/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef spingle__zone_h #define spingle__zone_h /* memory allocation H_??? The hunk manages the entire memory block given to quake. It must be contiguous. Memory can be allocated from either the low or high end in a stack fashion. The only way memory is released is by resetting one of the pointers. Hunk allocations should be given a name, so the Hunk_Print () function can display usage. Hunk allocations are guaranteed to be 16 byte aligned. The video buffers are allocated high to avoid leaving a hole underneath server allocations when changing to a higher video mode. Z_??? Zone memory functions used for small, dynamic allocations like text strings from command input. There is only about 48K for it, allocated at the very bottom of the hunk. Cache_??? Cache memory is for objects that can be dynamically loaded and can usefully stay persistant between levels. The size of the cache fluctuates from level to level. To allocate a cachable object Temp_??? Temp memory is used for file loading and surface caching. The size of the cache memory is adjusted so that there is a minimum of 512k remaining for temp memory. ------ Top of Memory ------- high hunk allocations <--- high hunk reset point held by vid video buffer z buffer surface cache <--- high hunk used cachable memory <--- low hunk used client and server low hunk allocations <-- low hunk reset point held by host startup hunk allocations Zone block ----- Bottom of Memory ----- */ void Memory_Init(void *buf, int32_t size); void Z_Free(void *ptr); void *Z_Malloc(int32_t size); // returns 0 filled memory void *Z_Realloc(void *ptr, int32_t size); char *Z_Strdup(const char *s); void *Hunk_Alloc(int32_t size); // returns 0 filled memory void *Hunk_AllocName(int32_t size, const char *name); void *Hunk_HighAllocName(int32_t size, const char *name); void *Hunk_Strdup(void const *s, char const *name); void *Hunk_Memdup(void const *mem, size_t n, char const *name); int32_t Hunk_LowMark(void); void Hunk_FreeToLowMark(int32_t mark); int32_t Hunk_HighMark(void); void Hunk_FreeToHighMark(int32_t mark); void *Hunk_TempAlloc(int32_t size); void Hunk_Check(void); typedef struct cache_user_s { void *data; } cache_user_t; void Cache_Flush(void); void *Cache_Check(cache_user_t *c); // returns the cached data, and moves to the head of the LRU list // if present, otherwise returns NULL void Cache_Free(cache_user_t *c, bool freetextures); //johnfitz -- added second argument void *Cache_Alloc(cache_user_t *c, int32_t size, const char *name); // Returns NULL if all purgable data was tossed and there still // wasn't enough room. void Cache_Report(void); #endif