/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // gl_mesh.c: triangle model functions #include "quakedef.h" /* ================================================================= ALIAS MODEL DISPLAY LIST GENERATION ================================================================= */ qmodel_t *aliasmodel; aliashdr_t *paliashdr; int used[8192]; // qboolean // the command list holds counts and s/t values that are valid for // every frame int commands[8192]; int numcommands; // all frames will have their vertexes rearranged and expanded // so they are in the order expected by the command list int vertexorder[8192]; int numorder; int allverts, alltris; int stripverts[128]; int striptris[128]; int stripcount; /* ================ StripLength ================ */ int StripLength (int starttri, int startv) { int m1, m2; int j; mtriangle_t *last, *check; int k; used[starttri] = 2; last = &triangles[starttri]; stripverts[0] = last->vertindex[(startv)%3]; stripverts[1] = last->vertindex[(startv+1)%3]; stripverts[2] = last->vertindex[(startv+2)%3]; striptris[0] = starttri; stripcount = 1; m1 = last->vertindex[(startv+2)%3]; m2 = last->vertindex[(startv+1)%3]; // look for a matching triangle nexttri: for (j=starttri+1, check=&triangles[starttri+1] ; jnumtris ; j++, check++) { if (check->facesfront != last->facesfront) continue; for (k=0 ; k<3 ; k++) { if (check->vertindex[k] != m1) continue; if (check->vertindex[ (k+1)%3 ] != m2) continue; // this is the next part of the fan // if we can't use this triangle, this tristrip is done if (used[j]) goto done; // the new edge if (stripcount & 1) m2 = check->vertindex[ (k+2)%3 ]; else m1 = check->vertindex[ (k+2)%3 ]; stripverts[stripcount+2] = check->vertindex[ (k+2)%3 ]; striptris[stripcount] = j; stripcount++; used[j] = 2; goto nexttri; } } done: // clear the temp used flags for (j=starttri+1 ; jnumtris ; j++) if (used[j] == 2) used[j] = 0; return stripcount; } /* =========== FanLength =========== */ int FanLength (int starttri, int startv) { int m1, m2; int j; mtriangle_t *last, *check; int k; used[starttri] = 2; last = &triangles[starttri]; stripverts[0] = last->vertindex[(startv)%3]; stripverts[1] = last->vertindex[(startv+1)%3]; stripverts[2] = last->vertindex[(startv+2)%3]; striptris[0] = starttri; stripcount = 1; m1 = last->vertindex[(startv+0)%3]; m2 = last->vertindex[(startv+2)%3]; // look for a matching triangle nexttri: for (j=starttri+1, check=&triangles[starttri+1] ; jnumtris ; j++, check++) { if (check->facesfront != last->facesfront) continue; for (k=0 ; k<3 ; k++) { if (check->vertindex[k] != m1) continue; if (check->vertindex[ (k+1)%3 ] != m2) continue; // this is the next part of the fan // if we can't use this triangle, this tristrip is done if (used[j]) goto done; // the new edge m2 = check->vertindex[ (k+2)%3 ]; stripverts[stripcount+2] = m2; striptris[stripcount] = j; stripcount++; used[j] = 2; goto nexttri; } } done: // clear the temp used flags for (j=starttri+1 ; jnumtris ; j++) if (used[j] == 2) used[j] = 0; return stripcount; } /* ================ BuildTris Generate a list of trifans or strips for the model, which holds for all frames ================ */ void BuildTris (void) { int i, j, k; int startv; float s, t; int len, bestlen, besttype; int bestverts[1024]; int besttris[1024]; int type; // // build tristrips // numorder = 0; numcommands = 0; memset (used, 0, sizeof(used)); for (i = 0; i < pheader->numtris; i++) { // pick an unused triangle and start the trifan if (used[i]) continue; bestlen = 0; besttype = 0; for (type = 0 ; type < 2 ; type++) // type = 1; { for (startv = 0; startv < 3; startv++) { if (type == 1) len = StripLength (i, startv); else len = FanLength (i, startv); if (len > bestlen) { besttype = type; bestlen = len; for (j = 0; j < bestlen+2; j++) bestverts[j] = stripverts[j]; for (j = 0; j < bestlen; j++) besttris[j] = striptris[j]; } } } // mark the tris on the best strip as used for (j = 0; j < bestlen; j++) used[besttris[j]] = 1; if (besttype == 1) commands[numcommands++] = (bestlen+2); else commands[numcommands++] = -(bestlen+2); for (j = 0; j < bestlen+2; j++) { int tmp; // emit a vertex into the reorder buffer k = bestverts[j]; vertexorder[numorder++] = k; // emit s/t coords into the commands stream s = stverts[k].s; t = stverts[k].t; if (!triangles[besttris[0]].facesfront && stverts[k].onseam) s += pheader->skinwidth / 2; // on back side s = (s + 0.5) / pheader->skinwidth; t = (t + 0.5) / pheader->skinheight; // *(float *)&commands[numcommands++] = s; // *(float *)&commands[numcommands++] = t; // NOTE: 4 == sizeof(int) // == sizeof(float) memcpy (&tmp, &s, 4); commands[numcommands++] = tmp; memcpy (&tmp, &t, 4); commands[numcommands++] = tmp; } } commands[numcommands++] = 0; // end of list marker Con_DPrintf2 ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands); allverts += numorder; alltris += pheader->numtris; } static void GL_MakeAliasModelDisplayLists_VBO (void); static void GLMesh_LoadVertexBuffer (qmodel_t *m, const aliashdr_t *hdr); /* ================ GL_MakeAliasModelDisplayLists ================ */ void GL_MakeAliasModelDisplayLists (qmodel_t *m, aliashdr_t *hdr) { int i, j; int *cmds; trivertx_t *verts; float hscale, vscale; //johnfitz -- padded skins int count; //johnfitz -- precompute texcoords for padded skins int *loadcmds; //johnfitz //johnfitz -- padded skins hscale = (float)hdr->skinwidth/(float)TexMgr_PadConditional(hdr->skinwidth); vscale = (float)hdr->skinheight/(float)TexMgr_PadConditional(hdr->skinheight); //johnfitz aliasmodel = m; paliashdr = hdr; // (aliashdr_t *)Mod_Extradata (m); //johnfitz -- generate meshes Con_DPrintf2 ("meshing %s...\n",m->name); BuildTris (); // save the data out paliashdr->poseverts = numorder; cmds = (int *) Hunk_Alloc (numcommands * 4); paliashdr->commands = (byte *)cmds - (byte *)paliashdr; //johnfitz -- precompute texcoords for padded skins loadcmds = commands; while(1) { *cmds++ = count = *loadcmds++; if (!count) break; if (count < 0) count = -count; do { *(float *)cmds++ = hscale * (*(float *)loadcmds++); *(float *)cmds++ = vscale * (*(float *)loadcmds++); } while (--count); } //johnfitz verts = (trivertx_t *) Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts * sizeof(trivertx_t)); paliashdr->posedata = (byte *)verts - (byte *)paliashdr; for (i=0 ; inumposes ; i++) for (j=0 ; jnumposes * paliashdr->numverts * sizeof(trivertx_t)); paliashdr->vertexes = (byte *)verts - (byte *)paliashdr; for (i=0 ; inumposes ; i++) for (j=0 ; jnumverts ; j++) verts[i*paliashdr->numverts + j] = poseverts[i][j]; // there can never be more than this number of verts and we just put them all on the hunk maxverts_vbo = pheader->numtris * 3; desc = (aliasmesh_t *) Hunk_Alloc (sizeof (aliasmesh_t) * maxverts_vbo); // there will always be this number of indexes indexes = (unsigned short *) Hunk_Alloc (sizeof (unsigned short) * maxverts_vbo); pheader->indexes = (intptr_t) indexes - (intptr_t) pheader; pheader->meshdesc = (intptr_t) desc - (intptr_t) pheader; pheader->numindexes = 0; pheader->numverts_vbo = 0; for (i = 0; i < pheader->numtris; i++) { for (j = 0; j < 3; j++) { int v; // index into hdr->vertexes unsigned short vertindex = triangles[i].vertindex[j]; // basic s/t coords int s = stverts[vertindex].s; int t = stverts[vertindex].t; // check for back side and adjust texcoord s if (!triangles[i].facesfront && stverts[vertindex].onseam) s += pheader->skinwidth / 2; // see does this vert already exist for (v = 0; v < pheader->numverts_vbo; v++) { // it could use the same xyz but have different s and t if (desc[v].vertindex == vertindex && (int) desc[v].st[0] == s && (int) desc[v].st[1] == t) { // exists; emit an index for it indexes[pheader->numindexes++] = v; // no need to check any more break; } } if (v == pheader->numverts_vbo) { // doesn't exist; emit a new vert and index indexes[pheader->numindexes++] = pheader->numverts_vbo; desc[pheader->numverts_vbo].vertindex = vertindex; desc[pheader->numverts_vbo].st[0] = s; desc[pheader->numverts_vbo++].st[1] = t; } } } // upload immediately GLMesh_LoadVertexBuffer (aliasmodel, pheader); } #define NUMVERTEXNORMALS 162 extern float r_avertexnormals[NUMVERTEXNORMALS][3]; /* ================ GLMesh_LoadVertexBuffer Upload the given alias model's mesh to a VBO Original code by MH from RMQEngine ================ */ static void GLMesh_LoadVertexBuffer (qmodel_t *m, const aliashdr_t *hdr) { int totalvbosize = 0; const aliasmesh_t *desc; const short *indexes; const trivertx_t *trivertexes; byte *vbodata; int f; if (!gl_glsl_alias_able) return; // count the sizes we need // ericw -- RMQEngine stored these vbo*ofs values in aliashdr_t, but we must not // mutate Mod_Extradata since it might be reloaded from disk, so I moved them to qmodel_t // (test case: roman1.bsp from arwop, 64mb heap) m->vboindexofs = 0; m->vboxyzofs = 0; totalvbosize += (hdr->numposes * hdr->numverts_vbo * sizeof (meshxyz_t)); // ericw -- what RMQEngine called nummeshframes is called numposes in QuakeSpasm m->vbostofs = totalvbosize; totalvbosize += (hdr->numverts_vbo * sizeof (meshst_t)); if (!hdr->numindexes) return; if (!totalvbosize) return; // grab the pointers to data in the extradata desc = (aliasmesh_t *) ((byte *) hdr + hdr->meshdesc); indexes = (short *) ((byte *) hdr + hdr->indexes); trivertexes = (trivertx_t *) ((byte *)hdr + hdr->vertexes); // upload indices buffer GL_DeleteBuffersFunc (1, &m->meshindexesvbo); GL_GenBuffersFunc (1, &m->meshindexesvbo); GL_BindBufferFunc (GL_ELEMENT_ARRAY_BUFFER, m->meshindexesvbo); GL_BufferDataFunc (GL_ELEMENT_ARRAY_BUFFER, hdr->numindexes * sizeof (unsigned short), indexes, GL_STATIC_DRAW); // create the vertex buffer (empty) vbodata = (byte *) malloc(totalvbosize); memset(vbodata, 0, totalvbosize); // fill in the vertices at the start of the buffer for (f = 0; f < hdr->numposes; f++) // ericw -- what RMQEngine called nummeshframes is called numposes in QuakeSpasm { int v; meshxyz_t *xyz = (meshxyz_t *) (vbodata + (f * hdr->numverts_vbo * sizeof (meshxyz_t))); const trivertx_t *tv = trivertexes + (hdr->numverts * f); for (v = 0; v < hdr->numverts_vbo; v++) { trivertx_t trivert = tv[desc[v].vertindex]; xyz[v].xyz[0] = trivert.v[0]; xyz[v].xyz[1] = trivert.v[1]; xyz[v].xyz[2] = trivert.v[2]; xyz[v].xyz[3] = 1; // need w 1 for 4 byte vertex compression // map the normal coordinates in [-1..1] to [-127..127] and store in an unsigned char. // this introduces some error (less than 0.004), but the normals were very coarse // to begin with xyz[v].normal[0] = 127 * r_avertexnormals[trivert.lightnormalindex][0]; xyz[v].normal[1] = 127 * r_avertexnormals[trivert.lightnormalindex][1]; xyz[v].normal[2] = 127 * r_avertexnormals[trivert.lightnormalindex][2]; xyz[v].normal[3] = 0; // unused; for 4-byte alignment } } // fill in the ST coords at the end of the buffer { meshst_t *st; float hscale, vscale; //johnfitz -- padded skins hscale = (float)hdr->skinwidth/(float)TexMgr_PadConditional(hdr->skinwidth); vscale = (float)hdr->skinheight/(float)TexMgr_PadConditional(hdr->skinheight); //johnfitz st = (meshst_t *) (vbodata + m->vbostofs); for (f = 0; f < hdr->numverts_vbo; f++) { st[f].st[0] = hscale * ((float) desc[f].st[0] + 0.5f) / (float) hdr->skinwidth; st[f].st[1] = vscale * ((float) desc[f].st[1] + 0.5f) / (float) hdr->skinheight; } } // upload vertexes buffer GL_DeleteBuffersFunc (1, &m->meshvbo); GL_GenBuffersFunc (1, &m->meshvbo); GL_BindBufferFunc (GL_ARRAY_BUFFER, m->meshvbo); GL_BufferDataFunc (GL_ARRAY_BUFFER, totalvbosize, vbodata, GL_STATIC_DRAW); free (vbodata); // invalidate the cached bindings GL_ClearBufferBindings (); } /* ================ GLMesh_LoadVertexBuffers Loop over all precached alias models, and upload each one to a VBO. ================ */ void GLMesh_LoadVertexBuffers (void) { int j; qmodel_t *m; const aliashdr_t *hdr; if (!gl_glsl_alias_able) return; for (j = 1; j < MAX_MODELS; j++) { if (!(m = cl.model_precache[j])) break; if (m->type != mod_alias) continue; hdr = (const aliashdr_t *) Mod_Extradata (m); GLMesh_LoadVertexBuffer (m, hdr); } } /* ================ GLMesh_DeleteVertexBuffers Delete VBOs for all loaded alias models ================ */ void GLMesh_DeleteVertexBuffers (void) { int j; qmodel_t *m; if (!gl_glsl_alias_able) return; for (j = 1; j < MAX_MODELS; j++) { if (!(m = cl.model_precache[j])) break; if (m->type != mod_alias) continue; GL_DeleteBuffersFunc (1, &m->meshvbo); m->meshvbo = 0; GL_DeleteBuffersFunc (1, &m->meshindexesvbo); m->meshindexesvbo = 0; } GL_ClearBufferBindings (); }