/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef spingle__world_h #define spingle__world_h typedef struct { vec3_t normal; float dist; } plane_t; typedef struct { bool allsolid; // if true, plane is not valid bool startsolid; // if true, the initial point was in a solid area bool inopen, inwater; float fraction; // time completed, 1.0 = didn't hit anything vec3_t endpos; // final position plane_t plane; // surface normal at impact edict_t *ent; // entity the surface is on } trace_t; #define MOVE_NORMAL 0 #define MOVE_NOMONSTERS 1 #define MOVE_MISSILE 2 void SV_ClearWorld(void); // called after the world model has been loaded, before linking any entities void SV_UnlinkEdict(edict_t *ent); // call before removing an entity, and before trying to move one, // so it doesn't clip against itself // flags ent->v.modified void SV_LinkEdict(edict_t *ent, bool touch_triggers); // Needs to be called any time an entity changes origin, mins, maxs, or solid // flags ent->v.modified // sets ED_Vector(ent, ED_absmin) and ED_Vector(ent, ED_absmax) // if touchtriggers, calls prog functions for the intersected triggers int32_t SV_PointContents(vec3_t p); int32_t SV_TruePointContents(vec3_t p); // returns the CONTENTS_* value from the world at the given point. // does not check any entities at all // the non-true version remaps the water current contents to content_water edict_t *SV_TestEntityPosition(edict_t *ent); trace_t SV_Move(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int32_t type, edict_t *passedict); // mins and maxs are reletive // if the entire move stays in a solid volume, trace.allsolid will be set // if the starting point is in a solid, it will be allowed to move out // to an open area // nomonsters is used for line of sight or edge testing, where mosnters // shouldn't be considered solid objects // passedict is explicitly excluded from clipping checks (normally NULL) bool SV_RecursiveHullCheck(hull_t *hull, int32_t num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace); #endif