /* ================ TexMgr_LoadLightmap -- handles lightmap data ================ */ static void TexMgr_LoadLightmap (gltexture_t *glt, byte *data) { // upload it GL_Bind (glt); glTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes, glt->width, glt->height, 0, gl_lightmap_format, GL_UNSIGNED_BYTE, data); // set filter modes TexMgr_SetFilterModes (glt); } /* ================ TexMgr_LoadImage -- the one entry point for loading all textures ================ */ gltexture_t *TexMgr_LoadImage (qmodel_t *owner, const char *name, int width, int height, enum srcformat format, byte *data, const char *source_file, src_offset_t source_offset, unsigned flags) { uint16_t crc; gltexture_t *glt; int mark; if (isDedicated) return NULL; // cache check switch (format) { case SRC_INDEXED: crc = CRC_Block(data, width * height); break; case SRC_LIGHTMAP: crc = CRC_Block(data, width * height * lightmap_bytes); break; case SRC_RGBA: crc = CRC_Block(data, width * height * 4); break; default: /* not reachable but avoids compiler warnings */ crc = 0; } if ((flags & TEXPREF_OVERWRITE) && (glt = TexMgr_FindTexture (owner, name))) { if (glt->source_crc == crc) return glt; } else glt = TexMgr_NewTexture (); // copy data glt->owner = owner; q_strlcpy (glt->name, name, sizeof(glt->name)); glt->width = width; glt->height = height; glt->flags = flags; glt->shirt = -1; glt->pants = -1; q_strlcpy (glt->source_file, source_file, sizeof(glt->source_file)); glt->source_offset = source_offset; glt->source_format = format; glt->source_width = width; glt->source_height = height; glt->source_crc = crc; //upload it mark = Hunk_LowMark(); switch (glt->source_format) { case SRC_INDEXED: TexMgr_LoadImage8 (glt, data); break; case SRC_LIGHTMAP: TexMgr_LoadLightmap (glt, data); break; case SRC_RGBA: TexMgr_LoadImage32 (glt, (unsigned *)data); break; } Hunk_FreeToLowMark(mark); return glt; } /* ================================================================================ COLORMAPPING AND TEXTURE RELOADING ================================================================================ */ /* ================ TexMgr_ReloadImage -- reloads a texture, and colormaps it if needed ================ */ void TexMgr_ReloadImage (gltexture_t *glt, int shirt, int pants) { byte translation[256]; byte *src, *dst, *data = NULL, *translated; int mark, size, i; // // get source data // mark = Hunk_LowMark (); if (glt->source_file[0] && glt->source_offset) { //lump inside file long size; FILE *f; COM_FOpenFile(glt->source_file, &f, NULL); if (!f) goto invalid; fseek (f, glt->source_offset, SEEK_CUR); size = (long) (glt->source_width * glt->source_height); /* should be SRC_INDEXED, but no harm being paranoid: */ if (glt->source_format == SRC_RGBA) size *= 4; else if (glt->source_format == SRC_LIGHTMAP) size *= lightmap_bytes; data = (byte *) Hunk_Alloc (size); fread (data, 1, size, f); fclose (f); } else if (glt->source_file[0] && !glt->source_offset) data = Image_LoadImage (glt->source_file, (int *)&glt->source_width, (int *)&glt->source_height); //simple file else if (!glt->source_file[0] && glt->source_offset) data = (byte *) glt->source_offset; //image in memory if (!data) { invalid: Con_Printf ("TexMgr_ReloadImage: invalid source for %s\n", glt->name); Hunk_FreeToLowMark(mark); return; } glt->width = glt->source_width; glt->height = glt->source_height; // // apply shirt and pants colors // // if shirt and pants are -1,-1, use existing shirt and pants colors // if existing shirt and pants colors are -1,-1, don't bother colormapping if (shirt > -1 && pants > -1) { if (glt->source_format == SRC_INDEXED) { glt->shirt = shirt; glt->pants = pants; } else Con_Printf ("TexMgr_ReloadImage: can't colormap a non SRC_INDEXED texture: %s\n", glt->name); } if (glt->shirt > -1 && glt->pants > -1) { //create new translation table for (i = 0; i < 256; i++) translation[i] = i; shirt = glt->shirt * 16; if (shirt < 128) { for (i = 0; i < 16; i++) translation[TOP_RANGE+i] = shirt + i; } else { for (i = 0; i < 16; i++) translation[TOP_RANGE+i] = shirt+15-i; } pants = glt->pants * 16; if (pants < 128) { for (i = 0; i < 16; i++) translation[BOTTOM_RANGE+i] = pants + i; } else { for (i = 0; i < 16; i++) translation[BOTTOM_RANGE+i] = pants+15-i; } //translate texture size = glt->width * glt->height; dst = translated = (byte *) Hunk_Alloc (size); src = data; for (i = 0; i < size; i++) *dst++ = translation[*src++]; data = translated; } // // upload it // switch (glt->source_format) { case SRC_INDEXED: TexMgr_LoadImage8 (glt, data); break; case SRC_LIGHTMAP: TexMgr_LoadLightmap (glt, data); break; case SRC_RGBA: TexMgr_LoadImage32 (glt, (unsigned *)data); break; } Hunk_FreeToLowMark(mark); } /* ================ TexMgr_ReloadImages -- reloads all texture images. called only by vid_restart ================ */ void TexMgr_ReloadImages (void) { gltexture_t *glt; // ericw -- tricky bug: if the hunk is almost full, an allocation in TexMgr_ReloadImage // triggers cache items to be freed, which calls back into TexMgr to free the // texture. If this frees 'glt' in the loop below, the active_gltextures // list gets corrupted. // A test case is jam3_tronyn.bsp with -heapsize 65536, and do several mode // switches/fullscreen toggles // 2015-09-04 -- Cache_Flush workaround was causing issues (http://sourceforge.net/p/quakespasm/bugs/10/) // switching to a boolean flag. in_reload_images = true; for (glt = active_gltextures; glt; glt = glt->next) { glGenTextures(1, &glt->texnum); TexMgr_ReloadImage (glt, -1, -1); } in_reload_images = false; } /* ================ TexMgr_ReloadNobrightImages -- reloads all texture that were loaded with the nobright palette. called when gl_fullbrights changes ================ */ void TexMgr_ReloadNobrightImages (void) { gltexture_t *glt; for (glt = active_gltextures; glt; glt = glt->next) if (glt->flags & TEXPREF_NOBRIGHT) TexMgr_ReloadImage(glt, -1, -1); } /* ================================================================================ TEXTURE BINDING / TEXTURE UNIT SWITCHING ================================================================================ */ static GLuint currenttexture[3] = {GL_UNUSED_TEXTURE, GL_UNUSED_TEXTURE, GL_UNUSED_TEXTURE}; // to avoid unnecessary texture sets static GLenum currenttarget = GL_TEXTURE0_ARB; bool mtexenabled = false; /* ================ GL_SelectTexture -- johnfitz -- rewritten ================ */ void GL_SelectTexture (GLenum target) { if (target == currenttarget) return; GL_SelectTextureFunc(target); currenttarget = target; } /* ================ GL_DisableMultitexture -- selects texture unit 0 ================ */ void GL_DisableMultitexture(void) { if (mtexenabled) { glDisable(GL_TEXTURE_2D); GL_SelectTexture(GL_TEXTURE0_ARB); mtexenabled = false; } } /* ================ GL_EnableMultitexture -- selects texture unit 1 ================ */ void GL_EnableMultitexture(void) { if (gl_mtexable) { GL_SelectTexture(GL_TEXTURE1_ARB); glEnable(GL_TEXTURE_2D); mtexenabled = true; } } /* ================ GL_Bind -- johnfitz -- heavy revision ================ */ void GL_Bind (gltexture_t *texture) { if (!texture) texture = nulltexture; if (texture->texnum != currenttexture[currenttarget - GL_TEXTURE0_ARB]) { currenttexture[currenttarget - GL_TEXTURE0_ARB] = texture->texnum; glBindTexture (GL_TEXTURE_2D, texture->texnum); texture->visframe = r_framecount; } } /* ================ GL_DeleteTexture -- ericw Wrapper around glDeleteTextures that also clears the given texture number from our per-TMU cached texture binding table. ================ */ static void GL_DeleteTexture (gltexture_t *texture) { glDeleteTextures (1, &texture->texnum); if (texture->texnum == currenttexture[0]) currenttexture[0] = GL_UNUSED_TEXTURE; if (texture->texnum == currenttexture[1]) currenttexture[1] = GL_UNUSED_TEXTURE; if (texture->texnum == currenttexture[2]) currenttexture[2] = GL_UNUSED_TEXTURE; texture->texnum = 0; } /* ================ GL_ClearBindings -- ericw Invalidates cached bindings, so the next GL_Bind calls for each TMU will make real glBindTexture calls. Call this after changing the binding outside of GL_Bind. ================ */ void GL_ClearBindings(void) { int i; for (i = 0; i < 3; i++) { currenttexture[i] = GL_UNUSED_TEXTURE; } }