/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2007-2008 Kristian Duske Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sound.h -- client sound i/o functions #ifndef __QUAKE_SOUND__ #define __QUAKE_SOUND__ /* !!! if this is changed, it must be changed in asm_i386.h too !!! */ typedef struct { int left; int right; } portable_samplepair_t; typedef struct sfx_s { char name[MAX_QPATH]; cache_user_t cache; } sfx_t; /* !!! if this is changed, it must be changed in asm_i386.h too !!! */ typedef struct { int length; int loopstart; int speed; int width; int stereo; byte data[1]; /* variable sized */ } sfxcache_t; typedef struct { int channels; int samples; /* mono samples in buffer */ int submission_chunk; /* don't mix less than this # */ int samplepos; /* in mono samples */ int samplebits; int signed8; /* device opened for S8 format? (e.g. Amiga AHI) */ int speed; unsigned char *buffer; } dma_t; /* !!! if this is changed, it must be changed in asm_i386.h too !!! */ typedef struct { sfx_t *sfx; /* sfx number */ int leftvol; /* 0-255 volume */ int rightvol; /* 0-255 volume */ int end; /* end time in global paintsamples */ int pos; /* sample position in sfx */ int looping; /* where to loop, -1 = no looping */ int entnum; /* to allow overriding a specific sound */ int entchannel; vec3_t origin; /* origin of sound effect */ vec_t dist_mult; /* distance multiplier (attenuation/clipK) */ int master_vol; /* 0-255 master volume */ } channel_t; #define WAV_FORMAT_PCM 1 typedef struct { int rate; int width; int channels; int loopstart; int samples; int dataofs; /* chunk starts this many bytes from file start */ } wavinfo_t; void S_Init (void); void S_Startup (void); void S_Shutdown (void); void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation); void S_StopSound (int entnum, int entchannel); void S_StopAllSounds(qboolean clear); void S_ClearBuffer (void); void S_Update (vec3_t origin, vec3_t forward, vec3_t right, vec3_t up); void S_ExtraUpdate (void); void S_BlockSound (void); void S_UnblockSound (void); sfx_t *S_PrecacheSound (const char *sample); void S_TouchSound (const char *sample); void S_ClearPrecache (void); void S_BeginPrecaching (void); void S_EndPrecaching (void); void S_PaintChannels (int endtime); void S_InitPaintChannels (void); /* picks a channel based on priorities, empty slots, number of channels */ channel_t *SND_PickChannel (int entnum, int entchannel); /* spatializes a channel */ void SND_Spatialize (channel_t *ch); /* music stream support */ void S_RawSamples(int samples, int rate, int width, int channels, byte * data, float volume); /* Expects data in signed 16 bit, or unsigned 8 bit format. */ /* initializes cycling through a DMA buffer and returns information on it */ qboolean SNDDMA_Init(dma_t *dma); /* gets the current DMA position */ int SNDDMA_GetDMAPos(void); /* shutdown the DMA xfer. */ void SNDDMA_Shutdown(void); /* validates & locks the dma buffer */ void SNDDMA_LockBuffer(void); /* unlocks the dma buffer / sends sound to the device */ void SNDDMA_Submit(void); /* blocks sound output upon window focus loss */ void SNDDMA_BlockSound(void); /* unblocks the output upon window focus gain */ void SNDDMA_UnblockSound(void); /* ==================================================================== * User-setable variables * ==================================================================== */ #define MAX_CHANNELS 1024 // ericw -- was 512 /* johnfitz -- was 128 */ #define MAX_DYNAMIC_CHANNELS 128 /* johnfitz -- was 8 */ extern channel_t snd_channels[MAX_CHANNELS]; /* 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds * MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc * MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds */ extern volatile dma_t *shm; extern int total_channels; extern int soundtime; extern int paintedtime; extern int s_rawend; extern vec3_t listener_origin; extern vec3_t listener_forward; extern vec3_t listener_right; extern vec3_t listener_up; extern cvar_t sndspeed; extern cvar_t snd_mixspeed; extern cvar_t snd_filterquality; extern cvar_t sfxvolume; extern cvar_t loadas8bit; #define MAX_RAW_SAMPLES 8192 extern portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES]; extern cvar_t bgmvolume; void S_LocalSound (const char *name); sfxcache_t *S_LoadSound (sfx_t *s); wavinfo_t GetWavinfo (const char *name, byte *wav, int wavlength); void SND_InitScaletable (void); #endif /* __QUAKE_SOUND__ */